/// 1.) Search at the begin of the file #include "unique_item.h" #include "DragonSoul.h" // and add under, this: #ifdef ENABLE_START_ITEMS #include "start_item.h" #endif /// 2.) Search in void CHARACTER::MountVnum(DWORD vnum): //RELOAD_ADMIN case 'a': ch->ChatPacket(CHAT_TYPE_INFO, "Reloading Admin infomation."); db_clientdesc->DBPacket(HEADER_GD_RELOAD_ADMIN, 0, NULL, 0); sys_log(0, "Reloading admin infomation."); break; //END_RELOAD_ADMIN case 'c': // cube // ·ÎÄà ÇÁ·Î¼¼½º¸¸ °»»êÇÑ´Ù. Cube_init (); break; default: { // and add under, this: #ifdef ENABLE_START_ITEMS if (strstr(arg1, "give_basic_weapon")) { ch->ChatPacket(CHAT_TYPE_INFO, "Reloading: give_basic_weapon"); LoadStarterItemsFromJSON(); } #endif