Files
m2-start-item/Srcs-Server/game/src/input_db.cpp
2025-06-11 16:04:11 +02:00

112 lines
2.6 KiB
C++

/// 1.) Search at the begin of the file
#include "map_location.h"
#include "DragonSoul.h"
// and add under, this:
#ifdef ENABLE_START_ITEMS
#include "start_item.h"
#endif
/// 2.) Scroll a bit down and look for
extern void gm_insert(const char * name, BYTE level);
extern BYTE gm_get_level(const char * name, const char * host, const char* account);
extern void gm_host_insert(const char * host);
// and add under, this:
#ifdef ENABLE_START_ITEMS
extern bool RaceToJob(unsigned race, unsigned* ret_job);
#endif
/// 3.) Search:
void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data)
{
[...]
}
// and add UPPER, this:
#ifdef ENABLE_START_ITEMS
static void PlayerCreateGiveBasicItems(const DWORD dwPlayerID, const BYTE byJob)
{
// extract real job
unsigned int real_job = 0;
RaceToJob(byJob, &real_job);
// helper lambda to give items
auto fnGiveItem = [&](const BaseItem& item)
{
if (!item.vnum)
return;
TPlayerItem t{};
t.id = ITEM_MANAGER::instance().GetNewID();
t.owner = dwPlayerID;
t.window = item.is_equipment ? EQUIPMENT : INVENTORY;
t.pos = item.pos;
t.vnum = item.vnum;
t.count = item.count;
std::copy(item.sockets.begin(), item.sockets.end(), t.alSockets);
std::copy(item.attrs.begin(), item.attrs.end(), t.aAttr);
db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_SAVE, 0, sizeof(t));
db_clientdesc->Packet(&t, sizeof(t));
};
// items giving
for (const auto& item : g_vecCommonItems)
fnGiveItem(item);
for (const auto& item : g_vecSharedItems)
fnGiveItem(item);
if (auto it = g_umapJobItems.find(real_job); it != g_umapJobItems.end())
{
for (const auto& item : it->second)
fnGiveItem(item);
}
}
#endif
/// 3.) Search always inside void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data):
TPacketGCPlayerCreateSuccess pack{};
pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
pack.player = pPacketDB->player;
d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
// and add under (like before the function end), this:
#ifdef ENABLE_START_ITEMS
// Base items
PlayerCreateGiveBasicItems(pPacketDB->player.dwID, pPacketDB->player.byJob);
#endif
// like:
/*
....
pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
pack.player = pPacketDB->player;
d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
#ifdef ENABLE_START_ITEMS
// Base items
PlayerCreateGiveBasicItems(pPacketDB->player.dwID, pPacketDB->player.byJob);
#endif
LogManager::instance().CharLog(pack.player.dwID, 0, 0, 0, "CREATE PLAYER", "", d->GetHostName());
}
*/