diff --git a/diff/AFTER_char_item.cpp b/diff/AFTER_char_item.cpp deleted file mode 100644 index ea8ffb0..0000000 --- a/diff/AFTER_char_item.cpp +++ /dev/null @@ -1,7613 +0,0 @@ -#include "stdafx.h" - -#include - -#include "utils.h" -#include "config.h" -#include "char.h" -#include "char_manager.h" -#include "item_manager.h" -#include "desc.h" -#include "desc_client.h" -#include "desc_manager.h" -#include "packet.h" -#include "affect.h" -#include "skill.h" -#include "start_position.h" -#include "mob_manager.h" -#include "db.h" -#include "log.h" -#include "vector.h" -#include "buffer_manager.h" -#include "questmanager.h" -#include "fishing.h" -#include "party.h" -#include "dungeon.h" -#include "refine.h" -#include "unique_item.h" -#include "war_map.h" -#include "xmas_event.h" -#include "marriage.h" -#include "monarch.h" -#include "polymorph.h" -#include "blend_item.h" -#include "castle.h" -#include "BattleArena.h" -#include "arena.h" -#include "dev_log.h" -#include "pcbang.h" -#include "threeway_war.h" - -#include "safebox.h" -#include "shop.h" - -#include "../../common/VnumHelper.h" -#include "DragonSoul.h" -#include "buff_on_attributes.h" -#include "belt_inventory_helper.h" - -//auction_temp -#ifdef __AUCTION__ -#include "auction_manager.h" -#endif - -#define ENABLE_STONES_STACKFIX - -const int ITEM_BROKEN_METIN_VNUM = 28960; - -// CHANGE_ITEM_ATTRIBUTES -const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10; -const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr"; -const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle"; -// END_OF_CHANGE_ITEM_ATTRIBUTES -const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS }; - -struct FFindStone -{ - std::map m_mapStone; - - void operator()(LPENTITY pEnt) - { - if (pEnt->IsType(ENTITY_CHARACTER) == true) - { - LPCHARACTER pChar = (LPCHARACTER)pEnt; - - if (pChar->IsStone() == true) - { - m_mapStone[(DWORD)pChar->GetVID()] = pChar; - } - } - } -}; - - -//귀환부, 귀환기억부, 결혼반지 -static bool IS_SUMMON_ITEM(int vnum) -{ - switch (vnum) - { - case 22000: - case 22010: - case 22011: - case 22020: - case ITEM_MARRIAGE_RING: - return true; - } - - return false; -} - -static bool IS_MONKEY_DUNGEON(int map_index) -{ - switch (map_index) - { - case 5: - case 25: - case 45: - case 108: - case 109: - return true;; - } - - return false; -} - -bool IS_SUMMONABLE_ZONE(int map_index) -{ - // 몽키던전 - if (IS_MONKEY_DUNGEON(map_index)) - return false; - // 성 - if (IS_CASTLE_MAP(map_index)) - return false; - - switch (map_index) - { - case 66 : // 사귀타워 - case 71 : // 거미 던전 2층 - case 72 : // 천의 동굴 - case 73 : // 천의 동굴 2층 - case 193 : // 거미 던전 2-1층 -#if 0 - case 184 : // 천의 동굴(신수) - case 185 : // 천의 동굴 2층(신수) - case 186 : // 천의 동굴(천조) - case 187 : // 천의 동굴 2층(천조) - case 188 : // 천의 동굴(진노) - case 189 : // 천의 동굴 2층(진노) -#endif -// case 206 : // 아귀동굴 - case 216 : // 아귀동굴 - case 217 : // 거미 던전 3층 - case 208 : // 천의 동굴 (용방) - return false; - } - - if (CBattleArena::IsBattleArenaMap(map_index)) return false; - - // 모든 private 맵으론 워프 불가능 - if (map_index > 10000) return false; - - return true; -} - -bool IS_BOTARYABLE_ZONE(int nMapIndex) -{ - if (LC_IsYMIR() == false && LC_IsKorea() == false) return true; - - switch (nMapIndex) - { - case 1 : - case 3 : - case 21 : - case 23 : - case 41 : - case 43 : - return true; - } - - return false; -} - -// item socket 이 프로토타입과 같은지 체크 -- by mhh -static bool FN_check_item_socket(LPITEM item) -{ - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (item->GetSocket(i) != item->GetProto()->alSockets[i]) - return false; - } - - return true; -} - -// item socket 복사 -- by mhh -static void FN_copy_item_socket(LPITEM dest, LPITEM src) -{ - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - dest->SetSocket(i, src->GetSocket(i)); - } -} -static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item) -{ - // 남자 금지 - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE)) - { - if (SEX_MALE==GET_SEX(ch)) - return false; - } - // 여자금지 - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE)) - { - if (SEX_FEMALE==GET_SEX(ch)) - return false; - } - - return true; -} - - -///////////////////////////////////////////////////////////////////////////// -// ITEM HANDLING -///////////////////////////////////////////////////////////////////////////// -bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver) -{ - if (!bSkipObserver) - if (m_bIsObserver) - return false; - - if (GetMyShop()) - return false; - - if (!bSkipCheckRefine) - if (m_bUnderRefine) - return false; - - if (IsCubeOpen() || NULL != DragonSoul_RefineWindow_GetOpener()) - return false; - - if (IsWarping()) - return false; - - return true; -} - -LPITEM CHARACTER::GetInventoryItem(WORD wCell) const -{ - return GetItem(TItemPos(INVENTORY, wCell)); -} -LPITEM CHARACTER::GetItem(TItemPos Cell) const -{ - if (!IsValidItemPosition(Cell)) - return NULL; - WORD wCell = Cell.cell; - BYTE window_type = Cell.window_type; - switch (window_type) - { - case INVENTORY: - case EQUIPMENT: - if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX) - { - sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell); - return NULL; - } - return m_pointsInstant.pItems[wCell]; - case DRAGON_SOUL_INVENTORY: - if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) - { - sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell); - return NULL; - } - return m_pointsInstant.pDSItems[wCell]; - - default: - return NULL; - } - return NULL; -} - -void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem) -{ - WORD wCell = Cell.cell; - BYTE window_type = Cell.window_type; - if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff) - { - sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell); - core_dump(); - return; - } - - if (pItem && pItem->GetOwner()) - { - assert(!"GetOwner exist"); - return; - } - // 기본 인벤토리 - switch(window_type) - { - case INVENTORY: - case EQUIPMENT: - { - if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX) - { - sys_err("CHARACTER::SetItem: invalid item cell %d", wCell); - return; - } - - LPITEM pOld = m_pointsInstant.pItems[wCell]; - - if (pOld) - { - if (wCell < INVENTORY_MAX_NUM) - { - for (int i = 0; i < pOld->GetSize(); ++i) - { - int p = wCell + (i * 5); - - if (p >= INVENTORY_MAX_NUM) - continue; - - if (m_pointsInstant.pItems[p] && m_pointsInstant.pItems[p] != pOld) - continue; - - m_pointsInstant.bItemGrid[p] = 0; - } - } - else - m_pointsInstant.bItemGrid[wCell] = 0; - } - - if (pItem) - { - if (wCell < INVENTORY_MAX_NUM) - { - for (int i = 0; i < pItem->GetSize(); ++i) - { - int p = wCell + (i * 5); - - if (p >= INVENTORY_MAX_NUM) - continue; - - // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은 - // 아이템은 예외처리하기 위함 - m_pointsInstant.bItemGrid[p] = wCell + 1; - } - } - else - m_pointsInstant.bItemGrid[wCell] = wCell + 1; - } - - m_pointsInstant.pItems[wCell] = pItem; - } - break; - // 용혼석 인벤토리 - case DRAGON_SOUL_INVENTORY: - { - LPITEM pOld = m_pointsInstant.pDSItems[wCell]; - - if (pOld) - { - if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM) - { - for (int i = 0; i < pOld->GetSize(); ++i) - { - int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - continue; - - if (m_pointsInstant.pDSItems[p] && m_pointsInstant.pDSItems[p] != pOld) - continue; - - m_pointsInstant.wDSItemGrid[p] = 0; - } - } - else - m_pointsInstant.wDSItemGrid[wCell] = 0; - } - - if (pItem) - { - if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) - { - sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell); - return; - } - - if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM) - { - for (int i = 0; i < pItem->GetSize(); ++i) - { - int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - continue; - - // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은 - // 아이템은 예외처리하기 위함 - m_pointsInstant.wDSItemGrid[p] = wCell + 1; - } - } - else - m_pointsInstant.wDSItemGrid[wCell] = wCell + 1; - } - - m_pointsInstant.pDSItems[wCell] = pItem; - } - break; - default: - sys_err ("Invalid Inventory type %d", window_type); - return; - } - - if (GetDesc()) - { - // 확장 아이템: 서버에서 아이템 플래그 정보를 보낸다 - if (pItem) - { - TPacketGCItemSet pack; - pack.header = HEADER_GC_ITEM_SET; - pack.Cell = Cell; - - pack.count = pItem->GetCount(); - pack.vnum = pItem->GetVnum(); - pack.flags = pItem->GetFlag(); - pack.anti_flags = pItem->GetAntiFlag(); - pack.highlight = (Cell.window_type == DRAGON_SOUL_INVENTORY); - - - thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets)); - thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr)); - - GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet)); - } - else - { - TPacketGCItemDelDeprecated pack; - pack.header = HEADER_GC_ITEM_DEL; - pack.Cell = Cell; - pack.count = 0; - pack.vnum = 0; - memset(pack.alSockets, 0, sizeof(pack.alSockets)); - memset(pack.aAttr, 0, sizeof(pack.aAttr)); - - GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated)); - } - } - - if (pItem) - { - pItem->SetCell(this, wCell); - switch (window_type) - { - case INVENTORY: - case EQUIPMENT: - if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell)) - pItem->SetWindow(INVENTORY); - else - pItem->SetWindow(EQUIPMENT); - break; - case DRAGON_SOUL_INVENTORY: - pItem->SetWindow(DRAGON_SOUL_INVENTORY); - break; - } - } -} - -LPITEM CHARACTER::GetWear(BYTE bCell) const -{ - // > WEAR_MAX_NUM : 용혼석 슬롯들. - if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX) - { - sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell); - return NULL; - } - - return m_pointsInstant.pItems[INVENTORY_MAX_NUM + bCell]; -} - -void CHARACTER::SetWear(BYTE bCell, LPITEM item) -{ - // > WEAR_MAX_NUM : 용혼석 슬롯들. - if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX) - { - sys_err("CHARACTER::SetItem: invalid item cell %d", bCell); - return; - } - - SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item); - - if (!item && bCell == WEAR_WEAPON) - { - // 귀검 사용 시 벗는 것이라면 효과를 없애야 한다. - if (IsAffectFlag(AFF_GWIGUM)) - RemoveAffect(SKILL_GWIGEOM); - - if (IsAffectFlag(AFF_GEOMGYEONG)) - RemoveAffect(SKILL_GEOMKYUNG); - } -} - -void CHARACTER::ClearItem() -{ - int i; - LPITEM item; - - for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i) - { - if ((item = GetInventoryItem(i))) - { - item->SetSkipSave(true); - ITEM_MANAGER::instance().FlushDelayedSave(item); - - item->RemoveFromCharacter(); - M2_DESTROY_ITEM(item); - - SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255); - } - } - for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i) - { - if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i)))) - { - item->SetSkipSave(true); - ITEM_MANAGER::instance().FlushDelayedSave(item); - - item->RemoveFromCharacter(); - M2_DESTROY_ITEM(item); - } - } -} - -bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const -{ - switch (Cell.window_type) - { - case INVENTORY: - { - BYTE bCell = Cell.cell; - - // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다. - // 따라서 iExceptionCell에 1을 더해 비교한다. - ++iExceptionCell; - - if (Cell.IsBeltInventoryPosition()) - { - LPITEM beltItem = GetWear(WEAR_BELT); - - if (NULL == beltItem) - return false; - - if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0))) - return false; - - if (m_pointsInstant.bItemGrid[bCell]) - { - if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell) - return true; - - return false; - } - - if (bSize == 1) - return true; - - } - else if (bCell >= INVENTORY_MAX_NUM) - return false; - - if (m_pointsInstant.bItemGrid[bCell]) - { - if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell) - { - if (bSize == 1) - return true; - - int j = 1; - BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2); - - do - { - BYTE p = bCell + (5 * j); - - if (p >= INVENTORY_MAX_NUM) - return false; - - if (p / (INVENTORY_MAX_NUM / 2) != bPage) - return false; - - if (m_pointsInstant.bItemGrid[p]) - if (m_pointsInstant.bItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - else - return false; - } - - // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴 - if (1 == bSize) - return true; - else - { - int j = 1; - BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2); - - do - { - BYTE p = bCell + (5 * j); - - if (p >= INVENTORY_MAX_NUM) - return false; - - if (p / (INVENTORY_MAX_NUM / 2) != bPage) - return false; - - if (m_pointsInstant.bItemGrid[p]) - if (m_pointsInstant.bItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - } - break; - case DRAGON_SOUL_INVENTORY: - { - WORD wCell = Cell.cell; - if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) - return false; - - // bItemCell은 0이 false임을 나타내기 위해 + 1 해서 처리한다. - // 따라서 iExceptionCell에 1을 더해 비교한다. - iExceptionCell++; - - if (m_pointsInstant.wDSItemGrid[wCell]) - { - if (m_pointsInstant.wDSItemGrid[wCell] == iExceptionCell) - { - if (bSize == 1) - return true; - - int j = 1; - - do - { - BYTE p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - return false; - - if (m_pointsInstant.wDSItemGrid[p]) - if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - else - return false; - } - - // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴 - if (1 == bSize) - return true; - else - { - int j = 1; - - do - { - BYTE p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - return false; - - if (m_pointsInstant.bItemGrid[p]) - if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - } - } -} - -int CHARACTER::GetEmptyInventory(BYTE size) const -{ - // NOTE: 현재 이 함수는 아이템 지급, 획득 등의 행위를 할 때 인벤토리의 빈 칸을 찾기 위해 사용되고 있는데, - // 벨트 인벤토리는 특수 인벤토리이므로 검사하지 않도록 한다. (기본 인벤토리: INVENTORY_MAX_NUM 까지만 검사) - for ( int i = 0; i < INVENTORY_MAX_NUM; ++i) - if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size)) - return i; - return -1; -} - -int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const -{ - if (NULL == pItem || !pItem->IsDragonSoul()) - return -1; - if (!DragonSoul_IsQualified()) - { - return -1; - } - BYTE bSize = pItem->GetSize(); - WORD wBaseCell = DSManager::instance().GetBasePosition(pItem); - - if (WORD_MAX == wBaseCell) - return -1; - - for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i) - if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize)) - return i + wBaseCell; - - return -1; -} - -void CHARACTER::CopyDragonSoulItemGrid(std::vector& vDragonSoulItemGrid) const -{ - vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM); - - std::copy(m_pointsInstant.wDSItemGrid, m_pointsInstant.wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin()); -} - -int CHARACTER::CountEmptyInventory() const -{ - int count = 0; - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - if (GetInventoryItem(i)) - count += GetInventoryItem(i)->GetSize(); - - return (INVENTORY_MAX_NUM - count); -} - -void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem) -{ - // ACCESSORY_REFINE - if (pkOldItem->IsAccessoryForSocket()) - { - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - pkNewItem->SetSocket(i, pkOldItem->GetSocket(i)); - } - //pkNewItem->StartAccessorySocketExpireEvent(); - } - // END_OF_ACCESSORY_REFINE - else - { - // 여기서 깨진석이 자동적으로 청소 됨 - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (!pkOldItem->GetSocket(i)) - break; - else - pkNewItem->SetSocket(i, 1); - } - - // 소켓 설정 - int slot = 0; - - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - long socket = pkOldItem->GetSocket(i); - - if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) - pkNewItem->SetSocket(slot++, socket); - } - - } - - // 매직 아이템 설정 - pkOldItem->CopyAttributeTo(pkNewItem); -} - -void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way) -{ - if (NULL != ch && item != NULL) - { - ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded"); - - LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way); - } -} - -void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0) -{ - if (NULL != ch && NULL != item) - { - ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed"); - - LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way); - } -} - -void CHARACTER::SetRefineNPC(LPCHARACTER ch) -{ - if ( ch != NULL ) - { - m_dwRefineNPCVID = ch->GetVID(); - } - else - { - m_dwRefineNPCVID = 0; - } -} - -bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly) -{ - if (!CanHandleItem(true)) - { - ClearRefineMode(); - return false; - } - - //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을 - //진행할수 없음 - if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0) - { - if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5)) - { - sys_log(0, "can't refine %d %s", GetPlayerID(), GetName()); - return false; - } - } - - const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet()); - - if (!prt) - return false; - - DWORD result_vnum = item->GetRefinedVnum(); - - // REFINE_COST - int cost = ComputeRefineFee(prt->cost); - - int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance"); - - if (RefineChance > 0) - { - if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다")); - return false; - } - - cost = 0; - SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1); - } - // END_OF_REFINE_COST - - if (result_vnum == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다.")); - return false; - } - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING) - return false; - - TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum()); - - if (!pProto) - { - sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - // Check level limit in korea only - if (!g_iUseLocale) - { - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limit = pProto->aLimits[i].lValue; - - switch (pProto->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다.")); - return false; - } - break; - } - } - } - - // REFINE_COST - if (GetGold() < cost) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다.")); - return false; - } - - if (!bMoneyOnly && !RefineChance) - { - for (int i = 0; i < prt->material_count; ++i) - { - if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count) - { - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count); - } - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다.")); - return false; - } - } - - for (int i = 0; i < prt->material_count; ++i) - RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count); - } - - int prob = number(1, 100); - - if (IsRefineThroughGuild() || bMoneyOnly) - prob -= 10; - - // END_OF_REFINE_COST - - if (prob <= prt->prob) - { - // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득 - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); - -#ifdef ENABLE_STONES_STACKFIX - DWORD pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); - return false; - } -#endif - - if (pkNewItem) - { - ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); - LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName()); - - BYTE bCell = item->GetCell(); - - // DETAIL_REFINE_LOG - NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost); - -#ifdef ENABLE_STONES_STACKFIX - DWORD dwItemVnum = item->GetVnum(); - - if (item->GetVnum() >= 28000 && item->GetVnum() <= 29000) { - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - } - - item->SetCount(item->GetCount() - 1); -#else - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); -#endif - - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - - sys_log(0, "Refine Success %d", cost); - pkNewItem->AttrLog(); - //PointChange(POINT_GOLD, -cost); - sys_log(0, "PayPee %d", cost); - PayRefineFee(cost); - sys_log(0, "PayPee End %d", cost); - } - else - { - // DETAIL_REFINE_LOG - // 아이템 생성에 실패 -> 개량 실패로 간주 - sys_err("cannot create item %u", result_vnum); - NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); - // END_OF_DETAIL_REFINE_LOG - } - } - else - { - // 실패! 모든 아이템이 사라짐. - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost); - NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); - item->AttrLog(); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); - - //PointChange(POINT_GOLD, -cost); - PayRefineFee(cost); - } - - return true; -} - -enum enum_RefineScrolls -{ - CHUKBOK_SCROLL = 0, - HYUNIRON_CHN = 1, // 중국에서만 사용 - YONGSIN_SCROLL = 2, - MUSIN_SCROLL = 3, - YAGONG_SCROLL = 4, - MEMO_SCROLL = 5, - BDRAGON_SCROLL = 6, -}; - -bool CHARACTER::DoRefineWithScroll(LPITEM item) -{ - if (!CanHandleItem(true)) - { - ClearRefineMode(); - return false; - } - - ClearRefineMode(); - - //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을 - //진행할수 없음 - if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0) - { - if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5)) - { - sys_log(0, "can't refine %d %s", GetPlayerID(), GetName()); - return false; - } - } - - const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet()); - - if (!prt) - return false; - - LPITEM pkItemScroll; - - // 개량서 체크 - if (m_iRefineAdditionalCell < 0) - return false; - - pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell); - - if (!pkItemScroll) - return false; - - if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING)) - return false; - - if (pkItemScroll->GetVnum() == item->GetVnum()) - return false; - - DWORD result_vnum = item->GetRefinedVnum(); - DWORD result_fail_vnum = item->GetRefineFromVnum(); - - if (result_vnum == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다.")); - return false; - } - - // MUSIN_SCROLL - if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) - { - if (item->GetRefineLevel() >= 4) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다.")); - return false; - } - } - // END_OF_MUSIC_SCROLL - - else if (pkItemScroll->GetValue(0) == MEMO_SCROLL) - { - if (item->GetRefineLevel() != pkItemScroll->GetValue(1)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다.")); - return false; - } - } - else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) - { - if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다.")); - return false; - } - } - - TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum()); - - if (!pProto) - { - sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - // Check level limit in korea only - if (!g_iUseLocale) - { - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limit = pProto->aLimits[i].lValue; - - switch (pProto->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다.")); - return false; - } - break; - } - } - } - - if (GetGold() < prt->cost) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다.")); - return false; - } - - for (int i = 0; i < prt->material_count; ++i) - { - if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count) - { - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count); - } - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다.")); - return false; - } - } - - for (int i = 0; i < prt->material_count; ++i) - RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count); - - int prob = number(1, 100); - int success_prob = prt->prob; - bool bDestroyWhenFail = false; - - const char* szRefineType = "SCROLL"; - - if (pkItemScroll->GetValue(0) == HYUNIRON_CHN || - pkItemScroll->GetValue(0) == YONGSIN_SCROLL || - pkItemScroll->GetValue(0) == YAGONG_SCROLL) // 현철, 용신의 축복서, 야공의 비전서 처리 - { - const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 }; - const char hyuniron_prob_euckr[9] = { 100, 75, 65, 55, 45, 40, 35, 30, 25 }; - - const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 }; - const char yagong_prob_euckr[9] = { 100, 100, 90, 80, 70, 60, 50, 40, 30 }; - - if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL) - { - if (LC_IsYMIR() == true || LC_IsKorea() == true) - success_prob = hyuniron_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)]; - else - success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)]; - } - else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL) - { - if (LC_IsYMIR() == true || LC_IsKorea() == true) - success_prob = yagong_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)]; - else - success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)]; - } - else - { - sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0)); - } - - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel()); - } - if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // 현철은 아이템이 부서져야 한다. - bDestroyWhenFail = true; - - // DETAIL_REFINE_LOG - if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) - { - szRefineType = "HYUNIRON"; - } - else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL) - { - szRefineType = "GOD_SCROLL"; - } - else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL) - { - szRefineType = "YAGONG_SCROLL"; - } - // END_OF_DETAIL_REFINE_LOG - } - - // DETAIL_REFINE_LOG - if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // 무신의 축복서는 100% 성공 (+4까지만) - { - success_prob = 100; - - szRefineType = "MUSIN_SCROLL"; - } - // END_OF_DETAIL_REFINE_LOG - else if (pkItemScroll->GetValue(0) == MEMO_SCROLL) - { - success_prob = 100; - szRefineType = "MEMO_SCROLL"; - } - else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) - { - success_prob = 80; - szRefineType = "BDRAGON_SCROLL"; - } - - pkItemScroll->SetCount(pkItemScroll->GetCount() - 1); - - if (prob <= success_prob) - { - // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득 - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); - -#ifdef ENABLE_STONES_STACKFIX - DWORD pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); - return false; - } -#endif - - if (pkNewItem) - { - ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); - LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName()); - - BYTE bCell = item->GetCell(); - - NotifyRefineSuccess(this, item, szRefineType); - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost); - -#ifdef ENABLE_STONES_STACKFIX - DWORD dwItemVnum = item->GetVnum(); - - if (item->GetVnum() >= 28000 && item->GetVnum() <= 29000) { - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - } - - item->SetCount(item->GetCount() - 1); -#else - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); -#endif - - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - pkNewItem->AttrLog(); - //PointChange(POINT_GOLD, -prt->cost); - PayRefineFee(prt->cost); - } - else - { - // 아이템 생성에 실패 -> 개량 실패로 간주 - sys_err("cannot create item %u", result_vnum); - NotifyRefineFail(this, item, szRefineType); - } - } - else if (!bDestroyWhenFail && result_fail_vnum) - { - // 실패! 모든 아이템이 사라지고, 같은 속성의 낮은 등급의 아이템 획득 - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false); - -#ifdef ENABLE_STONES_STACKFIX - DWORD pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); - return false; - } -#endif - - if (pkNewItem) - { - ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); - LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName()); - - BYTE bCell = item->GetCell(); - - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost); - NotifyRefineFail(this, item, szRefineType, -1); - -#ifdef ENABLE_STONES_STACKFIX - DWORD dwItemVnum = item->GetVnum(); - - if (item->GetVnum() >= 28000 && item->GetVnum() <= 29000) { - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - } - - item->SetCount(item->GetCount() - 1); -#else - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); -#endif - - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - - pkNewItem->AttrLog(); - - //PointChange(POINT_GOLD, -prt->cost); - PayRefineFee(prt->cost); - } - else - { - // 아이템 생성에 실패 -> 개량 실패로 간주 - sys_err("cannot create item %u", result_fail_vnum); - NotifyRefineFail(this, item, szRefineType); - } - } - else - { - NotifyRefineFail(this, item, szRefineType); // 개량시 아이템 사라지지 않음 - - PayRefineFee(prt->cost); - } - - return true; -} - -bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell) -{ - if (bCell > INVENTORY_MAX_NUM) - return false; - - LPITEM item = GetInventoryItem(bCell); - - if (!item) - return false; - - // REFINE_COST - if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine")) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다.")); - return false; - } - // END_OF_REFINE_COST - - TPacketGCRefineInformation p; - - p.header = HEADER_GC_REFINE_INFORMATION; - p.pos = bCell; - p.src_vnum = item->GetVnum(); - p.result_vnum = item->GetRefinedVnum(); - p.type = bType; - - if (p.result_vnum == 0) - { - sys_err("RefineInformation p.result_vnum == 0"); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING) - { - if (bType == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다.")); - return false; - } - else - { - LPITEM itemScroll = GetInventoryItem(iAdditionalCell); - if (!itemScroll || item->GetVnum() == itemScroll->GetVnum()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다.")); - return false; - } - } - } - - CRefineManager & rm = CRefineManager::instance(); - - const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet()); - - if (!prt) - { - sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - // REFINE_COST - - //MAIN_QUEST_LV7 - if (GetQuestFlag("main_quest_lv7.refine_chance") > 0) - { - // 일본은 제외 - if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다")); - return false; - } - p.cost = 0; - } - else - p.cost = ComputeRefineFee(prt->cost); - - //END_MAIN_QUEST_LV7 - p.prob = prt->prob; - if (bType == REFINE_TYPE_MONEY_ONLY) - { - p.material_count = 0; - memset(p.materials, 0, sizeof(p.materials)); - } - else - { - p.material_count = prt->material_count; - thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials)); - } - // END_OF_REFINE_COST - - GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation)); - - SetRefineMode(iAdditionalCell); - return true; -} - -bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget) -{ - if (!CanHandleItem()) - return false; - - if (pkItem->GetSubType() == USE_TUNING) - { - // XXX 성능, 소켓 개량서는 사라졌습니다... - // XXX 성능개량서는 축복의 서가 되었다! - // MUSIN_SCROLL - if (pkItem->GetValue(0) == MUSIN_SCROLL) - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell()); - // END_OF_MUSIN_SCROLL - else if (pkItem->GetValue(0) == HYUNIRON_CHN) - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell()); - else if (pkItem->GetValue(0) == BDRAGON_SCROLL) - { - if (pkTarget->GetRefineSet() != 702) return false; - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell()); - } - else - { - if (pkTarget->GetRefineSet() == 501) return false; - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell()); - } - } - else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE)) - { - LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName()); - - bool bHasMetinStone = false; - - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++) - { - long socket = pkTarget->GetSocket(i); - if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) - { - bHasMetinStone = true; - break; - } - } - - if (bHasMetinStone) - { - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - long socket = pkTarget->GetSocket(i); - if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) - { - AutoGiveItem(socket); - //TItemTable* pTable = ITEM_MANAGER::instance().GetTable(pkTarget->GetSocket(i)); - //pkTarget->SetSocket(i, pTable->alValues[2]); - // 깨진돌로 대체해준다 - pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM); - } - } - pkItem->SetCount(pkItem->GetCount() - 1); - return true; - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다.")); - return false; - } - } - - return false; -} - -EVENTFUNC(kill_campfire_event) -{ - char_event_info* info = dynamic_cast( event->info ); - - if ( info == NULL ) - { - sys_err( "kill_campfire_event> Null pointer" ); - return 0; - } - - LPCHARACTER ch = info->ch; - - if (ch == NULL) { // - return 0; - } - ch->m_pkMiningEvent = NULL; - M2_DESTROY_CHARACTER(ch); - return 0; -} - -bool CHARACTER::GiveRecallItem(LPITEM item) -{ - int idx = GetMapIndex(); - int iEmpireByMapIndex = -1; - - if (idx < 20) - iEmpireByMapIndex = 1; - else if (idx < 40) - iEmpireByMapIndex = 2; - else if (idx < 60) - iEmpireByMapIndex = 3; - else if (idx < 10000) - iEmpireByMapIndex = 0; - - switch (idx) - { - case 66: - case 216: - iEmpireByMapIndex = -1; - break; - } - - if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다.")); - return false; - } - - int pos; - - if (item->GetCount() == 1) // 아이템이 하나라면 그냥 셋팅. - { - item->SetSocket(0, GetX()); - item->SetSocket(1, GetY()); - } - else if ((pos = GetEmptyInventory(item->GetSize())) != -1) // 그렇지 않다면 다른 인벤토리 슬롯을 찾는다. - { - LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1); - - if (NULL != item2) - { - item2->SetSocket(0, GetX()); - item2->SetSocket(1, GetY()); - item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); - - item->SetCount(item->GetCount() - 1); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); - return false; - } - - return true; -} - -void CHARACTER::ProcessRecallItem(LPITEM item) -{ - int idx; - - if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0) - return; - - int iEmpireByMapIndex = -1; - - if (idx < 20) - iEmpireByMapIndex = 1; - else if (idx < 40) - iEmpireByMapIndex = 2; - else if (idx < 60) - iEmpireByMapIndex = 3; - else if (idx < 10000) - iEmpireByMapIndex = 0; - - switch (idx) - { - case 66: - case 216: - iEmpireByMapIndex = -1; - break; - // 악룡군도 일때 - case 301: - case 302: - case 303: - case 304: - if( GetLevel() < 90 ) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다.")); - return; - } - else - break; - } - - if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다.")); - item->SetSocket(0, 0); - item->SetSocket(1, 0); - } - else - { - sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1)); - WarpSet(item->GetSocket(0), item->GetSocket(1)); - item->SetCount(item->GetCount() - 1); - } -} - -void CHARACTER::__OpenPrivateShop() -{ - unsigned bodyPart = GetPart(PART_MAIN); - switch (bodyPart) - { - case 0: - case 1: - case 2: - ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop"); - break; - default: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다.")); - break; - } -} - -// MYSHOP_PRICE_LIST -void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice) -{ - char szLine[256]; - snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %u", dwItemVnum, dwItemPrice); - ChatPacket(CHAT_TYPE_COMMAND, szLine); - sys_log(0, szLine); -} - -// -// DB 캐시로 부터 받은 리스트를 User 에게 전송하고 상점을 열라는 커맨드를 보낸다. -// -void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p) -{ - const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1); - - if (!p->byCount) - // 가격 리스트가 없다. dummy 데이터를 넣은 커맨드를 보내준다. - SendMyShopPriceListCmd(1, 0); - else { - for (int idx = 0; idx < p->byCount; idx++) - SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice); - } - - __OpenPrivateShop(); -} - -// -// 이번 접속 후 처음 상점을 Open 하는 경우 리스트를 Load 하기 위해 DB 캐시에 가격정보 리스트 요청 패킷을 보낸다. -// 이후부터는 바로 상점을 열라는 응답을 보낸다. -// -void CHARACTER::UseSilkBotary(void) -{ - if (m_bNoOpenedShop) { - DWORD dwPlayerID = GetPlayerID(); - db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD)); - m_bNoOpenedShop = false; - } else { - __OpenPrivateShop(); - } -} -// END_OF_MYSHOP_PRICE_LIST - - -int CalculateConsume(LPCHARACTER ch) -{ - static const int WARP_NEED_LIFE_PERCENT = 30; - static const int WARP_MIN_LIFE_PERCENT = 10; - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - int consumeLife = 0; - { - // CheckNeedLifeForWarp - const int curLife = ch->GetHP(); - const int needPercent = WARP_NEED_LIFE_PERCENT; - const int needLife = ch->GetMaxHP() * needPercent / 100; - if (curLife < needLife) - { - ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다.")); - return -1; - } - - consumeLife = needLife; - - - // CheckMinLifeForWarp: 독에 의해서 죽으면 안되므로 생명력 최소량는 남겨준다 - const int minPercent = WARP_MIN_LIFE_PERCENT; - const int minLife = ch->GetMaxHP() * minPercent / 100; - if (curLife - needLife < minLife) - consumeLife = curLife - minLife; - - if (consumeLife < 0) - consumeLife = 0; - } - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - return consumeLife; -} - -int CalculateConsumeSP(LPCHARACTER lpChar) -{ - static const int NEED_WARP_SP_PERCENT = 30; - - const int curSP = lpChar->GetSP(); - const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100; - - if (curSP < needSP) - { - lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다.")); - return -1; - } - - return needSP; -} - -bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell) -{ - int iLimitRealtimeStartFirstUseFlagIndex = -1; - int iLimitTimerBasedOnWearFlagIndex = -1; - - WORD wDestCell = DestCell.cell; - BYTE bDestInven = DestCell.window_type; - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limitValue = item->GetProto()->aLimits[i].lValue; - - switch (item->GetProto()->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limitValue) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다.")); - return false; - } - break; - - case LIMIT_REAL_TIME_START_FIRST_USE: - iLimitRealtimeStartFirstUseFlagIndex = i; - break; - - case LIMIT_TIMER_BASED_ON_WEAR: - iLimitTimerBasedOnWearFlagIndex = i; - break; - } - } - - if (test_server) - { - sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType()); - } - - if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true ) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리. - if (-1 != iLimitRealtimeStartFirstUseFlagIndex) - { - // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록) - if (0 == item->GetSocket(1)) - { - // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초) - long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue; - - if (0 == duration) - duration = 60 * 60 * 24 * 7; - - item->SetSocket(0, time(0) + duration); - item->StartRealTimeExpireEvent(); - } - - if (false == item->IsEquipped()) - item->SetSocket(1, item->GetSocket(1) + 1); - } - - switch (item->GetType()) - { - case ITEM_HAIR: - return ItemProcess_Hair(item, wDestCell); - - case ITEM_POLYMORPH: - return ItemProcess_Polymorph(item); - - case ITEM_QUEST: - if (GetArena() != NULL || IsObserverMode() == true) - { - if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - } - - if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE)) - { - if (item->GetSIGVnum() == 0) - { - quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); - } - else - { - quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false); - } - } - break; - - case ITEM_CAMPFIRE: - { - float fx, fy; - GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy); - - LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy)); - - if (!tree) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다.")); - return false; - } - - if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다.")); - return false; - } - - LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359)); - - char_event_info* info = AllocEventInfo(); - - info->ch = campfire; - - campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40)); - - item->SetCount(item->GetCount() - 1); - } - break; - - case ITEM_UNIQUE: - { - switch (item->GetSubType()) - { - case USE_ABILITY_UP: - { - switch (item->GetValue(0)) - { - case APPLY_MOV_SPEED: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true); - break; - - case APPLY_ATT_SPEED: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true); - break; - - case APPLY_STR: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_DEX: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_CON: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_INT: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_CAST_SPEED: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_RESIST_MAGIC: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_ATT_GRADE_BONUS: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_DEF_GRADE_BONUS: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - } - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - default: - { - if (item->GetSubType() == USE_SPECIAL) - { - sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum()); - - switch (item->GetVnum()) - { - case 71049: // 비단보따리 - if (LC_IsYMIR() == true || LC_IsKorea() == true) - { - if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true) - { - UseSilkBotary(); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다")); - } - } - else - { - UseSilkBotary(); - } - break; - } - } - else - { - if (!item->IsEquipped()) - EquipItem(item); - else - UnequipItem(item); - } - } - break; - } - } - break; - - case ITEM_COSTUME: - case ITEM_WEAPON: - case ITEM_ARMOR: - case ITEM_ROD: - case ITEM_RING: // 신규 반지 아이템 - case ITEM_BELT: // 신규 벨트 아이템 - // MINING - case ITEM_PICK: - // END_OF_MINING - if (!item->IsEquipped()) - EquipItem(item); - else - UnequipItem(item); - break; - // 착용하지 않은 용혼석은 사용할 수 없다. - // 정상적인 클라라면, 용혼석에 관하여 item use 패킷을 보낼 수 없다. - // 용혼석 착용은 item move 패킷으로 한다. - // 착용한 용혼석은 추출한다. - case ITEM_DS: - { - if (!item->IsEquipped()) - return false; - return DSManager::instance().PullOut(this, NPOS, item); - break; - } - case ITEM_SPECIAL_DS: - if (!item->IsEquipped()) - EquipItem(item); - else - UnequipItem(item); - break; - - case ITEM_FISH: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - if (item->GetSubType() == FISH_ALIVE) - fishing::UseFish(this, item); - } - break; - - case ITEM_TREASURE_BOX: - { - return false; - //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 잠겨 있어서 열리지 않는것 같다. 열쇠를 구해보자.")); - } - break; - - case ITEM_TREASURE_KEY: - { - LPITEM item2; - - if (!GetItem(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging()) - return false; - - if (item2->GetType() != ITEM_TREASURE_BOX) - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다.")); - return false; - } - - if (item->GetValue(0) == item2->GetValue(0)) - { - //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠는 맞으나 아이템 주는 부분 구현이 안되었습니다.")); - DWORD dwBoxVnum = item2->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - ITEM_MANAGER::instance().RemoveItem(item); - ITEM_MANAGER::instance().RemoveItem(item2); - - for (int i = 0; i < count; i++){ - switch (dwVnums[i]) - { - case CSpecialItemGroup::GOLD: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::EXP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::MOB: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - case CSpecialItemGroup::SLOW: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); - break; - case CSpecialItemGroup::DRAIN_HP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); - break; - case CSpecialItemGroup::POISON: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); - break; - case CSpecialItemGroup::MOB_GROUP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - default: - if (item_gets[i]) - { - if (dwCounts[i] > 1) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); - - } - } - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다.")); - return false; - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다.")); - return false; - } - } - break; - - case ITEM_GIFTBOX: - { - DWORD dwBoxVnum = item->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - if (dwBoxVnum == 50033 && LC_IsYMIR()) // 알수없는 상자 - { - if (GetLevel() < 15) - { - ChatPacket(CHAT_TYPE_INFO, "15레벨 이하에서는 사용할 수 없습니다."); - return false; - } - } - - if( (dwBoxVnum > 51500 && dwBoxVnum < 52000) || (dwBoxVnum >= 50255 && dwBoxVnum <= 50260) ) // 용혼원석들 - { - if( !(this->DragonSoul_IsQualified()) ) - { - ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다.")); - return false; - } - } - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - item->SetCount(item->GetCount()-1); - - for (int i = 0; i < count; i++){ - switch (dwVnums[i]) - { - case CSpecialItemGroup::GOLD: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::EXP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::MOB: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - case CSpecialItemGroup::SLOW: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); - break; - case CSpecialItemGroup::DRAIN_HP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); - break; - case CSpecialItemGroup::POISON: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); - break; - case CSpecialItemGroup::MOB_GROUP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - default: - if (item_gets[i]) - { - if (dwCounts[i] > 1) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); - } - } - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); - return false; - } - } - break; - - case ITEM_SKILLFORGET: - { - if (!item->GetSocket(0)) - { - ITEM_MANAGER::instance().RemoveItem(item); - return false; - } - - DWORD dwVnum = item->GetSocket(0); - - if (SkillLevelDown(dwVnum)) - { - ITEM_MANAGER::instance().RemoveItem(item); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다.")); - } - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다.")); - } - break; - - case ITEM_SKILLBOOK: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - } - - DWORD dwVnum = 0; - - if (item->GetVnum() == 50300) - { - dwVnum = item->GetSocket(0); - } - else - { - // 새로운 수련서는 value 0 에 스킬 번호가 있으므로 그것을 사용. - dwVnum = item->GetValue(0); - } - - if (0 == dwVnum) - { - ITEM_MANAGER::instance().RemoveItem(item); - - return false; - } - - if (true == LearnSkillByBook(dwVnum)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - - if (distribution_test_server) - iReadDelay /= 3; - - //한국 본섭의 경우에는 시간을 24시간 고정 - if (LC_IsKorea()) - iReadDelay = 86400; - - SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay); - } - } - break; - - case ITEM_USE: - { - if (item->GetVnum() > 50800 && item->GetVnum() <= 50820) - { - if (test_server) - sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType()); - - int affect_type = AFFECT_EXP_BONUS_EURO_FREE; - int apply_type = aApplyInfo[item->GetValue(0)].bPointType; - int apply_value = item->GetValue(2); - int apply_duration = item->GetValue(1); - - switch (item->GetSubType()) - { - case USE_ABILITY_UP: - if (FindAffect(affect_type, apply_type)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - return false; - } - - { - switch (item->GetValue(0)) - { - case APPLY_MOV_SPEED: - AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true); - break; - - case APPLY_ATT_SPEED: - AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true); - break; - - case APPLY_STR: - case APPLY_DEX: - case APPLY_CON: - case APPLY_INT: - case APPLY_CAST_SPEED: - case APPLY_RESIST_MAGIC: - case APPLY_ATT_GRADE_BONUS: - case APPLY_DEF_GRADE_BONUS: - AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true); - break; - } - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - case USE_AFFECT : - { - if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - // PC_BANG_ITEM_ADD - if (item->IsPCBangItem() == true) - { - // PC방인지 체크해서 처리 - if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false) - { - // PC방이 아님! - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다.")); - return false; - } - } - // END_PC_BANG_ITEM_ADD - - AddAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false, true); - item->SetCount(item->GetCount() - 1); - } - } - break; - - case USE_POTION_NODELAY: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - switch (item->GetVnum()) - { - case 70020 : - case 71018 : - case 71019 : - case 71020 : - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) - { - if (m_nPotionLimit <= 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); - return false; - } - } - break; - - default : - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - break; - } - } - - bool used = false; - - if (item->GetValue(0) != 0) // HP 절대값 회복 - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(1) != 0) // SP 절대값 회복 - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (item->GetValue(3) != 0) // HP % 회복 - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(4) != 0) // SP % 회복 - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (used) - { - if (item->GetVnum() == 50085 || item->GetVnum() == 50086) - { - if (test_server) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다")); - SetUseSeedOrMoonBottleTime(); - } - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - m_nPotionLimit--; - - //RESTRICT_USE_SEED_OR_MOONBOTTLE - item->SetCount(item->GetCount() - 1); - //END_RESTRICT_USE_SEED_OR_MOONBOTTLE - } - } - break; - } - - return true; - } - - - if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883) - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - } - - if (test_server) - { - sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum()); - } - - switch (item->GetSubType()) - { - case USE_TIME_CHARGE_PER: - { - LPITEM pDestItem = GetItem(DestCell); - if (NULL == pDestItem) - { - return false; - } - // 우선 용혼석에 관해서만 하도록 한다. - if (pDestItem->IsDragonSoul()) - { - int ret; - char buf[128]; - if (item->GetVnum() == DRAGON_HEART_VNUM) - { - ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); - } - else - { - ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - } - if (ret > 0) - { - if (item->GetVnum() == DRAGON_HEART_VNUM) - { - sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%d}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); - } - else - { - sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - } - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret); - item->SetCount(item->GetCount() - 1); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf); - return true; - } - else - { - if (item->GetVnum() == DRAGON_HEART_VNUM) - { - sprintf(buf, "No change by item{VN:%d SOC%d:%d}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); - } - else - { - sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - } - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다.")); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf); - return false; - } - } - else - return false; - } - break; - case USE_TIME_CHARGE_FIX: - { - LPITEM pDestItem = GetItem(DestCell); - if (NULL == pDestItem) - { - return false; - } - // 우선 용혼석에 관해서만 하도록 한다. - if (pDestItem->IsDragonSoul()) - { - int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - char buf[128]; - if (ret) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret); - sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf); - item->SetCount(item->GetCount() - 1); - return true; - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다.")); - sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf); - return false; - } - } - else - return false; - } - break; - case USE_SPECIAL: - - switch (item->GetVnum()) - { - //크리스마스 란주 - case ITEM_NOG_POCKET: - { - /* - 란주능력치 : item_proto value 의미 - 이동속도 value 1 - 공격력 value 2 - 경험치 value 3 - 지속시간 value 0 (단위 초) - - */ - if (FindAffect(AFFECT_NOG_ABILITY)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - return false; - } - long time = item->GetValue(0); - long moveSpeedPer = item->GetValue(1); - long attPer = item->GetValue(2); - long expPer = item->GetValue(3); - AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); - AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true); - AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true); - item->SetCount(item->GetCount() - 1); - } - break; - - //라마단용 사탕 - case ITEM_RAMADAN_CANDY: - { - /* - 사탕능력치 : item_proto value 의미 - 이동속도 value 1 - 공격력 value 2 - 경험치 value 3 - 지속시간 value 0 (단위 초) - - */ - long time = item->GetValue(0); - long moveSpeedPer = item->GetValue(1); - long attPer = item->GetValue(2); - long expPer = item->GetValue(3); - AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); - AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true); - AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true); - item->SetCount(item->GetCount() - 1); - } - break; - case ITEM_MARRIAGE_RING: - { - marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID()); - if (pMarriage) - { - if (pMarriage->ch1 != NULL) - { - if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - break; - } - } - - if (pMarriage->ch2 != NULL) - { - if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - break; - } - } - - int consumeSP = CalculateConsumeSP(this); - - if (consumeSP < 0) - return false; - - PointChange(POINT_SP, -consumeSP, false); - - WarpToPID(pMarriage->GetOther(GetPlayerID())); - } - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다.")); - } - break; - - //기존 용기의 망토 - case UNIQUE_ITEM_CAPE_OF_COURAGE: - //라마단 보상용 용기의 망토 - case 70057: - case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE: - AggregateMonster(); - item->SetCount(item->GetCount()-1); - break; - - case UNIQUE_ITEM_WHITE_FLAG: - ForgetMyAttacker(); - item->SetCount(item->GetCount()-1); - break; - - case UNIQUE_ITEM_TREASURE_BOX: - break; - - case 30093: - case 30094: - case 30095: - case 30096: - // 복주머니 - { - const int MAX_BAG_INFO = 26; - static struct LuckyBagInfo - { - DWORD count; - int prob; - DWORD vnum; - } b1[MAX_BAG_INFO] = - { - { 1000, 302, 1 }, - { 10, 150, 27002 }, - { 10, 75, 27003 }, - { 10, 100, 27005 }, - { 10, 50, 27006 }, - { 10, 80, 27001 }, - { 10, 50, 27002 }, - { 10, 80, 27004 }, - { 10, 50, 27005 }, - { 1, 10, 50300 }, - { 1, 6, 92 }, - { 1, 2, 132 }, - { 1, 6, 1052 }, - { 1, 2, 1092 }, - { 1, 6, 2082 }, - { 1, 2, 2122 }, - { 1, 6, 3082 }, - { 1, 2, 3122 }, - { 1, 6, 5052 }, - { 1, 2, 5082 }, - { 1, 6, 7082 }, - { 1, 2, 7122 }, - { 1, 1, 11282 }, - { 1, 1, 11482 }, - { 1, 1, 11682 }, - { 1, 1, 11882 }, - }; - - struct LuckyBagInfo b2[MAX_BAG_INFO] = - { - { 1000, 302, 1 }, - { 10, 150, 27002 }, - { 10, 75, 27002 }, - { 10, 100, 27005 }, - { 10, 50, 27005 }, - { 10, 80, 27001 }, - { 10, 50, 27002 }, - { 10, 80, 27004 }, - { 10, 50, 27005 }, - { 1, 10, 50300 }, - { 1, 6, 92 }, - { 1, 2, 132 }, - { 1, 6, 1052 }, - { 1, 2, 1092 }, - { 1, 6, 2082 }, - { 1, 2, 2122 }, - { 1, 6, 3082 }, - { 1, 2, 3122 }, - { 1, 6, 5052 }, - { 1, 2, 5082 }, - { 1, 6, 7082 }, - { 1, 2, 7122 }, - { 1, 1, 11282 }, - { 1, 1, 11482 }, - { 1, 1, 11682 }, - { 1, 1, 11882 }, - }; - - LuckyBagInfo * bi = NULL; - if (LC_IsHongKong()) - bi = b2; - else - bi = b1; - - int pct = number(1, 1000); - - int i; - for (i=0;i=MAX_BAG_INFO) - return false; - - if (bi[i].vnum == 50300) - { - // 스킬수련서는 특수하게 준다. - GiveRandomSkillBook(); - } - else if (bi[i].vnum == 1) - { - PointChange(POINT_GOLD, 1000, true); - } - else - { - AutoGiveItem(bi[i].vnum, bi[i].count); - } - ITEM_MANAGER::instance().RemoveItem(item); - } - break; - - case 50004: // 이벤트용 감지기 - { - if (item->GetSocket(0)) - { - item->SetSocket(0, item->GetSocket(0) + 1); - } - else - { - // 처음 사용시 - int iMapIndex = GetMapIndex(); - - PIXEL_POSITION pos; - - if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700)) - { - item->SetSocket(0, 1); - item->SetSocket(1, pos.x); - item->SetSocket(2, pos.y); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다.")); - return false; - } - } - - int dist = 0; - float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2))); - - if (distance < 1000.0f) - { - // 발견! - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다.")); - - // 사용횟수에 따라 주는 아이템을 다르게 한다. - struct TEventStoneInfo - { - DWORD dwVnum; - int count; - int prob; - }; - const int EVENT_STONE_MAX_INFO = 15; - TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] = - { - { 27001, 10, 8 }, - { 27004, 10, 6 }, - { 27002, 10, 12 }, - { 27005, 10, 12 }, - { 27100, 1, 9 }, - { 27103, 1, 9 }, - { 27101, 1, 10 }, - { 27104, 1, 10 }, - { 27999, 1, 12 }, - - { 25040, 1, 4 }, - - { 27410, 1, 0 }, - { 27600, 1, 0 }, - { 25100, 1, 0 }, - - { 50001, 1, 0 }, - { 50003, 1, 1 }, - }; - TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] = - { - { 27001, 10, 1 }, - { 27004, 10, 1 }, - { 27004, 10, 9 }, - { 27005, 10, 9 }, - { 27100, 1, 5 }, - { 27103, 1, 5 }, - { 27101, 1, 10 }, - { 27104, 1, 10 }, - { 27999, 1, 14 }, - - { 25040, 1, 5 }, - - { 27410, 1, 5 }, - { 27600, 1, 5 }, - { 25100, 1, 5 }, - - { 50001, 1, 0 }, - { 50003, 1, 5 }, - - }; - TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] = - { - { 27001, 10, 0 }, - { 27004, 10, 0 }, - { 27002, 10, 0 }, - { 27005, 10, 0 }, - { 27100, 1, 0 }, - { 27103, 1, 0 }, - { 27101, 1, 0 }, - { 27104, 1, 0 }, - { 27999, 1, 25 }, - - { 25040, 1, 0 }, - - { 27410, 1, 0 }, - { 27600, 1, 0 }, - { 25100, 1, 15 }, - - { 50001, 1, 10 }, - { 50003, 1, 50 }, - - }; - - { - TEventStoneInfo* info; - if (item->GetSocket(0) <= 4) - info = info_4; - else if (item->GetSocket(0) <= 7) - info = info_7; - else - info = info_10; - - int prob = number(1, 100); - - for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i) - { - if (!info[i].prob) - continue; - - if (prob <= info[i].prob) - { - if (info[i].dwVnum == 50001) - { - DWORD * pdw = M2_NEW DWORD[2]; - - pdw[0] = info[i].dwVnum; - pdw[1] = info[i].count; - - // 추첨서는 소켓을 설정한다 - DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw, - "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())", - get_table_postfix(), GetPlayerID()); - } - else - AutoGiveItem(info[i].dwVnum, info[i].count); - - break; - } - prob -= info[i].prob; - } - } - - char chatbuf[CHAT_MAX_LEN + 1]; - int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID()); - - if (len < 0 || len >= (int) sizeof(chatbuf)) - len = sizeof(chatbuf) - 1; - - ++len; // \0 문자까지 보내기 - - TPacketGCChat pack_chat; - pack_chat.header = HEADER_GC_CHAT; - pack_chat.size = sizeof(TPacketGCChat) + len; - pack_chat.type = CHAT_TYPE_COMMAND; - pack_chat.id = 0; - pack_chat.bEmpire = GetDesc()->GetEmpire(); - //pack_chat.id = vid; - - TEMP_BUFFER buf; - buf.write(&pack_chat, sizeof(TPacketGCChat)); - buf.write(chatbuf, len); - - PacketAround(buf.read_peek(), buf.size()); - - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1"); - return true; - } - else if (distance < 20000) - dist = 1; - else if (distance < 70000) - dist = 2; - else - dist = 3; - - // 많이 사용했으면 사라진다. - const int STONE_DETECT_MAX_TRY = 10; - if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다.")); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0"); - AutoGiveItem(27002); - return true; - } - - if (dist) - { - char chatbuf[CHAT_MAX_LEN + 1]; - int len = snprintf(chatbuf, sizeof(chatbuf), - "StoneDetect %u %d %d", - (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY())); - - if (len < 0 || len >= (int) sizeof(chatbuf)) - len = sizeof(chatbuf) - 1; - - ++len; // \0 문자까지 보내기 - - TPacketGCChat pack_chat; - pack_chat.header = HEADER_GC_CHAT; - pack_chat.size = sizeof(TPacketGCChat) + len; - pack_chat.type = CHAT_TYPE_COMMAND; - pack_chat.id = 0; - pack_chat.bEmpire = GetDesc()->GetEmpire(); - //pack_chat.id = vid; - - TEMP_BUFFER buf; - buf.write(&pack_chat, sizeof(TPacketGCChat)); - buf.write(chatbuf, len); - - PacketAround(buf.read_peek(), buf.size()); - } - - } - break; - - case 27989: // 영석감지기 - case 76006: // 선물용 영석감지기 - { - LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex()); - - if (pMap != NULL) - { - item->SetSocket(0, item->GetSocket(0) + 1); - - FFindStone f; - - // SECTREE::for_each -> SECTREE::for_each_entity - pMap->for_each(f); - - if (f.m_mapStone.size() > 0) - { - std::map::iterator stone = f.m_mapStone.begin(); - - DWORD max = UINT_MAX; - LPCHARACTER pTarget = stone->second; - - while (stone != f.m_mapStone.end()) - { - DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY()); - - if (dist != 0 && max > dist) - { - max = dist; - pTarget = stone->second; - } - stone++; - } - - if (pTarget != NULL) - { - int val = 3; - - if (max < 10000) val = 2; - else if (max < 70000) val = 1; - - ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val, - (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY())); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다.")); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다.")); - } - - if (item->GetSocket(0) >= 6) - { - ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID()); - ITEM_MANAGER::instance().RemoveItem(item); - } - } - break; - } - break; - - case 27996: // 독병 - item->SetCount(item->GetCount() - 1); - /*if (GetSkillLevel(SKILL_CREATE_POISON)) - AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 3, AFF_DRINK_POISON, 15*60, 0, true); - else - { - // 독다루기가 없으면 50% 즉사 50% 공격력 +2 - if (number(0, 1)) - { - if (GetHP() > 100) - PointChange(POINT_HP, -(GetHP() - 1)); - else - Dead(); - } - else - AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 2, AFF_DRINK_POISON, 15*60, 0, true); - }*/ - break; - - case 27987: // 조개 - // 50 돌조각 47990 - // 30 꽝 - // 10 백진주 47992 - // 7 청진주 47993 - // 3 피진주 47994 - { - item->SetCount(item->GetCount() - 1); - - int r = number(1, 100); - - if (r <= 50) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 돌조각이 나왔습니다.")); - AutoGiveItem(27990); - } - else - { - const int prob_table_euckr[] = - { - 80, 90, 97 - }; - - const int prob_table_gb2312[] = - { - 95, 97, 99 - }; - - const int * prob_table = !g_iUseLocale ? prob_table_euckr : prob_table_gb2312; - - if (r <= prob_table[0]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개가 흔적도 없이 사라집니다.")); - } - else if (r <= prob_table[1]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 백진주가 나왔습니다.")); - AutoGiveItem(27992); - } - else if (r <= prob_table[2]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 청진주가 나왔습니다.")); - AutoGiveItem(27993); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 피진주가 나왔습니다.")); - AutoGiveItem(27994); - } - } - } - break; - - case 71013: // 축제용폭죽 - CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this); - item->SetCount(item->GetCount() - 1); - break; - - case 50100: // 폭죽 - case 50101: - case 50102: - case 50103: - case 50104: - case 50105: - case 50106: - CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this); - item->SetCount(item->GetCount() - 1); - break; - - case 50200: // 보따리 - if (LC_IsYMIR() == true || LC_IsKorea() == true) - { - if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true) - { - __OpenPrivateShop(); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다")); - } - } - else - { - __OpenPrivateShop(); - } - break; - - case fishing::FISH_MIND_PILL_VNUM: - AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true); - item->SetCount(item->GetCount() - 1); - break; - - case 50301: // 통솔력 수련서 - case 50302: - case 50303: - { - if (IsPolymorphed() == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다.")); - return false; - } - - int lv = GetSkillLevel(SKILL_LEADERSHIP); - - if (lv < item->GetValue(0)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다.")); - return false; - } - - if (lv >= item->GetValue(1)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다.")); - return false; - } - - if (LearnSkillByBook(SKILL_LEADERSHIP)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay); - } - } - break; - - case 50304: // 연계기 수련서 - case 50305: - case 50306: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다.")); - return false; - } - - if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다.")); - return false; - } - - if (GetSkillLevel(SKILL_COMBO) >= 2) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다.")); - return false; - } - - int iPct = item->GetValue(0); - - if (LearnSkillByBook(SKILL_COMBO, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay); - } - } - break; - case 50311: // 언어 수련서 - case 50312: - case 50313: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = item->GetValue(0); - int iPct = MINMAX(0, item->GetValue(1), 100); - if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - - case 50061 : // 일본 말 소환 스킬 수련서 - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = item->GetValue(0); - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetSkillLevel(dwSkillVnum) >= 10) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - - case 50314: case 50315: case 50316: // 변신 수련서 - case 50323: case 50324: // 증혈 수련서 - case 50325: case 50326: // 철통 수련서 - { - if (IsPolymorphed() == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다.")); - return false; - } - - int iSkillLevelLowLimit = item->GetValue(0); - int iSkillLevelHighLimit = item->GetValue(1); - int iPct = MINMAX(0, item->GetValue(2), 100); - int iLevelLimit = item->GetValue(3); - DWORD dwSkillVnum = 0; - - switch (item->GetVnum()) - { - case 50314: case 50315: case 50316: - dwSkillVnum = SKILL_POLYMORPH; - break; - - case 50323: case 50324: - dwSkillVnum = SKILL_ADD_HP; - break; - - case 50325: case 50326: - dwSkillVnum = SKILL_RESIST_PENETRATE; - break; - - default: - return false; - } - - if (0 == dwSkillVnum) - return false; - - if (GetLevel() < iLevelLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다.")); - return false; - } - - if (GetSkillLevel(dwSkillVnum) >= 40) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다.")); - return false; - } - - if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - - case 50902: - case 50903: - case 50904: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = SKILL_CREATE; - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetSkillLevel(dwSkillVnum)>=40) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill "); - } - } - else - { - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill "); - } - } - } - break; - - // MINING - case ITEM_MINING_SKILL_TRAIN_BOOK: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = SKILL_MINING; - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetSkillLevel(dwSkillVnum)>=40) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - // END_OF_MINING - - case ITEM_HORSE_SKILL_TRAIN_BOOK: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = SKILL_HORSE; - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetLevel() < 50) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다.")); - return false; - } - - if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum)) - { - if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY)) - { - // 주안술서 사용중에는 시간 제한 무시 - RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다.")); - } - else - { - SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time()); - return false; - } - } - - if (GetPoint(POINT_HORSE_SKILL) >= 20 || - GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 || - GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다.")); - return false; - } - - if (number(1, 100) <= iPct) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다.")); - PointChange(POINT_HORSE_SKILL, 1); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - if (!test_server) - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다.")); - } - - ITEM_MANAGER::instance().RemoveItem(item); - } - break; - - case 70102: // 선두 - case 70103: // 선두 - { - if (GetAlignment() >= 0) - return false; - - int delta = MIN(-GetAlignment(), item->GetValue(0)); - - sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta); - - UpdateAlignment(delta); - item->SetCount(item->GetCount() - 1); - - if (delta / 10 > 0) - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10); - } - } - break; - - case 71107: // 천도복숭아 - { - int val = item->GetValue(0); - int interval = item->GetValue(1); - quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID()); - int last_use_time = pPC->GetFlag("mythical_peach.last_use_time"); - - if (get_global_time() - last_use_time < interval * 60 * 60) - { - if (test_server == false) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다.")); - return false; - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과")); - } - } - - if (GetAlignment() == 200000) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다.")); - return false; - } - - if (200000 - GetAlignment() < val * 10) - { - val = (200000 - GetAlignment()) / 10; - } - - int old_alignment = GetAlignment() / 10; - - UpdateAlignment(val*10); - - item->SetCount(item->GetCount()-1); - pPC->SetFlag("mythical_peach.last_use_time", get_global_time()); - - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val); - - char buf[256 + 1]; - snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10); - LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf); - } - break; - - case 71109: // 탈석서 - case 72719: - { - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging() == true) - return false; - - if (item2->GetSocketCount() == 0) - return false; - - switch( item2->GetType() ) - { - case ITEM_WEAPON: - break; - case ITEM_ARMOR: - switch (item2->GetSubType()) - { - case ARMOR_EAR: - case ARMOR_WRIST: - case ARMOR_NECK: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다")); - return false; - } - break; - - default: - return false; - } - - std::stack socket; - - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - socket.push(item2->GetSocket(i)); - - int idx = ITEM_SOCKET_MAX_NUM - 1; - - while (socket.size() > 0) - { - if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM) - break; - - idx--; - socket.pop(); - } - - if (socket.size() == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다")); - return false; - } - - LPITEM pItemReward = AutoGiveItem(socket.top()); - - if (pItemReward != NULL) - { - item2->SetSocket(idx, 1); - - char buf[256+1]; - snprintf(buf, sizeof(buf), "%s(%u) %s(%u)", - item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID()); - LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf); - - item->SetCount(item->GetCount() - 1); - } - } - break; - - case 70201: // 탈색제 - case 70202: // 염색약(흰색) - case 70203: // 염색약(금색) - case 70204: // 염색약(빨간색) - case 70205: // 염색약(갈색) - case 70206: // 염색약(검은색) - { - // NEW_HAIR_STYLE_ADD - if (GetPart(PART_HAIR) >= 1001) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다.")); - } - // END_NEW_HAIR_STYLE_ADD - else - { - quest::CQuestManager& q = quest::CQuestManager::instance(); - quest::PC* pPC = q.GetPC(GetPlayerID()); - - if (pPC) - { - int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level"); - - if (last_dye_level == 0 || - last_dye_level+3 <= GetLevel() || - item->GetVnum() == 70201) - { - SetPart(PART_HAIR, item->GetVnum() - 70201); - - if (item->GetVnum() == 70201) - pPC->SetFlag("dyeing_hair.last_dye_level", 0); - else - pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel()); - - item->SetCount(item->GetCount() - 1); - UpdatePacket(); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3); - } - } - } - } - break; - - case ITEM_NEW_YEAR_GREETING_VNUM: - { - DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM; - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets; - int count = 0; - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - for (int i = 0; i < count; i++) - { - if (dwVnums[i] == CSpecialItemGroup::GOLD) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - } - - item->SetCount(item->GetCount() - 1); - } - } - break; - - case ITEM_VALENTINE_ROSE: - case ITEM_VALENTINE_CHOCOLATE: - { - DWORD dwBoxVnum = item->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - - if (item->GetVnum() == ITEM_VALENTINE_ROSE && SEX_MALE==GET_SEX(this) || - item->GetVnum() == ITEM_VALENTINE_CHOCOLATE && SEX_FEMALE==GET_SEX(this)) - { - // 성별이 맞지않아 쓸 수 없다. - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다.")); - return false; - } - - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - item->SetCount(item->GetCount()-1); - } - break; - - case ITEM_WHITEDAY_CANDY: - case ITEM_WHITEDAY_ROSE: - { - DWORD dwBoxVnum = item->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - - if (item->GetVnum() == ITEM_WHITEDAY_CANDY && SEX_MALE==GET_SEX(this) || - item->GetVnum() == ITEM_WHITEDAY_ROSE && SEX_FEMALE==GET_SEX(this)) - { - // 성별이 맞지않아 쓸 수 없다. - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다.")); - return false; - } - - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - item->SetCount(item->GetCount()-1); - } - break; - - case 50011: // 월광보합 - { - DWORD dwBoxVnum = 50011; - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - for (int i = 0; i < count; i++) - { - char buf[50 + 1]; - snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]); - LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf); - - //ITEM_MANAGER::instance().RemoveItem(item); - item->SetCount(item->GetCount() - 1); - - switch (dwVnums[i]) - { - case CSpecialItemGroup::GOLD: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - break; - - case CSpecialItemGroup::EXP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); - break; - - case CSpecialItemGroup::MOB: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - - case CSpecialItemGroup::SLOW: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); - break; - - case CSpecialItemGroup::DRAIN_HP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); - break; - - case CSpecialItemGroup::POISON: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); - break; - - case CSpecialItemGroup::MOB_GROUP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - - default: - if (item_gets[i]) - { - if (dwCounts[i] > 1) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); - } - break; - } - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); - return false; - } - } - break; - - case ITEM_GIVE_STAT_RESET_COUNT_VNUM: - { - //PointChange(POINT_GOLD, -iCost); - PointChange(POINT_STAT_RESET_COUNT, 1); - item->SetCount(item->GetCount()-1); - } - break; - - case 50107: - { - EffectPacket(SE_CHINA_FIREWORK); - // 스턴 공격을 올려준다 - AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true); - item->SetCount(item->GetCount()-1); - } - break; - - case 50108: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - EffectPacket(SE_SPIN_TOP); - // 스턴 공격을 올려준다 - AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true); - item->SetCount(item->GetCount()-1); - } - break; - - case ITEM_WONSO_BEAN_VNUM: - PointChange(POINT_HP, GetMaxHP() - GetHP()); - item->SetCount(item->GetCount()-1); - break; - - case ITEM_WONSO_SUGAR_VNUM: - PointChange(POINT_SP, GetMaxSP() - GetSP()); - item->SetCount(item->GetCount()-1); - break; - - case ITEM_WONSO_FRUIT_VNUM: - PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina()); - item->SetCount(item->GetCount()-1); - break; - - case 90008: // VCARD - case 90009: // VCARD - VCardUse(this, this, item); - break; - - case ITEM_ELK_VNUM: // 돈꾸러미 - { - int iGold = item->GetSocket(0); - ITEM_MANAGER::instance().RemoveItem(item); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), iGold); - PointChange(POINT_GOLD, iGold); - } - break; - - //군주의 증표 - case 70021: - { - int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold"); - if (HealPrice == 0) - HealPrice = 2000000; - - if (CMonarch::instance().HealMyEmpire(this, HealPrice)) - { - char szNotice[256]; - snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire())); - SendNoticeMap(szNotice, GetMapIndex(), false); - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다.")); - } - } - break; - - case 27995: - { - } - break; - - case 71092 : // 변신 해체부 임시 - { - if (m_pkChrTarget != NULL) - { - if (m_pkChrTarget->IsPolymorphed()) - { - m_pkChrTarget->SetPolymorph(0); - m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH); - } - } - else - { - if (IsPolymorphed()) - { - SetPolymorph(0); - RemoveAffect(AFFECT_POLYMORPH); - } - } - } - break; - - case 71051 : // 진재가 - { - // 유럽, 싱가폴, 베트남 진재가 사용금지 - if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam()) - return false; - - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell))) - return false; - - if (item2->IsExchanging() == true) - return false; - - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->AddRareAttribute() == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성공적으로 속성이 추가 되었습니다")); - - int iAddedIdx = item2->GetRareAttrCount() + 4; - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - LogManager::instance().ItemLog( - GetPlayerID(), - item2->GetAttributeType(iAddedIdx), - item2->GetAttributeValue(iAddedIdx), - item->GetID(), - "ADD_RARE_ATTR", - buf, - GetDesc()->GetHostName(), - item->GetOriginalVnum()); - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템으로 속성을 추가할 수 없습니다")); - } - } - break; - - case 71052 : // 진재경 - { - // 유럽, 싱가폴, 베트남 진재가 사용금지 - if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam()) - return false; - - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging() == true) - return false; - - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->ChangeRareAttribute() == true) - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf); - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다")); - } - } - break; - - case ITEM_AUTO_HP_RECOVERY_S: - case ITEM_AUTO_HP_RECOVERY_M: - case ITEM_AUTO_HP_RECOVERY_L: - case ITEM_AUTO_HP_RECOVERY_X: - case ITEM_AUTO_SP_RECOVERY_S: - case ITEM_AUTO_SP_RECOVERY_M: - case ITEM_AUTO_SP_RECOVERY_L: - case ITEM_AUTO_SP_RECOVERY_X: - // 무시무시하지만 이전에 하던 걸 고치기는 무섭고... - // 그래서 그냥 하드 코딩. 선물 상자용 자동물약 아이템들. - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - EAffectTypes type = AFFECT_NONE; - bool isSpecialPotion = false; - - switch (item->GetVnum()) - { - case ITEM_AUTO_HP_RECOVERY_X: - isSpecialPotion = true; - - case ITEM_AUTO_HP_RECOVERY_S: - case ITEM_AUTO_HP_RECOVERY_M: - case ITEM_AUTO_HP_RECOVERY_L: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: - type = AFFECT_AUTO_HP_RECOVERY; - break; - - case ITEM_AUTO_SP_RECOVERY_X: - isSpecialPotion = true; - - case ITEM_AUTO_SP_RECOVERY_S: - case ITEM_AUTO_SP_RECOVERY_M: - case ITEM_AUTO_SP_RECOVERY_L: - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: - type = AFFECT_AUTO_SP_RECOVERY; - break; - } - - if (AFFECT_NONE == type) - break; - - if (item->GetCount() > 1) - { - int pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); - break; - } - - item->SetCount( item->GetCount() - 1 ); - - LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 ); - item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); - - if (item->GetSocket(1) != 0) - { - item2->SetSocket(1, item->GetSocket(1)); - } - - item = item2; - } - - CAffect* pAffect = FindAffect( type ); - - if (NULL == pAffect) - { - EPointTypes bonus = POINT_NONE; - - if (true == isSpecialPotion) - { - if (type == AFFECT_AUTO_HP_RECOVERY) - { - bonus = POINT_MAX_HP_PCT; - } - else if (type == AFFECT_AUTO_SP_RECOVERY) - { - bonus = POINT_MAX_SP_PCT; - } - } - - AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false); - - item->Lock(true); - item->SetSocket(0, true); - - AutoRecoveryItemProcess( type ); - } - else - { - if (item->GetID() == pAffect->dwFlag) - { - RemoveAffect( pAffect ); - - item->Lock(false); - item->SetSocket(0, false); - } - else - { - LPITEM old = FindItemByID( pAffect->dwFlag ); - - if (NULL != old) - { - old->Lock(false); - old->SetSocket(0, false); - } - - RemoveAffect( pAffect ); - - EPointTypes bonus = POINT_NONE; - - if (true == isSpecialPotion) - { - if (type == AFFECT_AUTO_HP_RECOVERY) - { - bonus = POINT_MAX_HP_PCT; - } - else if (type == AFFECT_AUTO_SP_RECOVERY) - { - bonus = POINT_MAX_SP_PCT; - } - } - - AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false); - - item->Lock(true); - item->SetSocket(0, true); - - AutoRecoveryItemProcess( type ); - } - } - } - break; - } - break; - - case USE_CLEAR: - { - RemoveBadAffect(); - item->SetCount(item->GetCount() - 1); - } - break; - - case USE_INVISIBILITY: - { - if (item->GetVnum() == 70026) - { - quest::CQuestManager& q = quest::CQuestManager::instance(); - quest::PC* pPC = q.GetPC(GetPlayerID()); - - if (pPC != NULL) - { - int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time"); - - if (get_global_time() - last_use_time < 10*60) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다.")); - return false; - } - - pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time()); - } - } - - AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true); - item->SetCount(item->GetCount() - 1); - } - break; - - case USE_POTION_NODELAY: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - switch (item->GetVnum()) - { - case 70020 : - case 71018 : - case 71019 : - case 71020 : - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) - { - if (m_nPotionLimit <= 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); - return false; - } - } - break; - - default : - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - } - - bool used = false; - - if (item->GetValue(0) != 0) // HP 절대값 회복 - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(1) != 0) // SP 절대값 회복 - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (item->GetValue(3) != 0) // HP % 회복 - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(4) != 0) // SP % 회복 - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (used) - { - if (item->GetVnum() == 50085 || item->GetVnum() == 50086) - { - if (test_server) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다")); - SetUseSeedOrMoonBottleTime(); - } - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - m_nPotionLimit--; - - //RESTRICT_USE_SEED_OR_MOONBOTTLE - item->SetCount(item->GetCount() - 1); - //END_RESTRICT_USE_SEED_OR_MOONBOTTLE - } - } - break; - - case USE_POTION: - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - switch (item->GetVnum()) - { - case 27001 : - case 27002 : - case 27003 : - case 27004 : - case 27005 : - case 27006 : - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) - { - if (m_nPotionLimit <= 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); - return false; - } - } - break; - - default : - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - } - - if (item->GetValue(1) != 0) - { - if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP()) - { - return false; - } - - PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100); - StartAffectEvent(); - EffectPacket(SE_SPUP_BLUE); - } - - if (item->GetValue(0) != 0) - { - if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP()) - { - return false; - } - - PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100); - StartAffectEvent(); - EffectPacket(SE_HPUP_RED); - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - m_nPotionLimit--; - break; - - case USE_POTION_CONTINUE: - { - if (item->GetValue(0) != 0) - { - AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true); - } - else if (item->GetValue(1) != 0) - { - AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true); - } - else - return false; - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - case USE_ABILITY_UP: - { - switch (item->GetValue(0)) - { - case APPLY_MOV_SPEED: - AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true); - break; - - case APPLY_ATT_SPEED: - AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true); - break; - - case APPLY_STR: - AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_DEX: - AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_CON: - AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_INT: - AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_CAST_SPEED: - AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_ATT_GRADE_BONUS: - AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_DEF_GRADE_BONUS: - AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - } - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - case USE_TALISMAN: - { - const int TOWN_PORTAL = 1; - const int MEMORY_PORTAL = 2; - - - // gm_guild_build, oxevent 맵에서 귀환부 귀환기억부 를 사용못하게 막음 - if (GetMapIndex() == 200 || GetMapIndex() == 113) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다.")); - return false; - } - - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - if (m_pkWarpEvent) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다")); - return false; - } - - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - int consumeLife = CalculateConsume(this); - - if (consumeLife < 0) - return false; - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - - if (item->GetValue(0) == TOWN_PORTAL) // 귀환부 - { - if (item->GetSocket(0) == 0) - { - if (!GetDungeon()) - if (!GiveRecallItem(item)) - return false; - - PIXEL_POSITION posWarp; - - if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp)) - { - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - PointChange(POINT_HP, -consumeLife, false); - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - - WarpSet(posWarp.x, posWarp.y); - } - else - { - sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY()); - } - } - else - { - if (test_server) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀")); - - ProcessRecallItem(item); - } - } - else if (item->GetValue(0) == MEMORY_PORTAL) // 귀환기억부 - { - if (item->GetSocket(0) == 0) - { - if (GetDungeon()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."), - item->GetName(), - g_iUseLocale ? "" : (under_han(item->GetName()) ? LC_TEXT("을") : LC_TEXT("를"))); - return false; - } - - if (!GiveRecallItem(item)) - return false; - } - else - { - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - PointChange(POINT_HP, -consumeLife, false); - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - - ProcessRecallItem(item); - } - } - } - break; - - case USE_TUNING: - case USE_DETACHMENT: - { - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging()) - return false; - - if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343) // 영석+3 - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다")); - return false; - } - - if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443) // 영석+4 - { - if (item->GetVnum() == 71056) // 청룡의숨결 - { - RefineItem(item, item2); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다")); - } - } - else - { - RefineItem(item, item2); - } - } - break; - - // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES - case USE_PUT_INTO_BELT_SOCKET: - case USE_PUT_INTO_RING_SOCKET: - case USE_PUT_INTO_ACCESSORY_SOCKET: - case USE_ADD_ACCESSORY_SOCKET: - case USE_CLEAN_SOCKET: - case USE_CHANGE_ATTRIBUTE: - case USE_CHANGE_ATTRIBUTE2 : - case USE_ADD_ATTRIBUTE: - case USE_ADD_ATTRIBUTE2: - { - LPITEM item2; - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsEquipped()) - { - BuffOnAttr_RemoveBuffsFromItem(item2); - } - - // [NOTE] 코스튬 아이템에는 아이템 최초 생성시 랜덤 속성을 부여하되, 재경재가 등등은 막아달라는 요청이 있었음. - // 원래 ANTI_CHANGE_ATTRIBUTE 같은 아이템 Flag를 추가하여 기획 레벨에서 유연하게 컨트롤 할 수 있도록 할 예정이었으나 - // 그딴거 필요없으니 닥치고 빨리 해달래서 그냥 여기서 막음... -_- - if (ITEM_COSTUME == item2->GetType()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->IsExchanging()) - return false; - - switch (item->GetSubType()) - { - case USE_CLEAN_SOCKET: - { - int i; - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM) - break; - } - - if (i == ITEM_SOCKET_MAX_NUM) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다.")); - return false; - } - - int j = 0; - - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0) - item2->SetSocket(j++, item2->GetSocket(i)); - } - - for (; j < ITEM_SOCKET_MAX_NUM; ++j) - { - if (item2->GetSocket(j) > 0) - item2->SetSocket(j, 1); - } - - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf); - } - - item->SetCount(item->GetCount() - 1); - - } - break; - - case USE_CHANGE_ATTRIBUTE : - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->GetAttributeCount() == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다.")); - return false; - } - - if (GM_PLAYER == GetGMLevel() && false == test_server) - { - // - // Event Flag 를 통해 이전에 아이템 속성 변경을 한 시간으로 부터 충분한 시간이 흘렀는지 검사하고 - // 시간이 충분히 흘렀다면 현재 속성변경에 대한 시간을 설정해 준다. - // - - DWORD dwChangeItemAttrCycle = quest::CQuestManager::instance().GetEventFlag(msc_szChangeItemAttrCycleFlag); - if (dwChangeItemAttrCycle < msc_dwDefaultChangeItemAttrCycle) - dwChangeItemAttrCycle = msc_dwDefaultChangeItemAttrCycle; - - quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID()); - - if (pPC) - { - DWORD dwNowMin = get_global_time() / 60; - - DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag); - - if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"), - dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin)); - return false; - } - - pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowMin); - } - } - - if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2) - { - int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] = - { - 0, 0, 30, 40, 3 - }; - - item2->ChangeAttribute(aiChangeProb); - } - else if (item->GetVnum() == 76014) - { - int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] = - { - 0, 10, 50, 39, 1 - }; - - item2->ChangeAttribute(aiChangeProb); - } - - else - { - // 연재경 특수처리 - // 절대로 연재가 추가 안될거라 하여 하드 코딩함. - if (item->GetVnum() == 71151 || item->GetVnum() == 76023) - { - if ((item2->GetType() == ITEM_WEAPON) - || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) - { - bool bCanUse = true; - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) - { - bCanUse = false; - break; - } - } - if (false == bCanUse) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다.")); - break; - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다.")); - break; - } - } - item2->ChangeAttribute(); - } - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다.")); - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf); - } - - item->SetCount(item->GetCount() - 1); - break; - - case USE_ADD_ATTRIBUTE : - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->GetAttributeCount() < 4) - { - // 연재가 특수처리 - // 절대로 연재가 추가 안될거라 하여 하드 코딩함. - if (item->GetVnum() == 71152 || item->GetVnum() == 76024) - { - if ((item2->GetType() == ITEM_WEAPON) - || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) - { - bool bCanUse = true; - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) - { - bCanUse = false; - break; - } - } - if (false == bCanUse) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다.")); - break; - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다.")); - break; - } - } - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()]) - { - item2->AddAttribute(); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다.")); - - int iAddedIdx = item2->GetAttributeCount() - 1; - LogManager::instance().ItemLog( - GetPlayerID(), - item2->GetAttributeType(iAddedIdx), - item2->GetAttributeValue(iAddedIdx), - item->GetID(), - "ADD_ATTRIBUTE_SUCCESS", - buf, - GetDesc()->GetHostName(), - item->GetOriginalVnum()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다.")); - } - break; - - case USE_ADD_ATTRIBUTE2 : - // 축복의 구슬 - // 재가비서를 통해 속성을 4개 추가 시킨 아이템에 대해서 하나의 속성을 더 붙여준다. - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - // 속성이 이미 4개 추가 되었을 때만 속성을 추가 가능하다. - if (item2->GetAttributeCount() == 4) - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()]) - { - item2->AddAttribute(); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다.")); - - int iAddedIdx = item2->GetAttributeCount() - 1; - LogManager::instance().ItemLog( - GetPlayerID(), - item2->GetAttributeType(iAddedIdx), - item2->GetAttributeValue(iAddedIdx), - item->GetID(), - "ADD_ATTRIBUTE2_SUCCESS", - buf, - GetDesc()->GetHostName(), - item->GetOriginalVnum()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else if (item2->GetAttributeCount() == 5) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다.")); - } - else if (item2->GetAttributeCount() < 4) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요.")); - } - else - { - // wtf ?! - sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount()); - } - break; - - case USE_ADD_ACCESSORY_SOCKET: - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (item2->IsAccessoryForSocket()) - { - if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM) - { - if (number(1, 100) <= 50) - { - item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다.")); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다.")); - } - } - break; - - case USE_PUT_INTO_BELT_SOCKET: - case USE_PUT_INTO_ACCESSORY_SOCKET: - if (item2->IsAccessoryForSocket() && item->CanPutInto(item2)) - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade()) - { - if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()]) - { - item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다.")); - LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else - { - if (item2->GetAccessorySocketMaxGrade() == 0) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다.")); - else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다.")); - } - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다.")); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다.")); - } - break; - } - if (item2->IsEquipped()) - { - BuffOnAttr_AddBuffsFromItem(item2); - } - } - break; - // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES - - case USE_BAIT: - { - - if (m_pkFishingEvent) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다.")); - return false; - } - - LPITEM weapon = GetWear(WEAR_WEAPON); - - if (!weapon || weapon->GetType() != ITEM_ROD) - return false; - - if (weapon->GetSocket(2)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName()); - } - - weapon->SetSocket(2, item->GetValue(0)); - item->SetCount(item->GetCount() - 1); - } - break; - - case USE_MOVE: - case USE_TREASURE_BOX: - case USE_MONEYBAG: - break; - - case USE_AFFECT : - { - if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - // PC_BANG_ITEM_ADD - if (item->IsPCBangItem() == true) - { - // PC방인지 체크해서 처리 - if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false) - { - // PC방이 아님! - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다.")); - return false; - } - } - // END_PC_BANG_ITEM_ADD - - AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false); - item->SetCount(item->GetCount() - 1); - } - } - break; - - case USE_CREATE_STONE: - AutoGiveItem(number(28000, 28013)); - item->SetCount(item->GetCount() - 1); - break; - - // 물약 제조 스킬용 레시피 처리 - case USE_RECIPE : - { - LPITEM pSource1 = FindSpecifyItem(item->GetValue(1)); - DWORD dwSourceCount1 = item->GetValue(2); - - LPITEM pSource2 = FindSpecifyItem(item->GetValue(3)); - DWORD dwSourceCount2 = item->GetValue(4); - - if (dwSourceCount1 != 0) - { - if (pSource1 == NULL) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다.")); - return false; - } - } - - if (dwSourceCount2 != 0) - { - if (pSource2 == NULL) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다.")); - return false; - } - } - - if (pSource1 != NULL) - { - if (pSource1->GetCount() < dwSourceCount1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName()); - return false; - } - - pSource1->SetCount(pSource1->GetCount() - dwSourceCount1); - } - - if (pSource2 != NULL) - { - if (pSource2->GetCount() < dwSourceCount2) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName()); - return false; - } - - pSource2->SetCount(pSource2->GetCount() - dwSourceCount2); - } - - LPITEM pBottle = FindSpecifyItem(50901); - - if (!pBottle || pBottle->GetCount() < 1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다.")); - return false; - } - - pBottle->SetCount(pBottle->GetCount() - 1); - - if (number(1, 100) > item->GetValue(5)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다.")); - return false; - } - - AutoGiveItem(item->GetValue(0)); - } - break; - } - } - break; - - case ITEM_METIN: - { - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging()) - return false; - - if (item2->GetType() == ITEM_PICK) return false; - if (item2->GetType() == ITEM_ROD) return false; - - int i; - - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - DWORD dwVnum; - - if ((dwVnum = item2->GetSocket(i)) <= 2) - continue; - - TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum); - - if (!p) - continue; - - if (item->GetValue(5) == p->alValues[5]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다.")); - return false; - } - } - - if (item2->GetType() == ITEM_ARMOR) - { - if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다.")); - return false; - } - } - else if (item2->GetType() == ITEM_WEAPON) - { - if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다.")); - return false; - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다.")); - return false; - } - - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2)) - { - // 석 확률 - if (number(1, 100) <= 30) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다.")); - item2->SetSocket(i, item->GetVnum()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다.")); - item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM); - } - - LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName()); -#ifdef ENABLE_STONES_STACKFIX - item->SetCount(item->GetCount() - 1); -#else - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)"); -#endif - break; - } - - if (i == ITEM_SOCKET_MAX_NUM) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다.")); - } - break; - - case ITEM_AUTOUSE: - case ITEM_MATERIAL: - case ITEM_SPECIAL: - case ITEM_TOOL: - case ITEM_LOTTERY: - break; - - case ITEM_TOTEM: - { - if (!item->IsEquipped()) - EquipItem(item); - } - break; - - case ITEM_BLEND: - // 새로운 약초들 - sys_log(0,"ITEM_BLEND!!"); - if (Blend_Item_find(item->GetVnum())) - { - int affect_type = AFFECT_BLEND; - if (item->GetSocket(0) >= _countof(aApplyInfo)) - { - sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0)); - return false; - } - int apply_type = aApplyInfo[item->GetSocket(0)].bPointType; - int apply_value = item->GetSocket(1); - int apply_duration = item->GetSocket(2); - - if (FindAffect(affect_type, apply_type)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false); - item->SetCount(item->GetCount() - 1); - } - } - } - break; - case ITEM_EXTRACT: - { - LPITEM pDestItem = GetItem(DestCell); - if (NULL == pDestItem) - { - return false; - } - switch (item->GetSubType()) - { - case EXTRACT_DRAGON_SOUL: - if (pDestItem->IsDragonSoul()) - { - return DSManager::instance().PullOut(this, NPOS, pDestItem, item); - } - return false; - case EXTRACT_DRAGON_HEART: - if (pDestItem->IsDragonSoul()) - { - return DSManager::instance().ExtractDragonHeart(this, pDestItem, item); - } - return false; - default: - return false; - } - } - break; - - case ITEM_NONE: - sys_err("Item type NONE %s", item->GetName()); - break; - - default: - sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType()); - return false; - } - - return true; -} - -int g_nPortalLimitTime = 10; - -bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell) -{ - WORD wCell = Cell.cell; - BYTE window_type = Cell.window_type; - WORD wDestCell = DestCell.cell; - BYTE bDestInven = DestCell.window_type; - LPITEM item; - - if (!CanHandleItem()) - return false; - - if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell))) - return false; - - sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell); - - if (item->IsExchanging()) - return false; - - if (!item->CanUsedBy(this)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군직이 맞지않아 이 아이템을 사용할 수 없습니다.")); - return false; - } - - if (IsStun()) - return false; - - if (false == FN_check_item_sex(this, item)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다.")); - return false; - } - - //PREVENT_TRADE_WINDOW - if (IS_SUMMON_ITEM(item->GetVnum())) - { - if (false == IS_SUMMONABLE_ZONE(GetMapIndex())) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다.")); - return false; - } - - // 경혼반지 사용지 상대방이 SUMMONABLE_ZONE에 있는가는 WarpToPC()에서 체크 - - //삼거리 관려 맵에서는 귀환부를 막아버린다. - if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex())) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다.")); - return false; - } - int iPulse = thecore_pulse(); - - //창고 연후 체크 - if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); - - if (test_server) - ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime)); - return false; - } - - //거래관련 창 체크 - if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다.")); - return false; - } - - //PREVENT_REFINE_HACK - //개량후 시간체크 - { - if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); - return false; - } - } - //END_PREVENT_REFINE_HACK - - - //PREVENT_ITEM_COPY - { - if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); - return false; - } - - } - //END_PREVENT_ITEM_COPY - - - //귀환부 거리체크 - if (item->GetVnum() != 70302) - { - PIXEL_POSITION posWarp; - - int x = 0; - int y = 0; - - double nDist = 0; - const double nDistant = 5000.0; - //귀환기억부 - if (item->GetVnum() == 22010) - { - x = item->GetSocket(0) - GetX(); - y = item->GetSocket(1) - GetY(); - } - //귀환부 - else if (item->GetVnum() == 22000) - { - SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp); - - if (item->GetSocket(0) == 0) - { - x = posWarp.x - GetX(); - y = posWarp.y - GetY(); - } - else - { - x = item->GetSocket(0) - GetX(); - y = item->GetSocket(1) - GetY(); - } - } - - nDist = sqrt(pow((float)x,2) + pow((float)y,2)); - - if (nDistant > nDist) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다.")); - if (test_server) - ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist); - return false; - } - } - - //PREVENT_PORTAL_AFTER_EXCHANGE - //교환 후 시간체크 - if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime); - return false; - } - //END_PREVENT_PORTAL_AFTER_EXCHANGE - - } - - //보따리 비단 사용시 거래창 제한 체크 - if (item->GetVnum() == 50200 | item->GetVnum() == 71049) - { - if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다.")); - return false; - } - - } - //END_PREVENT_TRADE_WINDOW - - if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG)) // 사용 로그를 남기는 아이템 처리 - { - DWORD vid = item->GetVID(); - DWORD oldCount = item->GetCount(); - DWORD vnum = item->GetVnum(); - - char hint[ITEM_NAME_MAX_LEN + 32 + 1]; - int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName()); - - if (len < 0 || len >= (int) sizeof(hint) - 32) - len = (sizeof(hint) - 32) - 1; - - bool ret = UseItemEx(item, DestCell); - - if (NULL == ITEM_MANAGER::instance().FindByVID(vid)) // UseItemEx에서 아이템이 삭제 되었다. 삭제 로그를 남김 - { - LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint); - } - else if (oldCount != item->GetCount()) - { - snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1); - LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint); - } - return (ret); - } - else - return UseItemEx(item, DestCell); -} - -bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) -{ - LPITEM item = NULL; - - if (!CanHandleItem()) - { - if (NULL != DragonSoul_RefineWindow_GetOpener()) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다.")); - return false; - } - - if (IsDead()) - return false; - - if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell))) - return false; - - if (item->IsExchanging()) - return false; - - if (true == item->isLocked()) - return false; - - if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true) - return false; - - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다.")); - return false; - } - - if (bCount == 0 || bCount > item->GetCount()) - bCount = item->GetCount(); - - SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255); // Quickslot 에서 지움 - - LPITEM pkItemToDrop; - - if (bCount == item->GetCount()) - { - item->RemoveFromCharacter(); - pkItemToDrop = item; - } - else - { - if (bCount == 0) - { - if (test_server) - sys_log(0, "[DROP_ITEM] drop item count == 0"); - return false; - } - - // check non-split items for china - //if (LC_IsNewCIBN()) - // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038) - // return false; - - item->SetCount(item->GetCount() - bCount); - ITEM_MANAGER::instance().FlushDelayedSave(item); - - pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount); - - // copy item socket -- by mhh - FN_copy_item_socket(pkItemToDrop, item); - - char szBuf[51 + 1]; - snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount()); - LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf); - } - - PIXEL_POSITION pxPos = GetXYZ(); - - if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos)) - { - // 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서 - // 아이템을 바닥에 버릴 시 속성로그를 남긴다. - if (LC_IsYMIR()) - item->AttrLog(); - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다.")); - pkItemToDrop->StartDestroyEvent(); - - ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop); - - char szHint[32 + 1]; - snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum()); - LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint); - //Motion(MOTION_PICKUP); - } - - return true; -} - -bool CHARACTER::DropGold(int gold) -{ - if (gold <= 0 || gold > GetGold()) - return false; - - if (!CanHandleItem()) - return false; - - if (0 != g_GoldDropTimeLimitValue) - { - if (get_dword_time() < m_dwLastGoldDropTime+g_GoldDropTimeLimitValue) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다.")); - return false; - } - } - - m_dwLastGoldDropTime = get_dword_time(); - - LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold); - - if (item) - { - PIXEL_POSITION pos = GetXYZ(); - - if (item->AddToGround(GetMapIndex(), pos)) - { - //Motion(MOTION_PICKUP); - PointChange(POINT_GOLD, -gold, true); - - // 브라질에 돈이 없어진다는 버그가 있는데, - // 가능한 시나리오 중에 하나는, - // 메크로나, 핵을 써서 1000원 이하의 돈을 계속 버려 골드를 0으로 만들고, - // 돈이 없어졌다고 복구 신청하는 것일 수도 있다. - // 따라서 그런 경우를 잡기 위해 낮은 수치의 골드에 대해서도 로그를 남김. - if (LC_IsBrazil() == true) - { - if (gold >= 213) - LogManager::instance().CharLog(this, gold, "DROP_GOLD", ""); - } - else - { - if (gold > 1000) // 천원 이상만 기록한다. - LogManager::instance().CharLog(this, gold, "DROP_GOLD", ""); - } - - if (false == LC_IsBrazil()) - { - item->StartDestroyEvent(150); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 150/60); - } - else - { - item->StartDestroyEvent(60); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 1); - } - } - - Save(); - return true; - } - - return false; -} - -bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count) -{ - LPITEM item = NULL; - - if (!IsValidItemPosition(Cell)) - return false; - - if (!(item = GetItem(Cell))) - return false; - - if (item->IsExchanging()) - return false; - - if (item->GetCount() < count) - return false; - - if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE)) - return false; - - if (true == item->isLocked()) - return false; - - if (!IsValidItemPosition(DestCell)) - { - return false; - } - - if (!CanHandleItem()) - { - if (NULL != DragonSoul_RefineWindow_GetOpener()) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다.")); - return false; - } - - // 기획자의 요청으로 벨트 인벤토리에는 특정 타입의 아이템만 넣을 수 있다. - if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다.")); - return false; - } - - // 이미 착용중인 아이템을 다른 곳으로 옮기는 경우, '장책 해제' 가능한 지 확인하고 옮김 - if (Cell.IsEquipPosition() && !CanUnequipNow(item)) - return false; - - if (DestCell.IsEquipPosition()) - { - if (GetItem(DestCell)) // 장비일 경우 한 곳만 검사해도 된다. - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다.")); - - return false; - } - - EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM); - } - else - { - if (item->IsDragonSoul()) - { - if (item->IsEquipped()) - { - return DSManager::instance().PullOut(this, DestCell, item); - } - else - { - if (DestCell.window_type != DRAGON_SOUL_INVENTORY) - { - return false; - } - - if (!DSManager::instance().IsValidCellForThisItem(item, DestCell)) - return false; - } - } - // 용혼석이 아닌 아이템은 용혼석 인벤에 들어갈 수 없다. - else if (DRAGON_SOUL_INVENTORY == DestCell.window_type) - return false; - - LPITEM item2; - - if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() && - !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) && - item2->GetVnum() == item->GetVnum()) // 합칠 수 있는 아이템의 경우 - { - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - if (item2->GetSocket(i) != item->GetSocket(i)) - return false; - - if (count == 0) - count = item->GetCount(); - - sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, - DestCell.window_type, DestCell.cell, count); - - count = MIN(200 - item2->GetCount(), count); - - item->SetCount(item->GetCount() - count); - item2->SetCount(item2->GetCount() + count); - return true; - } - - if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell)) - return false; - - if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK)) - { - sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, - DestCell.window_type, DestCell.cell, count); - - item->RemoveFromCharacter(); - SetItem(DestCell, item); - - if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type) - SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell); - } - else if (count < item->GetCount()) - { - //check non-split items - //if (LC_IsNewCIBN()) - //{ - // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038) - // { - // return false; - // } - //} - - sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, - DestCell.window_type, DestCell.cell, count); - - item->SetCount(item->GetCount() - count); - LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count); - - // copy socket -- by mhh - FN_copy_item_socket(item2, item); - - item2->AddToCharacter(this, DestCell); - - char szBuf[51+1]; - snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount()); - LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf); - } - } - - return true; -} - -namespace NPartyPickupDistribute -{ - struct FFindOwnership - { - LPITEM item; - LPCHARACTER owner; - - FFindOwnership(LPITEM item) - : item(item), owner(NULL) - { - } - - void operator () (LPCHARACTER ch) - { - if (item->IsOwnership(ch)) - owner = ch; - } - }; - - struct FCountNearMember - { - int total; - int x, y; - - FCountNearMember(LPCHARACTER center ) - : total(0), x(center->GetX()), y(center->GetY()) - { - } - - void operator () (LPCHARACTER ch) - { - if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE) - total += 1; - } - }; - - struct FMoneyDistributor - { - int total; - LPCHARACTER c; - int x, y; - int iMoney; - - FMoneyDistributor(LPCHARACTER center, int iMoney) - : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney) - { - } - - void operator ()(LPCHARACTER ch) - { - if (ch!=c) - if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE) - { - ch->PointChange(POINT_GOLD, iMoney, true); - - if (iMoney > 1000) // 천원 이상만 기록한다. - LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", ""); - } - } - }; -} - -void CHARACTER::GiveGold(int iAmount) -{ - if (iAmount <= 0) - return; - - sys_log(0, "GIVE_GOLD: %s %d", GetName(), iAmount); - - if (GetParty()) - { - LPPARTY pParty = GetParty(); - - // 파티가 있는 경우 나누어 가진다. - DWORD dwTotal = iAmount; - DWORD dwMyAmount = dwTotal; - - NPartyPickupDistribute::FCountNearMember funcCountNearMember(this); - pParty->ForEachOnlineMember(funcCountNearMember); - - if (funcCountNearMember.total > 1) - { - DWORD dwShare = dwTotal / funcCountNearMember.total; - dwMyAmount -= dwShare * (funcCountNearMember.total - 1); - - NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare); - - pParty->ForEachOnlineMember(funcMoneyDist); - } - - PointChange(POINT_GOLD, dwMyAmount, true); - - if (dwMyAmount > 1000) // 천원 이상만 기록한다. - LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", ""); - } - else - { - PointChange(POINT_GOLD, iAmount, true); - - // 브라질에 돈이 없어진다는 버그가 있는데, - // 가능한 시나리오 중에 하나는, - // 메크로나, 핵을 써서 1000원 이하의 돈을 계속 버려 골드를 0으로 만들고, - // 돈이 없어졌다고 복구 신청하는 것일 수도 있다. - // 따라서 그런 경우를 잡기 위해 낮은 수치의 골드에 대해서도 로그를 남김. - if (LC_IsBrazil() == true) - { - if (iAmount >= 213) - LogManager::instance().CharLog(this, iAmount, "GET_GOLD", ""); - } - else - { - if (iAmount > 1000) // 천원 이상만 기록한다. - LogManager::instance().CharLog(this, iAmount, "GET_GOLD", ""); - } - } -} - -bool CHARACTER::PickupItem(DWORD dwVID) -{ - LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID); - - if (IsObserverMode()) - return false; - - if (!item || !item->GetSectree()) - return false; - - if (item->DistanceValid(this)) - { - if (item->IsOwnership(this)) - { - // 만약 주으려 하는 아이템이 엘크라면 - if (item->GetType() == ITEM_ELK) - { - GiveGold(item->GetCount()); - item->RemoveFromGround(); - - M2_DESTROY_ITEM(item); - - Save(); - } - // 평범한 아이템이라면 - else - { - if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK)) - { - BYTE bCount = item->GetCount(); - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - LPITEM item2 = GetInventoryItem(i); - - if (!item2) - continue; - - if (item2->GetVnum() == item->GetVnum()) - { - int j; - - for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j) - if (item2->GetSocket(j) != item->GetSocket(j)) - break; - - if (j != ITEM_SOCKET_MAX_NUM) - continue; - - BYTE bCount2 = MIN(200 - item2->GetCount(), bCount); - bCount -= bCount2; - - item2->SetCount(item2->GetCount() + bCount2); - - if (bCount == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName()); - M2_DESTROY_ITEM(item); - if (item2->GetType() == ITEM_QUEST) - quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2); - return true; - } - } - } - - item->SetCount(bCount); - } - - int iEmptyCell; - if (item->IsDragonSoul()) - { - if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1) - { - sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - else - { - if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1) - { - sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - - item->RemoveFromGround(); - - if (item->IsDragonSoul()) - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); - else - item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); - - char szHint[32+1]; - snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum()); - LogManager::instance().ItemLog(this, item, "GET", szHint); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - - if (item->GetType() == ITEM_QUEST) - quest::CQuestManager::instance().PickupItem (GetPlayerID(), item); - } - - //Motion(MOTION_PICKUP); - return true; - } - else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty()) - { - // 다른 파티원 소유권 아이템을 주으려고 한다면 - NPartyPickupDistribute::FFindOwnership funcFindOwnership(item); - - GetParty()->ForEachOnlineMember(funcFindOwnership); - - LPCHARACTER owner = funcFindOwnership.owner; - - int iEmptyCell; - - if (item->IsDragonSoul()) - { - if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1)) - { - owner = this; - - if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1) - { - owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - } - else - { - if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1)) - { - owner = this; - - if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1) - { - owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - } - - item->RemoveFromGround(); - - if (item->IsDragonSoul()) - item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); - else - item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); - - char szHint[32+1]; - snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum()); - LogManager::instance().ItemLog(owner, item, "GET", szHint); - - if (owner == this) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - else - { - owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName()); - } - - if (item->GetType() == ITEM_QUEST) - quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item); - - return true; - } - } - - return false; -} - -bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell) -{ - if (!CanHandleItem()) - return false; - - TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell); - - // 올바른 Cell 인지 검사 - // 용혼석은 Swap할 수 없으므로, 여기서 걸림. - //if (bCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM || bDestCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM) - if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition()) - return false; - - // 같은 CELL 인지 검사 - if (bCell == bDestCell) - return false; - - // 둘 다 장비창 위치면 Swap 할 수 없다. - if (srcCell.IsEquipPosition() && destCell.IsEquipPosition()) - return false; - - LPITEM item1, item2; - - // item2가 장비창에 있는 것이 되도록. - if (srcCell.IsEquipPosition()) - { - item1 = GetInventoryItem(bDestCell); - item2 = GetInventoryItem(bCell); - } - else - { - item1 = GetInventoryItem(bCell); - item2 = GetInventoryItem(bDestCell); - } - - if (!item1 || !item2) - return false; - - if (item1 == item2) - { - sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell); - return false; - } - - // item2가 bCell위치에 들어갈 수 있는지 확인한다. - if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell())) - return false; - - // 바꿀 아이템이 장비창에 있으면 - if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition()) - { - BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM; - BYTE bInvenCell = item1->GetCell(); - - // 착용중인 아이템을 벗을 수 있고, 착용 예정 아이템이 착용 가능한 상태여야만 진행 - if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) - return false; - - if (bEquipCell != item1->FindEquipCell(this)) // 같은 위치일때만 허용 - return false; - - item2->RemoveFromCharacter(); - - if (item1->EquipTo(this, bEquipCell)) - item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell)); - else - sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName()); - } - else - { - BYTE bCell1 = item1->GetCell(); - BYTE bCell2 = item2->GetCell(); - - item1->RemoveFromCharacter(); - item2->RemoveFromCharacter(); - - item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2)); - item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1)); - } - - return true; -} - -bool CHARACTER::UnequipItem(LPITEM item) -{ - int pos; - - if (false == CanUnequipNow(item)) - return false; - - if (item->IsDragonSoul()) - pos = GetEmptyDragonSoulInventory(item); - else - pos = GetEmptyInventory(item->GetSize()); - - // HARD CODING - if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE) - ShowAlignment(true); - - item->RemoveFromCharacter(); - if (item->IsDragonSoul()) - { - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos)); - } - else - item->AddToCharacter(this, TItemPos(INVENTORY, pos)); - - CheckMaximumPoints(); - - return true; -} - -// -// @version 05/07/05 Bang2ni - Skill 사용후 1.5 초 이내에 장비 착용 금지 -// -bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) -{ - if (item->IsExchanging()) - return false; - - if (false == item->IsEquipable()) - return false; - - if (false == CanEquipNow(item)) - return false; - - int iWearCell = item->FindEquipCell(this, iCandidateCell); - - if (iWearCell < 0) - return false; - - // 무언가를 탄 상태에서 턱시도 입기 금지 - if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다.")); - return false; - } - - if (iWearCell != WEAR_ARROW && IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다.")); - return false; - } - - if (FN_check_item_sex(this, item) == false) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다.")); - return false; - } - - //신규 탈것 사용시 기존 말 사용여부 체크 - if(item->IsRideItem() && IsRiding()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다.")); - return false; - } - - // 화살 이외에는 마지막 공격 시간 또는 스킬 사용 1.5 후에 장비 교체가 가능 - DWORD dwCurTime = get_dword_time(); - - if (iWearCell != WEAR_ARROW - && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다.")); - return false; - } - - // 용혼석 특수 처리 - if (item->IsDragonSoul()) - { - // 같은 타입의 용혼석이 이미 들어가 있다면 착용할 수 없다. - // 용혼석은 swap을 지원하면 안됨. - if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell)) - { - ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다."); - return false; - } - - if (!item->EquipTo(this, iWearCell)) - { - return false; - } - } - // 용혼석이 아님. - else - { - // 착용할 곳에 아이템이 있다면, - if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE)) - { - // 이 아이템은 한번 박히면 변경 불가. swap 역시 완전 불가 - if (item->GetWearFlag() == WEARABLE_ABILITY) - return false; - - if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell)) - { - return false; - } - } - else - { - BYTE bOldCell = item->GetCell(); - - if (item->EquipTo(this, iWearCell)) - { - SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell); - } - } - } - - if (true == item->IsEquipped()) - { - // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리. - if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex) - { - // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록) - if (0 == item->GetSocket(1)) - { - // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초) - long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[item->GetProto()->cLimitRealTimeFirstUseIndex].lValue; - - if (0 == duration) - duration = 60 * 60 * 24 * 7; - - item->SetSocket(0, time(0) + duration); - item->StartRealTimeExpireEvent(); - } - - item->SetSocket(1, item->GetSocket(1) + 1); - } - - if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE) - ShowAlignment(false); - - const DWORD& dwVnum = item->GetVnum(); - - // 라마단 이벤트 초승달의 반지(71135) 착용시 이펙트 발동 - if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum)) - { - this->EffectPacket(SE_EQUIP_RAMADAN_RING); - } - // 할로윈 사탕(71136) 착용시 이펙트 발동 - else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum)) - { - this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY); - } - // 행복의 반지(71143) 착용시 이펙트 발동 - else if (true == CItemVnumHelper::IsHappinessRing(dwVnum)) - { - this->EffectPacket(SE_EQUIP_HAPPINESS_RING); - } - // 사랑의 팬던트(71145) 착용시 이펙트 발동 - else if (true == CItemVnumHelper::IsLovePendant(dwVnum)) - { - this->EffectPacket(SE_EQUIP_LOVE_PENDANT); - } - // ITEM_UNIQUE의 경우, SpecialItemGroup에 정의되어 있고, (item->GetSIGVnum() != NULL) - // - else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum()) - { - const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum()); - if (NULL != pGroup) - { - const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum())); - if (NULL != pAttrGroup) - { - const std::string& std = pAttrGroup->m_stEffectFileName; - SpecificEffectPacket(std.c_str()); - } - } - } - - if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE)) - { - quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); - } - } - - return true; -} - -void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem) -{ - for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++) - { - TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]); - if (it != m_map_buff_on_attrs.end()) - { - it->second->AddBuffFromItem(pItem); - } - } -} - -void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem) -{ - for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++) - { - TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]); - if (it != m_map_buff_on_attrs.end()) - { - it->second->RemoveBuffFromItem(pItem); - } - } -} - -void CHARACTER::BuffOnAttr_ClearAll() -{ - for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++) - { - CBuffOnAttributes* pBuff = it->second; - if (pBuff) - { - pBuff->Initialize(); - } - } -} - -void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue) -{ - TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType); - - if (0 == bNewValue) - { - if (m_map_buff_on_attrs.end() == it) - return; - else - it->second->Off(); - } - else if(0 == bOldValue) - { - CBuffOnAttributes* pBuff; - if (m_map_buff_on_attrs.end() == it) - { - switch (bType) - { - case POINT_ENERGY: - { - static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD }; - static std::vector vec_slots (abSlot, abSlot + _countof(abSlot)); - pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots); - } - break; - case POINT_COSTUME_ATTR_BONUS: - { - static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR }; - static std::vector vec_slots (abSlot, abSlot + _countof(abSlot)); - pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots); - } - break; - default: - break; - } - m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff)); - - } - else - pBuff = it->second; - - pBuff->On(bNewValue); - } - else - { - if (m_map_buff_on_attrs.end() == it) - return; - else - it->second->ChangeBuffValue(bNewValue); - } -} - - -LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const -{ - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum) - return GetInventoryItem(i); - - return NULL; -} - -LPITEM CHARACTER::FindItemByID(DWORD id) const -{ - for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i) - { - if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id) - return GetInventoryItem(i); - } - - for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i) - { - if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id) - return GetInventoryItem(i); - } - - return NULL; -} - -int CHARACTER::CountSpecifyItem(DWORD vnum) const -{ - int count = 0; - LPITEM item; - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - item = GetInventoryItem(i); - if (NULL != item && item->GetVnum() == vnum) - { - // 개인 상점에 등록된 물건이면 넘어간다. - if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID())) - { - continue; - } - else - { - count += item->GetCount(); - } - } - } - - return count; -} - -void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count) -{ - if (0 == count) - return; - - for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i) - { - if (NULL == GetInventoryItem(i)) - continue; - - if (GetInventoryItem(i)->GetVnum() != vnum) - continue; - - //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!) - if(m_pkMyShop) - { - bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); - if (isItemSelling) - continue; - } - - if (vnum >= 80003 && vnum <= 80007) - LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem"); - - if (count >= GetInventoryItem(i)->GetCount()) - { - count -= GetInventoryItem(i)->GetCount(); - GetInventoryItem(i)->SetCount(0); - - if (0 == count) - return; - } - else - { - GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); - return; - } - } - - // 예외처리가 약하다. - if (count) - sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count); -} - -int CHARACTER::CountSpecifyTypeItem(BYTE type) const -{ - int count = 0; - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - LPITEM pItem = GetInventoryItem(i); - if (pItem != NULL && pItem->GetType() == type) - { - count += pItem->GetCount(); - } - } - - return count; -} - -void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count) -{ - if (0 == count) - return; - - for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i) - { - if (NULL == GetInventoryItem(i)) - continue; - - if (GetInventoryItem(i)->GetType() != type) - continue; - - //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!) - if(m_pkMyShop) - { - bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); - if (isItemSelling) - continue; - } - - if (count >= GetInventoryItem(i)->GetCount()) - { - count -= GetInventoryItem(i)->GetCount(); - GetInventoryItem(i)->SetCount(0); - - if (0 == count) - return; - } - else - { - GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); - return; - } - } -} - -void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip) -{ - if (NULL == item) - { - sys_err ("NULL point."); - return; - } - if (item->GetOwner()) - { - sys_err ("item %d 's owner exists!",item->GetID()); - return; - } - - int cell; - if (item->IsDragonSoul()) - { - cell = GetEmptyDragonSoulInventory(item); - } - else - { - cell = GetEmptyInventory (item->GetSize()); - } - - if (cell != -1) - { - if (item->IsDragonSoul()) - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell)); - else - item->AddToCharacter(this, TItemPos(INVENTORY, cell)); - - LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName()); - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION) - { - TQuickslot * pSlot; - - if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE) - { - TQuickslot slot; - slot.type = QUICKSLOT_TYPE_ITEM; - slot.pos = cell; - SetQuickslot(0, slot); - } - } - } - else - { - item->AddToGround (GetMapIndex(), GetXYZ()); - item->StartDestroyEvent(); - - if (longOwnerShip) - item->SetOwnership (this, 300); - else - item->SetOwnership (this, 60); - LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName()); - } -} - -LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg) -{ - TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum); - - if (!p) - return NULL; - - DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount); - - if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND) - { - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - LPITEM item = GetInventoryItem(i); - - if (!item) - continue; - - if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item)) - { - if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT)) - { - if (bCount < p->alValues[1]) - bCount = p->alValues[1]; - } - - BYTE bCount2 = MIN(200 - item->GetCount(), bCount); - bCount -= bCount2; - - item->SetCount(item->GetCount() + bCount2); - - if (bCount == 0) - { - if (bMsg) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - - return item; - } - } - } - } - - LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true); - - if (!item) - { - sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName()); - return NULL; - } - - if (item->GetType() == ITEM_BLEND) - { - for (int i=0; i < INVENTORY_MAX_NUM; i++) - { - LPITEM inv_item = GetInventoryItem(i); - - if (inv_item == NULL) continue; - - if (inv_item->GetType() == ITEM_BLEND) - { - if (inv_item->GetVnum() == item->GetVnum()) - { - if (inv_item->GetSocket(0) == item->GetSocket(0) && - inv_item->GetSocket(1) == item->GetSocket(1) && - inv_item->GetSocket(2) == item->GetSocket(2) && - inv_item->GetCount() < ITEM_MAX_COUNT) - { - inv_item->SetCount(inv_item->GetCount() + item->GetCount()); - return inv_item; - } - } - } - } - } - - int iEmptyCell; - if (item->IsDragonSoul()) - { - iEmptyCell = GetEmptyDragonSoulInventory(item); - } - else - iEmptyCell = GetEmptyInventory(item->GetSize()); - - if (iEmptyCell != -1) - { - if (bMsg) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - - if (item->IsDragonSoul()) - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); - else - item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); - LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName()); - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION) - { - TQuickslot * pSlot; - - if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE) - { - TQuickslot slot; - slot.type = QUICKSLOT_TYPE_ITEM; - slot.pos = iEmptyCell; - SetQuickslot(0, slot); - } - } - } - else - { - item->AddToGround(GetMapIndex(), GetXYZ()); - item->StartDestroyEvent(); - // 안티 드랍 flag가 걸려있는 아이템의 경우, - // 인벤에 빈 공간이 없어서 어쩔 수 없이 떨어트리게 되면, - // ownership을 아이템이 사라질 때까지(300초) 유지한다. - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP)) - item->SetOwnership(this, 300); - else - item->SetOwnership(this, 60); - LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName()); - } - - sys_log(0, - "7: %d %d", dwItemVnum, bCount); - return item; -} - -bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell) -{ - if (!CanHandleItem()) - return false; - - LPITEM item = GetItem(Cell); - - if (item && !item->IsExchanging()) - { - if (victim->CanReceiveItem(this, item)) - { - victim->ReceiveItem(this, item); - return true; - } - } - - return false; -} - -bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const -{ - if (IsPC()) - return false; - - // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX - if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000) - return false; - // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX - - switch (GetRaceNum()) - { - case fishing::CAMPFIRE_MOB: - if (item->GetType() == ITEM_FISH && - (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD)) - return true; - break; - - case fishing::FISHER_MOB: - if (item->GetType() == ITEM_ROD) - return true; - break; - - // BUILDING_NPC - case BLACKSMITH_WEAPON_MOB: - case DEVILTOWER_BLACKSMITH_WEAPON_MOB: - if (item->GetType() == ITEM_WEAPON && - item->GetRefinedVnum()) - return true; - else - return false; - break; - - case BLACKSMITH_ARMOR_MOB: - case DEVILTOWER_BLACKSMITH_ARMOR_MOB: - if (item->GetType() == ITEM_ARMOR && - (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) && - item->GetRefinedVnum()) - return true; - else - return false; - break; - - case BLACKSMITH_ACCESSORY_MOB: - case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB: - if (item->GetType() == ITEM_ARMOR && - !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) && - item->GetRefinedVnum()) - return true; - else - return false; - break; - // END_OF_BUILDING_NPC - - case BLACKSMITH_MOB: - if (item->GetRefinedVnum() && item->GetRefineSet() < 500) - { - return true; - } - else - { - return false; - } - - case BLACKSMITH2_MOB: - if (item->GetRefineSet() >= 500) - { - return true; - } - else - { - return false; - } - - case ALCHEMIST_MOB: - if (item->GetRefinedVnum()) - return true; - break; - - case 20101: - case 20102: - case 20103: - // 초급 말 - if (item->GetVnum() == ITEM_REVIVE_HORSE_1) - { - if (!IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1) - { - if (IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3) - { - return false; - } - break; - case 20104: - case 20105: - case 20106: - // 중급 말 - if (item->GetVnum() == ITEM_REVIVE_HORSE_2) - { - if (!IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_2) - { - if (IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3) - { - return false; - } - break; - case 20107: - case 20108: - case 20109: - // 고급 말 - if (item->GetVnum() == ITEM_REVIVE_HORSE_3) - { - if (!IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_3) - { - if (IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2) - { - return false; - } - break; - } - - //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE)) - { - return true; - } - - return false; -} - -void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item) -{ - if (IsPC()) - return; - - switch (GetRaceNum()) - { - case fishing::CAMPFIRE_MOB: - if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD)) - fishing::Grill(from, item); - else - { - // TAKE_ITEM_BUG_FIX - from->SetQuestNPCID(GetVID()); - // END_OF_TAKE_ITEM_BUG_FIX - quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item); - } - break; - - // DEVILTOWER_NPC - case DEVILTOWER_BLACKSMITH_WEAPON_MOB: - case DEVILTOWER_BLACKSMITH_ARMOR_MOB: - case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB: - if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500) - { - from->SetRefineNPC(this); - from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY); - } - else - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - } - break; - // END_OF_DEVILTOWER_NPC - - case BLACKSMITH_MOB: - case BLACKSMITH2_MOB: - case BLACKSMITH_WEAPON_MOB: - case BLACKSMITH_ARMOR_MOB: - case BLACKSMITH_ACCESSORY_MOB: - if (item->GetRefinedVnum()) - { - from->SetRefineNPC(this); - from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL); - } - else - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - } - break; - - case 20101: - case 20102: - case 20103: - case 20104: - case 20105: - case 20106: - case 20107: - case 20108: - case 20109: - if (item->GetVnum() == ITEM_REVIVE_HORSE_1 || - item->GetVnum() == ITEM_REVIVE_HORSE_2 || - item->GetVnum() == ITEM_REVIVE_HORSE_3) - { - from->ReviveHorse(); - item->SetCount(item->GetCount()-1); - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다.")); - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || - item->GetVnum() == ITEM_HORSE_FOOD_2 || - item->GetVnum() == ITEM_HORSE_FOOD_3) - { - from->FeedHorse(); - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다.")); - item->SetCount(item->GetCount()-1); - EffectPacket(SE_HPUP_RED); - } - break; - - default: - sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName()); - from->SetQuestNPCID(GetVID()); - quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item); - break; - } -} - -bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const -{ - { - LPITEM u = GetWear(WEAR_UNIQUE1); - - if (u && u->GetVnum() == dwItemVnum) - return true; - } - - { - LPITEM u = GetWear(WEAR_UNIQUE2); - - if (u && u->GetVnum() == dwItemVnum) - return true; - } - - // 언어반지인 경우 언어반지(견본) 인지도 체크한다. - if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE) - return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE); - - return false; -} - -// CHECK_UNIQUE_GROUP -bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const -{ - { - LPITEM u = GetWear(WEAR_UNIQUE1); - - if (u && u->GetSpecialGroup() == (int) dwGroupVnum) - return true; - } - - { - LPITEM u = GetWear(WEAR_UNIQUE2); - - if (u && u->GetSpecialGroup() == (int) dwGroupVnum) - return true; - } - - return false; -} -// END_OF_CHECK_UNIQUE_GROUP - -void CHARACTER::SetRefineMode(int iAdditionalCell) -{ - m_iRefineAdditionalCell = iAdditionalCell; - m_bUnderRefine = true; -} - -void CHARACTER::ClearRefineMode() -{ - m_bUnderRefine = false; - SetRefineNPC( NULL ); -} - -bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector &dwItemVnums, - std::vector &dwItemCounts, std::vector &item_gets, int &count) -{ - const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum); - - if (!pGroup) - { - sys_err("cannot find special item group %d", dwGroupNum); - return false; - } - - std::vector idxes; - int n = pGroup->GetMultiIndex(idxes); - - bool bSuccess; - - for (int i = 0; i < n; i++) - { - bSuccess = false; - int idx = idxes[i]; - DWORD dwVnum = pGroup->GetVnum(idx); - DWORD dwCount = pGroup->GetCount(idx); - int iRarePct = pGroup->GetRarePct(idx); - LPITEM item_get = NULL; - switch (dwVnum) - { - case CSpecialItemGroup::GOLD: - PointChange(POINT_GOLD, dwCount); - LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", ""); - - bSuccess = true; - break; - case CSpecialItemGroup::EXP: - { - PointChange(POINT_EXP, dwCount); - LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", ""); - - bSuccess = true; - } - break; - - case CSpecialItemGroup::MOB: - { - sys_log(0, "CSpecialItemGroup::MOB %d", dwCount); - int x = GetX() + number(-500, 500); - int y = GetY() + number(-500, 500); - - LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1); - if (ch) - ch->SetAggressive(); - bSuccess = true; - } - break; - case CSpecialItemGroup::SLOW: - { - sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount); - AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true); - bSuccess = true; - } - break; - case CSpecialItemGroup::DRAIN_HP: - { - int iDropHP = GetMaxHP()*dwCount/100; - sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP); - iDropHP = MIN(iDropHP, GetHP()-1); - sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP); - PointChange(POINT_HP, -iDropHP); - bSuccess = true; - } - break; - case CSpecialItemGroup::POISON: - { - AttackedByPoison(NULL); - bSuccess = true; - } - break; - - case CSpecialItemGroup::MOB_GROUP: - { - int sx = GetX() - number(300, 500); - int sy = GetY() - number(300, 500); - int ex = GetX() + number(300, 500); - int ey = GetY() + number(300, 500); - CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true); - - bSuccess = true; - } - break; - default: - { - item_get = AutoGiveItem(dwVnum, dwCount, iRarePct); - - if (item_get) - { - bSuccess = true; - } - } - break; - } - - if (bSuccess) - { - dwItemVnums.push_back(dwVnum); - dwItemCounts.push_back(dwCount); - item_gets.push_back(item_get); - count++; - - } - else - { - return false; - } - } - return bSuccess; -} - -// NEW_HAIR_STYLE_ADD -bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell) -{ - if (item->CheckItemUseLevel(GetLevel()) == false) - { - // 레벨 제한에 걸림 - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다.")); - return false; - } - - DWORD hair = item->GetVnum(); - - switch (GetJob()) - { - case JOB_WARRIOR : - hair -= 72000; // 73001 - 72000 = 1001 부터 헤어 번호 시작 - break; - - case JOB_ASSASSIN : - hair -= 71250; - break; - - case JOB_SURA : - hair -= 70500; - break; - - case JOB_SHAMAN : - hair -= 69750; - break; - - default : - return false; - break; - } - - if (hair == GetPart(PART_HAIR)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다.")); - return true; - } - - item->SetCount(item->GetCount() - 1); - - SetPart(PART_HAIR, hair); - UpdatePacket(); - - return true; -} -// END_NEW_HAIR_STYLE_ADD - -bool CHARACTER::ItemProcess_Polymorph(LPITEM item) -{ - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다.")); - return false; - } - - if (true == IsRiding()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다.")); - return false; - } - - DWORD dwVnum = item->GetSocket(0); - - if (dwVnum == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다.")); - item->SetCount(item->GetCount()-1); - return false; - } - - const CMob* pMob = CMobManager::instance().Get(dwVnum); - - if (pMob == NULL) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다.")); - item->SetCount(item->GetCount()-1); - return false; - } - - switch (item->GetVnum()) - { - case 70104 : - case 70105 : - case 70106 : - case 70107 : - case 71093 : - { - // 둔갑구 처리 - sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum); - - // 레벨 제한 체크 - int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10); - if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다.")); - return false; - } - - int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25)); - iDuration *= 60; - - DWORD dwBonus = 0; - - if (true == LC_IsYMIR() || true == LC_IsKorea()) - { - dwBonus = GetSkillLevel(POLYMORPH_SKILL_ID) + 60; - } - else - { - dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100; - } - - AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true); - AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false); - - item->SetCount(item->GetCount()-1); - } - break; - - case 50322: - { - // 보류 - - // 둔갑서 처리 - // 소켓0 소켓1 소켓2 - // 둔갑할 몬스터 번호 수련정도 둔갑서 레벨 - sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum); - - if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true) - { - CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item); - } - else - { - } - } - break; - - default : - sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum()); - return false; - } - - return true; -} - -bool CHARACTER::CanDoCube() const -{ - if (m_bIsObserver) return false; - if (GetShop()) return false; - if (GetMyShop()) return false; - if (m_bUnderRefine) return false; - if (IsWarping()) return false; - - return true; -} - -bool CHARACTER::UnEquipSpecialRideUniqueItem() -{ - LPITEM Unique1 = GetWear(WEAR_UNIQUE1); - LPITEM Unique2 = GetWear(WEAR_UNIQUE2); - - if( NULL != Unique1 ) - { - if( UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup() ) - { - return UnequipItem(Unique1); - } - } - - if( NULL != Unique2 ) - { - if( UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup() ) - { - return UnequipItem(Unique2); - } - } - - return true; -} - -void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type) -{ - if (true == IsDead() || true == IsStun()) - return; - - if (false == IsPC()) - return; - - if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type) - return; - - if (NULL != FindAffect(AFFECT_STUN)) - return; - - { - const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG }; - - for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i) - { - const CAffect* p = FindAffect(stunSkills[i]); - - if (NULL != p && AFF_STUN == p->dwFlag) - return; - } - } - - const CAffect* pAffect = FindAffect(type); - const size_t idx_of_amount_of_used = 1; - const size_t idx_of_amount_of_full = 2; - - if (NULL != pAffect) - { - LPITEM pItem = FindItemByID(pAffect->dwFlag); - - if (NULL != pItem && true == pItem->GetSocket(0)) - { - if (false == CArenaManager::instance().IsArenaMap(GetMapIndex())) - { - const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used); - const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full); - - const int32_t avail = amount_of_full - amount_of_used; - - int32_t amount = 0; - - if (AFFECT_AUTO_HP_RECOVERY == type) - { - amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY)); - } - else if (AFFECT_AUTO_SP_RECOVERY == type) - { - amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY)); - } - - if (amount > 0) - { - if (avail > amount) - { - const int pct_of_used = amount_of_used * 100 / amount_of_full; - const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full; - - bool bLog = false; - // 사용량의 10% 단위로 로그를 남김 - // (사용량의 %에서, 십의 자리가 바뀔 때마다 로그를 남김.) - if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1) - bLog = true; - pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog); - } - else - { - amount = avail; - - ITEM_MANAGER::instance().RemoveItem( pItem ); - } - - if (AFFECT_AUTO_HP_RECOVERY == type) - { - PointChange( POINT_HP_RECOVERY, amount ); - EffectPacket( SE_AUTO_HPUP ); - } - else if (AFFECT_AUTO_SP_RECOVERY == type) - { - PointChange( POINT_SP_RECOVERY, amount ); - EffectPacket( SE_AUTO_SPUP ); - } - } - } - else - { - pItem->Lock(false); - pItem->SetSocket(0, false); - RemoveAffect( const_cast(pAffect) ); - } - } - else - { - RemoveAffect( const_cast(pAffect) ); - } - } -} - -bool CHARACTER::IsValidItemPosition(TItemPos Pos) const -{ - BYTE window_type = Pos.window_type; - WORD cell = Pos.cell; - - switch (window_type) - { - case RESERVED_WINDOW: - return false; - - case INVENTORY: - case EQUIPMENT: - return cell < (INVENTORY_AND_EQUIP_SLOT_MAX); - - case DRAGON_SOUL_INVENTORY: - return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM); - - case SAFEBOX: - if (NULL != m_pkSafebox) - return m_pkSafebox->IsValidPosition(cell); - else - return false; - - case MALL: - if (NULL != m_pkMall) - return m_pkMall->IsValidPosition(cell); - else - return false; - default: - return false; - } -} - - -// 귀찮아서 만든 매크로.. exp가 true면 msg를 출력하고 return false 하는 매크로 (일반적인 verify 용도랑은 return 때문에 약간 반대라 이름때문에 헷갈릴 수도 있겠다..) -#define VERIFY_MSG(exp, msg) \ - if (true == (exp)) { \ - ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \ - return false; \ - } - - -/// 현재 캐릭터의 상태를 바탕으로 주어진 item을 착용할 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수 -bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/ -{ - const TItemTable* itemTable = item->GetProto(); - BYTE itemType = item->GetType(); - BYTE itemSubType = item->GetSubType(); - - switch (GetJob()) - { - case JOB_WARRIOR: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR) - return false; - break; - - case JOB_ASSASSIN: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN) - return false; - break; - - case JOB_SHAMAN: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN) - return false; - break; - - case JOB_SURA: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA) - return false; - break; - } - - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limit = itemTable->aLimits[i].lValue; - switch (itemTable->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_STR: - if (GetPoint(POINT_ST) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_INT: - if (GetPoint(POINT_IQ) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_DEX: - if (GetPoint(POINT_DX) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_CON: - if (GetPoint(POINT_HT) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다.")); - return false; - } - break; - } - } - - if (item->GetWearFlag() & WEARABLE_UNIQUE) - { - if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) || - (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item))) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다.")); - return false; - } - - if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) && - !marriage::CManager::instance().IsMarried(GetPlayerID())) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다.")); - return false; - } - - } - - return true; -} - -/// 현재 캐릭터의 상태를 바탕으로 착용 중인 item을 벗을 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수 -bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/ -{ - - if (ITEM_BELT == item->GetType()) - VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "벨트 인벤토리에 아이템이 존재하면 해제할 수 없습니다."); - - // 영원히 해제할 수 없는 아이템 - if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE)) - return false; - - // 아이템 unequip시 인벤토리로 옮길 때 빈 자리가 있는 지 확인 - { - int pos = -1; - - if (item->IsDragonSoul()) - pos = GetEmptyDragonSoulInventory(item); - else - pos = GetEmptyInventory(item->GetSize()); - - VERIFY_MSG( -1 == pos, "소지품에 빈 공간이 없습니다." ); - } - - - return true; -} diff --git a/diff/BEFORE_char_item.cpp b/diff/BEFORE_char_item.cpp deleted file mode 100644 index a29d1e1..0000000 --- a/diff/BEFORE_char_item.cpp +++ /dev/null @@ -1,7540 +0,0 @@ -#include "stdafx.h" - -#include - -#include "utils.h" -#include "config.h" -#include "char.h" -#include "char_manager.h" -#include "item_manager.h" -#include "desc.h" -#include "desc_client.h" -#include "desc_manager.h" -#include "packet.h" -#include "affect.h" -#include "skill.h" -#include "start_position.h" -#include "mob_manager.h" -#include "db.h" -#include "log.h" -#include "vector.h" -#include "buffer_manager.h" -#include "questmanager.h" -#include "fishing.h" -#include "party.h" -#include "dungeon.h" -#include "refine.h" -#include "unique_item.h" -#include "war_map.h" -#include "xmas_event.h" -#include "marriage.h" -#include "monarch.h" -#include "polymorph.h" -#include "blend_item.h" -#include "castle.h" -#include "BattleArena.h" -#include "arena.h" -#include "dev_log.h" - -#include "threeway_war.h" - -#include "safebox.h" -#include "shop.h" - -#include "../../common/VnumHelper.h" -#include "DragonSoul.h" -#include "buff_on_attributes.h" -#include "belt_inventory_helper.h" - -const int ITEM_BROKEN_METIN_VNUM = 28960; - -// CHANGE_ITEM_ATTRIBUTES -const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10; -const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr"; -const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle"; -// END_OF_CHANGE_ITEM_ATTRIBUTES -const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS }; - -struct FFindStone -{ - std::map m_mapStone; - - void operator()(LPENTITY pEnt) - { - if (pEnt->IsType(ENTITY_CHARACTER) == true) - { - LPCHARACTER pChar = (LPCHARACTER)pEnt; - - if (pChar->IsStone() == true) - { - m_mapStone[(DWORD)pChar->GetVID()] = pChar; - } - } - } -}; - -//Return part, return memory part, wedding ring -static bool IS_SUMMON_ITEM(int vnum) -{ - switch (vnum) - { - case 22000: - case 22010: - case 22011: - case 22020: - case ITEM_MARRIAGE_RING: - return true; - } - - return false; -} - -static bool IS_MONKEY_DUNGEON(int map_index) -{ - switch (map_index) - { - case 5: - case 25: - case 45: - case 108: - case 109: - return true;; - } - - return false; -} - -bool IS_SUMMONABLE_ZONE(int map_index) -{ - // Monkey Dungeon - if (IS_MONKEY_DUNGEON(map_index)) - return false; - // Castle - if (IS_CASTLE_MAP(map_index)) - return false; - - switch (map_index) - { - case 66: // Sagwi Tower - case 71: // Spider dungeon 2nd floor - case 72: // Cave of Thousands - case 73: // Thousand Cave 2nd Floor - case 193: // Spider Dungeon 2-1 Floor -#if 0 - case 184: // Cave of the Thousands (Sacred Beast) - case 185: // Cave of Thousands 2nd floor (Sacred Beast) - case 186: // Cave of Thousands (Cheonjo) - case 187: // Cave of Heaven 2nd floor (Cheonjo) - case 188: // Cave of Thousands (Wrath) - case 189: // Cave of Thousands 2nd Floor (Wrath) -#endif -// case 206: // Angler Cave - case 216: // Angler Cave - case 217: // Spider dungeon 3rd floor - case 208: // Cave of Thousands (Dragon Bang) - return false; - } - - if (CBattleArena::IsBattleArenaMap(map_index)) return false; - - // Non-warpable for all private maps - if (map_index > 10000) return false; - - return true; -} - -bool IS_BOTARYABLE_ZONE(int nMapIndex) -{ - if (LC_IsYMIR() == false && LC_IsKorea() == false) return true; - - switch (nMapIndex) - { - case 1 : - case 3 : - case 21 : - case 23 : - case 41 : - case 43 : - return true; - } - - return false; -} - -// Check if item socket is same as prototype -- by mhh -static bool FN_check_item_socket(LPITEM item) -{ - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (item->GetSocket(i) != item->GetProto()->alSockets[i]) - return false; - } - - return true; -} - -// Copy item socket -- by mhh -static void FN_copy_item_socket(LPITEM dest, LPITEM src) -{ - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - dest->SetSocket(i, src->GetSocket(i)); - } -} -static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item) -{ - // No men - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE)) - { - if (SEX_MALE==GET_SEX(ch)) - return false; - } - // No women - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE)) - { - if (SEX_FEMALE==GET_SEX(ch)) - return false; - } - - return true; -} - -///////////////////////////////////////////////////////////////////////////// -// ITEM HANDLING -///////////////////////////////////////////////////////////////////////////// - -bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver) -{ - if (!bSkipObserver) - if (m_bIsObserver) - return false; - - if (GetMyShop()) - return false; - - if (!bSkipCheckRefine) - if (m_bUnderRefine) - return false; - - if (IsCubeOpen() || NULL != DragonSoul_RefineWindow_GetOpener()) - return false; - - if (IsWarping()) - return false; - - return true; -} - -LPITEM CHARACTER::GetInventoryItem(WORD wCell) const -{ - return GetItem(TItemPos(INVENTORY, wCell)); -} - -LPITEM CHARACTER::GetItem(TItemPos Cell) const -{ - if (!IsValidItemPosition(Cell)) - return NULL; - WORD wCell = Cell.cell; - BYTE window_type = Cell.window_type; - switch (window_type) - { - case INVENTORY: - case EQUIPMENT: - if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX) - { - sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell); - return NULL; - } - return m_pointsInstant.pItems[wCell]; - case DRAGON_SOUL_INVENTORY: - if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) - { - sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell); - return NULL; - } - return m_pointsInstant.pDSItems[wCell]; - - default: - return NULL; - } - return NULL; -} - -void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem) -{ - WORD wCell = Cell.cell; - BYTE window_type = Cell.window_type; - if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff) - { - sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell); - core_dump(); - return; - } - - if (pItem && pItem->GetOwner()) - { - assert(!"GetOwner exist"); - return; - } - // Default inventory - switch(window_type) - { - case INVENTORY: - case EQUIPMENT: - { - if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX) - { - sys_err("CHARACTER::SetItem: invalid item cell %d", wCell); - return; - } - - LPITEM pOld = m_pointsInstant.pItems[wCell]; - - if (pOld) - { - if (wCell < INVENTORY_MAX_NUM) - { - for (int i = 0; i < pOld->GetSize(); ++i) - { - int p = wCell + (i * 5); - - if (p >= INVENTORY_MAX_NUM) - continue; - - if (m_pointsInstant.pItems[p] && m_pointsInstant.pItems[p] != pOld) - continue; - - m_pointsInstant.bItemGrid[p] = 0; - } - } - else - m_pointsInstant.bItemGrid[wCell] = 0; - } - - if (pItem) - { - if (wCell < INVENTORY_MAX_NUM) - { - for (int i = 0; i < pItem->GetSize(); ++i) - { - int p = wCell + (i * 5); - - if (p >= INVENTORY_MAX_NUM) - continue; - /* - Doing wCell + 1 is the same as checking for empty space - Item is for exception handling - */ - m_pointsInstant.bItemGrid[p] = wCell + 1; - } - } - else - m_pointsInstant.bItemGrid[wCell] = wCell + 1; - } - - m_pointsInstant.pItems[wCell] = pItem; - } - break; - // Dragonstone inventory - case DRAGON_SOUL_INVENTORY: - { - LPITEM pOld = m_pointsInstant.pDSItems[wCell]; - - if (pOld) - { - if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM) - { - for (int i = 0; i < pOld->GetSize(); ++i) - { - int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - continue; - - if (m_pointsInstant.pDSItems[p] && m_pointsInstant.pDSItems[p] != pOld) - continue; - - m_pointsInstant.wDSItemGrid[p] = 0; - } - } - else - m_pointsInstant.wDSItemGrid[wCell] = 0; - } - - if (pItem) - { - if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) - { - sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell); - return; - } - - if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM) - { - for (int i = 0; i < pItem->GetSize(); ++i) - { - int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - continue; - /* - Doing wCell + 1 is the same as checking for empty space - Item is for exception handling - */ - m_pointsInstant.wDSItemGrid[p] = wCell + 1; - } - } - else - m_pointsInstant.wDSItemGrid[wCell] = wCell + 1; - } - - m_pointsInstant.pDSItems[wCell] = pItem; - } - break; - default: - sys_err ("Invalid Inventory type %d", window_type); - return; - } - - if (GetDesc()) - { - // Extended item: send item flag information from server - if (pItem) - { - TPacketGCItemSet pack; - pack.header = HEADER_GC_ITEM_SET; - pack.Cell = Cell; - - pack.count = pItem->GetCount(); - pack.vnum = pItem->GetVnum(); - pack.flags = pItem->GetFlag(); - pack.anti_flags = pItem->GetAntiFlag(); - pack.highlight = (Cell.window_type == DRAGON_SOUL_INVENTORY); - - - thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets)); - thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr)); - - GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet)); - } - else - { - TPacketGCItemDelDeprecated pack; - pack.header = HEADER_GC_ITEM_DEL; - pack.Cell = Cell; - pack.count = 0; - pack.vnum = 0; - memset(pack.alSockets, 0, sizeof(pack.alSockets)); - memset(pack.aAttr, 0, sizeof(pack.aAttr)); - - GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated)); - } - } - - if (pItem) - { - pItem->SetCell(this, wCell); - switch (window_type) - { - case INVENTORY: - case EQUIPMENT: - if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell)) - pItem->SetWindow(INVENTORY); - else - pItem->SetWindow(EQUIPMENT); - break; - case DRAGON_SOUL_INVENTORY: - pItem->SetWindow(DRAGON_SOUL_INVENTORY); - break; - } - } -} - -LPITEM CHARACTER::GetWear(BYTE bCell) const -{ - // > WEAR_MAX_NUM : Dragon Soul Stone slots. - if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX) - { - sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell); - return NULL; - } - - return m_pointsInstant.pItems[INVENTORY_MAX_NUM + bCell]; -} - -void CHARACTER::SetWear(BYTE bCell, LPITEM item) -{ - // > WEAR_MAX_NUM : Dragon Soul Stone slots. - if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX) - { - sys_err("CHARACTER::SetItem: invalid item cell %d", bCell); - return; - } - - SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item); - - if (!item && bCell == WEAR_WEAPON) - { - // When using a ghost sword, the effect must be removed if it is taken off. - if (IsAffectFlag(AFF_GWIGUM)) - RemoveAffect(SKILL_GWIGEOM); - - if (IsAffectFlag(AFF_GEOMGYEONG)) - RemoveAffect(SKILL_GEOMKYUNG); - } -} - -void CHARACTER::ClearItem() -{ - int i; - LPITEM item; - - for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i) - { - if ((item = GetInventoryItem(i))) - { - item->SetSkipSave(true); - ITEM_MANAGER::instance().FlushDelayedSave(item); - - item->RemoveFromCharacter(); - M2_DESTROY_ITEM(item); - - SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255); - } - } - for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i) - { - if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i)))) - { - item->SetSkipSave(true); - ITEM_MANAGER::instance().FlushDelayedSave(item); - - item->RemoveFromCharacter(); - M2_DESTROY_ITEM(item); - } - } -} - -bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const -{ - switch (Cell.window_type) - { - case INVENTORY: - { - BYTE bCell = Cell.cell; - /* - bItemCell is processed by + 1 to indicate that 0 is false. - Therefore, 1 is added to the iExceptionCell for comparison. - */ - ++iExceptionCell; - - if (Cell.IsBeltInventoryPosition()) - { - LPITEM beltItem = GetWear(WEAR_BELT); - - if (NULL == beltItem) - return false; - - if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0))) - return false; - - if (m_pointsInstant.bItemGrid[bCell]) - { - if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell) - return true; - - return false; - } - - if (bSize == 1) - return true; - - } - else if (bCell >= INVENTORY_MAX_NUM) - return false; - - if (m_pointsInstant.bItemGrid[bCell]) - { - if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell) - { - if (bSize == 1) - return true; - - int j = 1; -#ifdef ENABLE_4TH_INVENTORY_PAGE - BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4); -#else - BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2); -#endif - do - { - BYTE p = bCell + (5 * j); - - if (p >= INVENTORY_MAX_NUM) - return false; - -#ifdef ENABLE_4TH_INVENTORY_PAGE - if (p / (INVENTORY_MAX_NUM / 4) != bPage) -#else - if (p / (INVENTORY_MAX_NUM / 2) != bPage) -#endif - return false; - - if (m_pointsInstant.bItemGrid[p]) - if (m_pointsInstant.bItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - else - return false; - } - - // If the size is 1, it occupies one space, so just return - if (1 == bSize) - return true; - else - { - int j = 1; -#ifdef ENABLE_4TH_INVENTORY_PAGE - BYTE bPage = bCell / (INVENTORY_MAX_NUM / 4); -#else - BYTE bPage = bCell / (INVENTORY_MAX_NUM / 2); -#endif - do - { - BYTE p = bCell + (5 * j); - - if (p >= INVENTORY_MAX_NUM) - return false; - -#ifdef ENABLE_4TH_INVENTORY_PAGE - if (p / (INVENTORY_MAX_NUM / 4) != bPage) -#else - if (p / (INVENTORY_MAX_NUM / 2) != bPage) -#endif - return false; - - if (m_pointsInstant.bItemGrid[p]) - if (m_pointsInstant.bItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - } - break; - case DRAGON_SOUL_INVENTORY: - { - WORD wCell = Cell.cell; - if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM) - return false; - /* - bItemCell is processed by + 1 to indicate that 0 is false. - Therefore, 1 is added to the iExceptionCell for comparison. - */ - iExceptionCell++; - - if (m_pointsInstant.wDSItemGrid[wCell]) - { - if (m_pointsInstant.wDSItemGrid[wCell] == iExceptionCell) - { - if (bSize == 1) - return true; - - int j = 1; - - do - { - BYTE p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - return false; - - if (m_pointsInstant.wDSItemGrid[p]) - if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - else - return false; - } - - // If the size is 1, it occupies one space, so just return - if (1 == bSize) - return true; - else - { - int j = 1; - - do - { - BYTE p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j); - - if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM) - return false; - - if (m_pointsInstant.bItemGrid[p]) - if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell) - return false; - } - while (++j < bSize); - - return true; - } - } - } -} - -int CHARACTER::GetEmptyInventory(BYTE size) const -{ - /* - NOTE: Currently, this function is used to find empty spaces in the inventory when performing actions such as item payment and acquisition. - Belt inventory is a special inventory, so don't check it. (Basic inventory: scan up to INVENTORY_MAX_NUM) - */ - for ( int i = 0; i < INVENTORY_MAX_NUM; ++i) - if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size)) - return i; - return -1; -} - -int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const -{ - if (NULL == pItem || !pItem->IsDragonSoul()) - return -1; - if (!DragonSoul_IsQualified()) - { - return -1; - } - BYTE bSize = pItem->GetSize(); - WORD wBaseCell = DSManager::instance().GetBasePosition(pItem); - - if (WORD_MAX == wBaseCell) - return -1; - - for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i) - if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize)) - return i + wBaseCell; - - return -1; -} - -void CHARACTER::CopyDragonSoulItemGrid(std::vector& vDragonSoulItemGrid) const -{ - vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM); - - std::copy(m_pointsInstant.wDSItemGrid, m_pointsInstant.wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin()); -} - -int CHARACTER::CountEmptyInventory() const -{ - int count = 0; - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - if (GetInventoryItem(i)) - count += GetInventoryItem(i)->GetSize(); - - return (INVENTORY_MAX_NUM - count); -} - -void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem) -{ - // ACCESSORY_REFINE - if (pkOldItem->IsAccessoryForSocket()) - { - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - pkNewItem->SetSocket(i, pkOldItem->GetSocket(i)); - } - //pkNewItem->StartAccessorySocketExpireEvent(); - } - // END_OF_ACCESSORY_REFINE - else - { - // Broken stones are automatically cleaned here - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (!pkOldItem->GetSocket(i)) - break; - else - pkNewItem->SetSocket(i, 1); - } - - // Set the socket - int slot = 0; - - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - long socket = pkOldItem->GetSocket(i); - - if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) - pkNewItem->SetSocket(slot++, socket); - } - - } - // Set the magic item - pkOldItem->CopyAttributeTo(pkNewItem); -} - -void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way) -{ - if (NULL != ch && item != NULL) - { - ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded"); - - LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way); - } -} - -void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0) -{ - if (NULL != ch && NULL != item) - { - ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed"); - - LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way); - } -} - -void CHARACTER::SetRefineNPC(LPCHARACTER ch) -{ - if ( ch != NULL ) - { - m_dwRefineNPCVID = ch->GetVID(); - } - else - { - m_dwRefineNPCVID = 0; - } -} - -bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly) -{ - if (!CanHandleItem(true)) - { - ClearRefineMode(); - return false; - } - /* - Refinement time limit: In upgrade_refine_scroll.quest, general improvement is performed within 5 minutes after improvement. - can't proceed - */ - if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0) - { - if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5)) - { - sys_log(0, "can't refine %d %s", GetPlayerID(), GetName()); - return false; - } - } - - const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet()); - - if (!prt) - return false; - - DWORD result_vnum = item->GetRefinedVnum(); - - // REFINE_COST - int cost = ComputeRefineFee(prt->cost); - - int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance"); - - if (RefineChance > 0) - { - if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다")); - return false; - } - - cost = 0; - SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1); - } - // END_OF_REFINE_COST - - if (result_vnum == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다.")); - return false; - } - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING) - return false; - - TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum()); - - if (!pProto) - { - sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - // Check level limit in korea only - if (!g_iUseLocale) - { - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limit = pProto->aLimits[i].lValue; - - switch (pProto->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다.")); - return false; - } - break; - } - } - } - - // REFINE_COST - if (GetGold() < cost) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다.")); - return false; - } - - if (!bMoneyOnly && !RefineChance) - { - for (int i = 0; i < prt->material_count; ++i) - { - if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count) - { - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count); - } - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다.")); - return false; - } - } - - for (int i = 0; i < prt->material_count; ++i) - RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count); - } - - int prob = number(1, 100); - - if (IsRefineThroughGuild() || bMoneyOnly) - prob -= 10; - - // END_OF_REFINE_COST - - if (prob <= prt->prob) - { - // Success! All items disappear, and another item with the same attribute is acquired - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); - - if (pkNewItem) - { - ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); - LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName()); - - BYTE bCell = item->GetCell(); - - // DETAIL_REFINE_LOG - NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); - // END_OF_DETAIL_REFINE_LOG - - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - - sys_log(0, "Refine Success %d", cost); - pkNewItem->AttrLog(); - //PointChange(POINT_GOLD, -cost); - sys_log(0, "PayPee %d", cost); - PayRefineFee(cost); - sys_log(0, "PayPee End %d", cost); - } - else - { - // DETAIL_REFINE_LOG - // Failed to create item -> Considered as improvement failure - sys_err("cannot create item %u", result_vnum); - NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); - // END_OF_DETAIL_REFINE_LOG - } - } - else - { - // Failure! All items disappear. - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost); - NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER"); - item->AttrLog(); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); - - //PointChange(POINT_GOLD, -cost); - PayRefineFee(cost); - } - - return true; -} - -enum enum_RefineScrolls -{ - CHUKBOK_SCROLL = 0, - HYUNIRON_CHN = 1, // Used only in China - YONGSIN_SCROLL = 2, - MUSIN_SCROLL = 3, - YAGONG_SCROLL = 4, - MEMO_SCROLL = 5, - BDRAGON_SCROLL = 6, -}; - -bool CHARACTER::DoRefineWithScroll(LPITEM item) -{ - if (!CanHandleItem(true)) - { - ClearRefineMode(); - return false; - } - - ClearRefineMode(); - /* - Refinement time limit: In upgrade_refine_scroll.quest, general improvement is performed within 5 minutes after improvement. - Can't proceed - */ - if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0) - { - if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5)) - { - sys_log(0, "can't refine %d %s", GetPlayerID(), GetName()); - return false; - } - } - - const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet()); - - if (!prt) - return false; - - LPITEM pkItemScroll; - - // Check the revision - if (m_iRefineAdditionalCell < 0) - return false; - - pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell); - - if (!pkItemScroll) - return false; - - if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING)) - return false; - - if (pkItemScroll->GetVnum() == item->GetVnum()) - return false; - - DWORD result_vnum = item->GetRefinedVnum(); - DWORD result_fail_vnum = item->GetRefineFromVnum(); - - if (result_vnum == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다.")); - return false; - } - - // MUSIN_SCROLL - if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) - { - if (item->GetRefineLevel() >= 4) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다.")); - return false; - } - } - // END_OF_MUSIC_SCROLL - - else if (pkItemScroll->GetValue(0) == MEMO_SCROLL) - { - if (item->GetRefineLevel() != pkItemScroll->GetValue(1)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다.")); - return false; - } - } - else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) - { - if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다.")); - return false; - } - } - - TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum()); - - if (!pProto) - { - sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - // Check level limit in korea only - if (!g_iUseLocale) - { - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limit = pProto->aLimits[i].lValue; - - switch (pProto->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다.")); - return false; - } - break; - } - } - } - - if (GetGold() < prt->cost) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다.")); - return false; - } - - for (int i = 0; i < prt->material_count; ++i) - { - if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count) - { - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count); - } - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다.")); - return false; - } - } - - for (int i = 0; i < prt->material_count; ++i) - RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count); - - int prob = number(1, 100); - int success_prob = prt->prob; - bool bDestroyWhenFail = false; - - const char* szRefineType = "SCROLL"; - - if (pkItemScroll->GetValue(0) == HYUNIRON_CHN || - pkItemScroll->GetValue(0) == YONGSIN_SCROLL || - pkItemScroll->GetValue(0) == YAGONG_SCROLL) // Process Hyeon-cheol, Dragon God's Blessing, and Night Gong's Scroll - { - const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 }; - const char hyuniron_prob_euckr[9] = { 100, 75, 65, 55, 45, 40, 35, 30, 25 }; - - const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 }; - const char yagong_prob_euckr[9] = { 100, 100, 90, 80, 70, 60, 50, 40, 30 }; - - if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL) - { - if (LC_IsYMIR() == true || LC_IsKorea() == true) - success_prob = hyuniron_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)]; - else - success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)]; - } - else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL) - { - if (LC_IsYMIR() == true || LC_IsKorea() == true) - success_prob = yagong_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)]; - else - success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)]; - } - else - { - sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0)); - } - - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel()); - } - if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // Hyeoncheol should break the item. - bDestroyWhenFail = true; - - // DETAIL_REFINE_LOG - if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) - { - szRefineType = "HYUNIRON"; - } - else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL) - { - szRefineType = "GOD_SCROLL"; - } - else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL) - { - szRefineType = "YAGONG_SCROLL"; - } - // END_OF_DETAIL_REFINE_LOG - } - - // DETAIL_REFINE_LOG - if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // God's Blessing is 100% successful (up to +4) - { - success_prob = 100; - - szRefineType = "MUSIN_SCROLL"; - } - // END_OF_DETAIL_REFINE_LOG - else if (pkItemScroll->GetValue(0) == MEMO_SCROLL) - { - success_prob = 100; - szRefineType = "MEMO_SCROLL"; - } - else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) - { - success_prob = 80; - szRefineType = "BDRAGON_SCROLL"; - } - - pkItemScroll->SetCount(pkItemScroll->GetCount() - 1); - - if (prob <= success_prob) - { - // Success! All items disappear, and another item with the same attribute is acquired - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); - - if (pkNewItem) - { - ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); - LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName()); - - BYTE bCell = item->GetCell(); - - NotifyRefineSuccess(this, item, szRefineType); - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); - - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - pkNewItem->AttrLog(); - - PayRefineFee(prt->cost); - } - else - { - // Failed to create item -> Considered as improvement failure - sys_err("cannot create item %u", result_vnum); - NotifyRefineFail(this, item, szRefineType); - } - } - else if (!bDestroyWhenFail && result_fail_vnum) - { - // Failure! All items disappear, and lower-grade items of the same attribute are acquired - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false); - - if (pkNewItem) - { - ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem); - LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName()); - - BYTE bCell = item->GetCell(); - - DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost); - NotifyRefineFail(this, item, szRefineType, -1); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); - - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - - pkNewItem->AttrLog(); - - //PointChange(POINT_GOLD, -prt->cost); - PayRefineFee(prt->cost); - } - else - { - // Failed to create item -> Considered as improvement failure - sys_err("cannot create item %u", result_fail_vnum); - NotifyRefineFail(this, item, szRefineType); - } - } - else - { - NotifyRefineFail(this, item, szRefineType); // Item does not disappear when upgrading - - PayRefineFee(prt->cost); - } - - return true; -} - -bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell) -{ - if (bCell > INVENTORY_MAX_NUM) - return false; - - LPITEM item = GetInventoryItem(bCell); - - if (!item) - return false; - - // REFINE_COST - if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine")) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다.")); - return false; - } - // END_OF_REFINE_COST - - TPacketGCRefineInformation p; - - p.header = HEADER_GC_REFINE_INFORMATION; - p.pos = bCell; - p.src_vnum = item->GetVnum(); - p.result_vnum = item->GetRefinedVnum(); - p.type = bType; - - if (p.result_vnum == 0) - { - sys_err("RefineInformation p.result_vnum == 0"); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING) - { - if (bType == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다.")); - return false; - } - else - { - LPITEM itemScroll = GetInventoryItem(iAdditionalCell); - if (!itemScroll || item->GetVnum() == itemScroll->GetVnum()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다.")); - return false; - } - } - } - - CRefineManager & rm = CRefineManager::instance(); - - const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet()); - - if (!prt) - { - sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - return false; - } - - // REFINE_COST - - //MAIN_QUEST_LV7 - if (GetQuestFlag("main_quest_lv7.refine_chance") > 0) - { - // Excluding Japan - if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다")); - return false; - } - p.cost = 0; - } - else - p.cost = ComputeRefineFee(prt->cost); - - //END_MAIN_QUEST_LV7 - p.prob = prt->prob; - if (bType == REFINE_TYPE_MONEY_ONLY) - { - p.material_count = 0; - memset(p.materials, 0, sizeof(p.materials)); - } - else - { - p.material_count = prt->material_count; - thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials)); - } - // END_OF_REFINE_COST - - GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation)); - - SetRefineMode(iAdditionalCell); - return true; -} - -bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget) -{ - if (!CanHandleItem()) - return false; - - if (pkItem->GetSubType() == USE_TUNING) - { - /* - XXX performance, socket improvements are gone... - XXX performance improvement book became a blessing book! - MUSIN_SCROLL - */ - if (pkItem->GetValue(0) == MUSIN_SCROLL) - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell()); - // END_OF_MUSIN_SCROLL - else if (pkItem->GetValue(0) == HYUNIRON_CHN) - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell()); - else if (pkItem->GetValue(0) == BDRAGON_SCROLL) - { - if (pkTarget->GetRefineSet() != 702) return false; - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell()); - } - else - { - if (pkTarget->GetRefineSet() == 501) return false; - RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell()); - } - } - else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE)) - { - LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName()); - - bool bHasMetinStone = false; - - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++) - { - long socket = pkTarget->GetSocket(i); - if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) - { - bHasMetinStone = true; - break; - } - } - - if (bHasMetinStone) - { - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - long socket = pkTarget->GetSocket(i); - if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM) - { - AutoGiveItem(socket); - - // Replace it with a broken stone - pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM); - } - } - pkItem->SetCount(pkItem->GetCount() - 1); - return true; - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다.")); - return false; - } - } - - return false; -} - -EVENTFUNC(kill_campfire_event) -{ - char_event_info* info = dynamic_cast( event->info ); - - if ( info == NULL ) - { - sys_err( "kill_campfire_event> Null pointer" ); - return 0; - } - - LPCHARACTER ch = info->ch; - - if (ch == NULL) { // - return 0; - } - ch->m_pkMiningEvent = NULL; - M2_DESTROY_CHARACTER(ch); - return 0; -} - -bool CHARACTER::GiveRecallItem(LPITEM item) -{ - int idx = GetMapIndex(); - int iEmpireByMapIndex = -1; - - if (idx < 20) - iEmpireByMapIndex = 1; - else if (idx < 40) - iEmpireByMapIndex = 2; - else if (idx < 60) - iEmpireByMapIndex = 3; - else if (idx < 10000) - iEmpireByMapIndex = 0; - - switch (idx) - { - case 66: - case 216: - iEmpireByMapIndex = -1; - break; - } - - if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다.")); - return false; - } - - int pos; - - if (item->GetCount() == 1) // If there is only one item, just set it. - { - item->SetSocket(0, GetX()); - item->SetSocket(1, GetY()); - } - else if ((pos = GetEmptyInventory(item->GetSize())) != -1) // If not, find another inventory slot. - { - LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1); - - if (NULL != item2) - { - item2->SetSocket(0, GetX()); - item2->SetSocket(1, GetY()); - item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); - item->SetCount(item->GetCount() - 1); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); - return false; - } - - return true; -} - -void CHARACTER::ProcessRecallItem(LPITEM item) -{ - int idx; - - if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0) - return; - - int iEmpireByMapIndex = -1; - - if (idx < 20) - iEmpireByMapIndex = 1; - else if (idx < 40) - iEmpireByMapIndex = 2; - else if (idx < 60) - iEmpireByMapIndex = 3; - else if (idx < 10000) - iEmpireByMapIndex = 0; - - switch (idx) - { - case 66: - case 216: - iEmpireByMapIndex = -1; - break; - // When the evil dragon is also - case 301: - case 302: - case 303: - case 304: - if( GetLevel() < 90 ) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다.")); - return; - } - else - break; - } - - if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다.")); - item->SetSocket(0, 0); - item->SetSocket(1, 0); - } - else - { - sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1)); - WarpSet(item->GetSocket(0), item->GetSocket(1)); - item->SetCount(item->GetCount() - 1); - } -} - -void CHARACTER::__OpenPrivateShop() -{ - unsigned bodyPart = GetPart(PART_MAIN); - switch (bodyPart) - { - case 0: - case 1: - case 2: - ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop"); - break; - default: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다.")); - break; - } -} - -// MYSHOP_PRICE_LIST -void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice) -{ - char szLine[256]; - snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %u", dwItemVnum, dwItemPrice); - ChatPacket(CHAT_TYPE_COMMAND, szLine); - sys_log(0, szLine); -} - -/* - Send the list received from the DB cache to the User and send a command to open the store. -*/ - -void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p) -{ - const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1); - - if (!p->byCount) - // No price list. Sends a command with dummy data. - SendMyShopPriceListCmd(1, 0); - else { - for (int idx = 0; idx < p->byCount; idx++) - SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice); - } - - __OpenPrivateShop(); -} - -/* - When opening a store for the first time after this connection, a price information list request packet is sent to the DB cache to load the list. - From then on, a response to open the store is sent immediately. -*/ - -void CHARACTER::UseSilkBotary(void) -{ - if (m_bNoOpenedShop) { - DWORD dwPlayerID = GetPlayerID(); - db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD)); - m_bNoOpenedShop = false; - } else { - __OpenPrivateShop(); - } -} -// END_OF_MYSHOP_PRICE_LIST - - -int CalculateConsume(LPCHARACTER ch) -{ - static const int WARP_NEED_LIFE_PERCENT = 30; - static const int WARP_MIN_LIFE_PERCENT = 10; - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - int consumeLife = 0; - { - // CheckNeedLifeForWarp - const int curLife = ch->GetHP(); - const int needPercent = WARP_NEED_LIFE_PERCENT; - const int needLife = ch->GetMaxHP() * needPercent / 100; - if (curLife < needLife) - { - ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다.")); - return -1; - } - - consumeLife = needLife; - - - // CheckMinLifeForWarp: It must not be killed by poison, so it leaves a minimum amount of life. - const int minPercent = WARP_MIN_LIFE_PERCENT; - const int minLife = ch->GetMaxHP() * minPercent / 100; - if (curLife - needLife < minLife) - consumeLife = curLife - minLife; - - if (consumeLife < 0) - consumeLife = 0; - } - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - return consumeLife; -} - -int CalculateConsumeSP(LPCHARACTER lpChar) -{ - static const int NEED_WARP_SP_PERCENT = 30; - - const int curSP = lpChar->GetSP(); - const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100; - - if (curSP < needSP) - { - lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다.")); - return -1; - } - - return needSP; -} - -bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell) -{ - int iLimitRealtimeStartFirstUseFlagIndex = -1; - int iLimitTimerBasedOnWearFlagIndex = -1; - - WORD wDestCell = DestCell.cell; - BYTE bDestInven = DestCell.window_type; - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limitValue = item->GetProto()->aLimits[i].lValue; - - switch (item->GetProto()->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limitValue) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다.")); - return false; - } - break; - - case LIMIT_REAL_TIME_START_FIRST_USE: - iLimitRealtimeStartFirstUseFlagIndex = i; - break; - - case LIMIT_TIMER_BASED_ON_WEAR: - iLimitTimerBasedOnWearFlagIndex = i; - break; - } - } - - if (test_server) - { - sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType()); - } - - if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true ) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - // After the first use of the item, the time is deducted even if it is not used. - if (-1 != iLimitRealtimeStartFirstUseFlagIndex) - { - // Whether the item has been used at least once is judged by looking at Socket1. (Record the number of uses in Socket1) - if (0 == item->GetSocket(1)) - { - // For the available time, use the Limit Value as the default value, but if there is a value in Socket0, use that value. (unit is seconds) - long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue; - - if (0 == duration) - duration = 60 * 60 * 24 * 7; - - item->SetSocket(0, time(0) + duration); - item->StartRealTimeExpireEvent(); - } - - if (false == item->IsEquipped()) - item->SetSocket(1, item->GetSocket(1) + 1); - } - - switch (item->GetType()) - { - case ITEM_HAIR: - return ItemProcess_Hair(item, wDestCell); - - case ITEM_POLYMORPH: - return ItemProcess_Polymorph(item); - - case ITEM_QUEST: - if (GetArena() != NULL || IsObserverMode() == true) - { - if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - } - - if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE)) - { - if (item->GetSIGVnum() == 0) - { - quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); - } - else - { - quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false); - } - } - break; - - case ITEM_CAMPFIRE: - { - float fx, fy; - GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy); - - LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy)); - - if (!tree) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다.")); - return false; - } - - if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다.")); - return false; - } - - LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359)); - - char_event_info* info = AllocEventInfo(); - - info->ch = campfire; - - campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40)); - - item->SetCount(item->GetCount() - 1); - } - break; - - case ITEM_UNIQUE: - { - switch (item->GetSubType()) - { - case USE_ABILITY_UP: - { - switch (item->GetValue(0)) - { - case APPLY_MOV_SPEED: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true); - break; - - case APPLY_ATT_SPEED: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true); - break; - - case APPLY_STR: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_DEX: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_CON: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_INT: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_CAST_SPEED: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_RESIST_MAGIC: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_ATT_GRADE_BONUS: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - - case APPLY_DEF_GRADE_BONUS: - AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true, true); - break; - } - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - default: - { - if (item->GetSubType() == USE_SPECIAL) - { - sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum()); - - switch (item->GetVnum()) - { - case 71049: // Silk bassoon - if (LC_IsYMIR() == true || LC_IsKorea() == true) - { - if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true) - { - UseSilkBotary(); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다")); - } - } - else - { - UseSilkBotary(); - } - break; - } - } - else - { - if (!item->IsEquipped()) - EquipItem(item); - else - UnequipItem(item); - } - } - break; - } - } - break; - - case ITEM_COSTUME: - case ITEM_WEAPON: - case ITEM_ARMOR: - case ITEM_ROD: - case ITEM_RING: // New ring item - case ITEM_BELT: // New belt item - // MINING - case ITEM_PICK: - // END_OF_MINING - if (!item->IsEquipped()) - EquipItem(item); - else - UnequipItem(item); - break; - /* - Dragon Soul Stones that are not worn cannot be used. - If it is a normal Clara, it is not possible to send item use packets about the Dragon Soul Stone. - Wearing Dragon Soul Stone is done with item move packet. - Extract the worn dragon soul stone. - */ - case ITEM_DS: - { - if (!item->IsEquipped()) - return false; - return DSManager::instance().PullOut(this, NPOS, item); - break; - } - case ITEM_SPECIAL_DS: - if (!item->IsEquipped()) - EquipItem(item); - else - UnequipItem(item); - break; - - case ITEM_FISH: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - if (item->GetSubType() == FISH_ALIVE) - fishing::UseFish(this, item); - } - break; - - case ITEM_TREASURE_BOX: - { - return false; - } - break; - - case ITEM_TREASURE_KEY: - { - LPITEM item2; - - if (!GetItem(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging()) - return false; - - if (item2->GetType() != ITEM_TREASURE_BOX) - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다.")); - return false; - } - - if (item->GetValue(0) == item2->GetValue(0)) - { - DWORD dwBoxVnum = item2->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - ITEM_MANAGER::instance().RemoveItem(item); - ITEM_MANAGER::instance().RemoveItem(item2); - - for (int i = 0; i < count; i++){ - switch (dwVnums[i]) - { - case CSpecialItemGroup::GOLD: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::EXP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::MOB: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - case CSpecialItemGroup::SLOW: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); - break; - case CSpecialItemGroup::DRAIN_HP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); - break; - case CSpecialItemGroup::POISON: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); - break; - case CSpecialItemGroup::MOB_GROUP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - default: - if (item_gets[i]) - { - if (dwCounts[i] > 1) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); - - } - } - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다.")); - return false; - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다.")); - return false; - } - } - break; - - case ITEM_GIFTBOX: - { - DWORD dwBoxVnum = item->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - if (dwBoxVnum == 50033 && LC_IsYMIR()) // Unknown box - { - if (GetLevel() < 15) - { - ChatPacket(CHAT_TYPE_INFO, "15레벨 이하에서는 사용할 수 없습니다."); - return false; - } - } - - if( (dwBoxVnum > 51500 && dwBoxVnum < 52000) || (dwBoxVnum >= 50255 && dwBoxVnum <= 50260) ) // Dragon Soul Gems - { - if( !(this->DragonSoul_IsQualified()) ) - { - ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다.")); - return false; - } - } - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - item->SetCount(item->GetCount()-1); - - for (int i = 0; i < count; i++){ - switch (dwVnums[i]) - { - case CSpecialItemGroup::GOLD: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::EXP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); - break; - case CSpecialItemGroup::MOB: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - case CSpecialItemGroup::SLOW: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); - break; - case CSpecialItemGroup::DRAIN_HP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); - break; - case CSpecialItemGroup::POISON: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); - break; - case CSpecialItemGroup::MOB_GROUP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - default: - if (item_gets[i]) - { - if (dwCounts[i] > 1) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); - } - } - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); - return false; - } - } - break; - - case ITEM_SKILLFORGET: - { - if (!item->GetSocket(0)) - { - ITEM_MANAGER::instance().RemoveItem(item); - return false; - } - - DWORD dwVnum = item->GetSocket(0); - - if (SkillLevelDown(dwVnum)) - { - ITEM_MANAGER::instance().RemoveItem(item); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다.")); - } - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다.")); - } - break; - - case ITEM_SKILLBOOK: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - } - - DWORD dwVnum = 0; - - if (item->GetVnum() == 50300) - { - dwVnum = item->GetSocket(0); - } - else - { - // The new training book has a skill number at value 0, so use it. - dwVnum = item->GetValue(0); - } - - if (0 == dwVnum) - { - ITEM_MANAGER::instance().RemoveItem(item); - - return false; - } - - if (true == LearnSkillByBook(dwVnum)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - - if (distribution_test_server) - iReadDelay /= 3; - - // In case of Korean main service, the time is fixed for 24 hours - if (LC_IsKorea()) - iReadDelay = 86400; - - SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay); - } - } - break; - - case ITEM_USE: - { - if (item->GetVnum() > 50800 && item->GetVnum() <= 50820) - { - if (test_server) - sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType()); - - int affect_type = AFFECT_EXP_BONUS_EURO_FREE; - int apply_type = aApplyInfo[item->GetValue(0)].bPointType; - int apply_value = item->GetValue(2); - int apply_duration = item->GetValue(1); - - switch (item->GetSubType()) - { - case USE_ABILITY_UP: - if (FindAffect(affect_type, apply_type)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - return false; - } - - { - switch (item->GetValue(0)) - { - case APPLY_MOV_SPEED: - AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true); - break; - - case APPLY_ATT_SPEED: - AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true); - break; - - case APPLY_STR: - case APPLY_DEX: - case APPLY_CON: - case APPLY_INT: - case APPLY_CAST_SPEED: - case APPLY_RESIST_MAGIC: - case APPLY_ATT_GRADE_BONUS: - case APPLY_DEF_GRADE_BONUS: - AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true); - break; - } - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - case USE_AFFECT : - { - if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - AddAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false, true); - item->SetCount(item->GetCount() - 1); - } - } - break; - - case USE_POTION_NODELAY: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - switch (item->GetVnum()) - { - case 70020 : - case 71018 : - case 71019 : - case 71020 : - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) - { - if (m_nPotionLimit <= 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); - return false; - } - } - break; - - default : - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - break; - } - } - - bool used = false; - - if (item->GetValue(0) != 0) // Absolute HP recovery - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(1) != 0) // SP Absolute Value Recovery - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (item->GetValue(3) != 0) // HP % recovery - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(4) != 0) // SP % recovery - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (used) - { - if (item->GetVnum() == 50085 || item->GetVnum() == 50086) - { - if (test_server) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다")); - SetUseSeedOrMoonBottleTime(); - } - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - m_nPotionLimit--; - - //RESTRICT_USE_SEED_OR_MOONBOTTLE - item->SetCount(item->GetCount() - 1); - //END_RESTRICT_USE_SEED_OR_MOONBOTTLE - } - } - break; - } - - return true; - } - - - if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883) - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - } - - if (test_server) - { - sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum()); - } - - switch (item->GetSubType()) - { - case USE_TIME_CHARGE_PER: - { - LPITEM pDestItem = GetItem(DestCell); - if (NULL == pDestItem) - { - return false; - } - // First of all, let's talk about the Dragon Soul Stone. - if (pDestItem->IsDragonSoul()) - { - int ret; - char buf[128]; - if (item->GetVnum() == DRAGON_HEART_VNUM) - { - ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); - } - else - { - ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - } - if (ret > 0) - { - if (item->GetVnum() == DRAGON_HEART_VNUM) - { - sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%d}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); - } - else - { - sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - } - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret); - item->SetCount(item->GetCount() - 1); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf); - return true; - } - else - { - if (item->GetVnum() == DRAGON_HEART_VNUM) - { - sprintf(buf, "No change by item{VN:%d SOC%d:%d}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX)); - } - else - { - sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - } - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다.")); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf); - return false; - } - } - else - return false; - } - break; - case USE_TIME_CHARGE_FIX: - { - LPITEM pDestItem = GetItem(DestCell); - if (NULL == pDestItem) - { - return false; - } - // First of all, let's talk about the Dragon Soul Stone. - if (pDestItem->IsDragonSoul()) - { - int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - char buf[128]; - if (ret) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret); - sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf); - item->SetCount(item->GetCount() - 1); - return true; - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다.")); - sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX)); - LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf); - return false; - } - } - else - return false; - } - break; - case USE_SPECIAL: - switch (item->GetVnum()) - { - //Christmas Lanju - case ITEM_NOG_POCKET: - { - /* - Ranju ability value: Meaning of item_proto value - Movement speed value 1 - Attack value 2 - Experience value 3 - Duration value 0 (in seconds) - */ - if (FindAffect(AFFECT_NOG_ABILITY)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - return false; - } - long time = item->GetValue(0); - long moveSpeedPer = item->GetValue(1); - long attPer = item->GetValue(2); - long expPer = item->GetValue(3); - AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); - AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true); - AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true); - item->SetCount(item->GetCount() - 1); - } - break; - - //Candy for ramadan - case ITEM_RAMADAN_CANDY: - { - /* - Candy stat: Meaning of item_proto value - Movement speed value 1 - Attack value 2 - Experience value 3 - Duration value 0 (in seconds) - */ - long time = item->GetValue(0); - long moveSpeedPer = item->GetValue(1); - long attPer = item->GetValue(2); - long expPer = item->GetValue(3); - AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true); - AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true); - AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true); - item->SetCount(item->GetCount() - 1); - } - break; - case ITEM_MARRIAGE_RING: - { - marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID()); - if (pMarriage) - { - if (pMarriage->ch1 != NULL) - { - if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - break; - } - } - - if (pMarriage->ch2 != NULL) - { - if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - break; - } - } - - int consumeSP = CalculateConsumeSP(this); - - if (consumeSP < 0) - return false; - - PointChange(POINT_SP, -consumeSP, false); - - WarpToPID(pMarriage->GetOther(GetPlayerID())); - } - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다.")); - } - break; - - // Cloak of Existing Courage - case UNIQUE_ITEM_CAPE_OF_COURAGE: - // Cloak of Courage for Ramadan Rewards - case 70057: - case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE: - AggregateMonster(); -#ifndef FUNC_1_UNLIMITED_CAPE_OF_COURAGE - item->SetCount(item->GetCount()-1); -#endif - break; - - case UNIQUE_ITEM_WHITE_FLAG: - ForgetMyAttacker(); - item->SetCount(item->GetCount()-1); - break; - - case UNIQUE_ITEM_TREASURE_BOX: - break; - - case 30093: - case 30094: - case 30095: - case 30096: - // Lucky bag - { - const int MAX_BAG_INFO = 26; - static struct LuckyBagInfo - { - DWORD count; - int prob; - DWORD vnum; - } b1[MAX_BAG_INFO] = - { - { 1000, 302, 1 }, - { 10, 150, 27002 }, - { 10, 75, 27003 }, - { 10, 100, 27005 }, - { 10, 50, 27006 }, - { 10, 80, 27001 }, - { 10, 50, 27002 }, - { 10, 80, 27004 }, - { 10, 50, 27005 }, - { 1, 10, 50300 }, - { 1, 6, 92 }, - { 1, 2, 132 }, - { 1, 6, 1052 }, - { 1, 2, 1092 }, - { 1, 6, 2082 }, - { 1, 2, 2122 }, - { 1, 6, 3082 }, - { 1, 2, 3122 }, - { 1, 6, 5052 }, - { 1, 2, 5082 }, - { 1, 6, 7082 }, - { 1, 2, 7122 }, - { 1, 1, 11282 }, - { 1, 1, 11482 }, - { 1, 1, 11682 }, - { 1, 1, 11882 }, - }; - - struct LuckyBagInfo b2[MAX_BAG_INFO] = - { - { 1000, 302, 1 }, - { 10, 150, 27002 }, - { 10, 75, 27002 }, - { 10, 100, 27005 }, - { 10, 50, 27005 }, - { 10, 80, 27001 }, - { 10, 50, 27002 }, - { 10, 80, 27004 }, - { 10, 50, 27005 }, - { 1, 10, 50300 }, - { 1, 6, 92 }, - { 1, 2, 132 }, - { 1, 6, 1052 }, - { 1, 2, 1092 }, - { 1, 6, 2082 }, - { 1, 2, 2122 }, - { 1, 6, 3082 }, - { 1, 2, 3122 }, - { 1, 6, 5052 }, - { 1, 2, 5082 }, - { 1, 6, 7082 }, - { 1, 2, 7122 }, - { 1, 1, 11282 }, - { 1, 1, 11482 }, - { 1, 1, 11682 }, - { 1, 1, 11882 }, - }; - - LuckyBagInfo * bi = NULL; - if (LC_IsHongKong()) - bi = b2; - else - bi = b1; - - int pct = number(1, 1000); - - int i; - for (i=0;i=MAX_BAG_INFO) - return false; - - if (bi[i].vnum == 50300) - { - // The skill training book is specially given. - GiveRandomSkillBook(); - } - else if (bi[i].vnum == 1) - { - PointChange(POINT_GOLD, 1000, true); - } - else - { - AutoGiveItem(bi[i].vnum, bi[i].count); - } - ITEM_MANAGER::instance().RemoveItem(item); - } - break; - - case 50004: // Detector for event - { - if (item->GetSocket(0)) - { - item->SetSocket(0, item->GetSocket(0) + 1); - } - else - { - // On first use - int iMapIndex = GetMapIndex(); - - PIXEL_POSITION pos; - - if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700)) - { - item->SetSocket(0, 1); - item->SetSocket(1, pos.x); - item->SetSocket(2, pos.y); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다.")); - return false; - } - } - - int dist = 0; - float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2))); - - if (distance < 1000.0f) - { - // Discovery! - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다.")); - - // Different items are given according to the number of uses. - struct TEventStoneInfo - { - DWORD dwVnum; - int count; - int prob; - }; - const int EVENT_STONE_MAX_INFO = 15; - TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] = - { - { 27001, 10, 8 }, - { 27004, 10, 6 }, - { 27002, 10, 12 }, - { 27005, 10, 12 }, - { 27100, 1, 9 }, - { 27103, 1, 9 }, - { 27101, 1, 10 }, - { 27104, 1, 10 }, - { 27999, 1, 12 }, - { 25040, 1, 4 }, - { 27410, 1, 0 }, - { 27600, 1, 0 }, - { 25100, 1, 0 }, - { 50001, 1, 0 }, - { 50003, 1, 1 }, - }; - TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] = - { - { 27001, 10, 1 }, - { 27004, 10, 1 }, - { 27004, 10, 9 }, - { 27005, 10, 9 }, - { 27100, 1, 5 }, - { 27103, 1, 5 }, - { 27101, 1, 10 }, - { 27104, 1, 10 }, - { 27999, 1, 14 }, - { 25040, 1, 5 }, - { 27410, 1, 5 }, - { 27600, 1, 5 }, - { 25100, 1, 5 }, - { 50001, 1, 0 }, - { 50003, 1, 5 }, - - }; - TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] = - { - { 27001, 10, 0 }, - { 27004, 10, 0 }, - { 27002, 10, 0 }, - { 27005, 10, 0 }, - { 27100, 1, 0 }, - { 27103, 1, 0 }, - { 27101, 1, 0 }, - { 27104, 1, 0 }, - { 27999, 1, 25 }, - { 25040, 1, 0 }, - { 27410, 1, 0 }, - { 27600, 1, 0 }, - { 25100, 1, 15 }, - { 50001, 1, 10 }, - { 50003, 1, 50 }, - }; - { - TEventStoneInfo* info; - if (item->GetSocket(0) <= 4) - info = info_4; - else if (item->GetSocket(0) <= 7) - info = info_7; - else - info = info_10; - - int prob = number(1, 100); - - for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i) - { - if (!info[i].prob) - continue; - - if (prob <= info[i].prob) - { - if (info[i].dwVnum == 50001) - { - DWORD * pdw = M2_NEW DWORD[2]; - - pdw[0] = info[i].dwVnum; - pdw[1] = info[i].count; - - // The lottery sets the socket - DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw, - "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())", - get_table_postfix(), GetPlayerID()); - } - else - AutoGiveItem(info[i].dwVnum, info[i].count); - - break; - } - prob -= info[i].prob; - } - } - - char chatbuf[CHAT_MAX_LEN + 1]; - int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID()); - - if (len < 0 || len >= (int) sizeof(chatbuf)) - len = sizeof(chatbuf) - 1; - - ++len; // Send up to \0 character - - TPacketGCChat pack_chat; - pack_chat.header = HEADER_GC_CHAT; - pack_chat.size = sizeof(TPacketGCChat) + len; - pack_chat.type = CHAT_TYPE_COMMAND; - pack_chat.id = 0; - pack_chat.bEmpire = GetDesc()->GetEmpire(); - //pack_chat.id = vid; - - TEMP_BUFFER buf; - buf.write(&pack_chat, sizeof(TPacketGCChat)); - buf.write(chatbuf, len); - - PacketAround(buf.read_peek(), buf.size()); - - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1"); - return true; - } - else if (distance < 20000) - dist = 1; - else if (distance < 70000) - dist = 2; - else - dist = 3; - - // If used a lot, it disappears. - const int STONE_DETECT_MAX_TRY = 10; - if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다.")); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0"); - AutoGiveItem(27002); - return true; - } - - if (dist) - { - char chatbuf[CHAT_MAX_LEN + 1]; - int len = snprintf(chatbuf, sizeof(chatbuf), - "StoneDetect %u %d %d", - (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY())); - - if (len < 0 || len >= (int) sizeof(chatbuf)) - len = sizeof(chatbuf) - 1; - - ++len; // Send up to \0 character - - TPacketGCChat pack_chat; - pack_chat.header = HEADER_GC_CHAT; - pack_chat.size = sizeof(TPacketGCChat) + len; - pack_chat.type = CHAT_TYPE_COMMAND; - pack_chat.id = 0; - pack_chat.bEmpire = GetDesc()->GetEmpire(); - - TEMP_BUFFER buf; - buf.write(&pack_chat, sizeof(TPacketGCChat)); - buf.write(chatbuf, len); - - PacketAround(buf.read_peek(), buf.size()); - } - - } - break; - - case 27989: // Spirit detector - case 76006: // Gift Spirit Detector - { - LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex()); - - if (pMap != NULL) - { - item->SetSocket(0, item->GetSocket(0) + 1); - - FFindStone f; - - // SECTREE::for_each -> SECTREE::for_each_entity - pMap->for_each(f); - - if (f.m_mapStone.size() > 0) - { - std::map::iterator stone = f.m_mapStone.begin(); - - DWORD max = UINT_MAX; - LPCHARACTER pTarget = stone->second; - - while (stone != f.m_mapStone.end()) - { - DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY()); - - if (dist != 0 && max > dist) - { - max = dist; - pTarget = stone->second; - } - stone++; - } - - if (pTarget != NULL) - { - int val = 3; - - if (max < 10000) val = 2; - else if (max < 70000) val = 1; - - ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val, - (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY())); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다.")); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다.")); - } - - if (item->GetSocket(0) >= 6) - { - ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID()); - ITEM_MANAGER::instance().RemoveItem(item); - } - } - break; - } - break; - - case 27987: // Clam - /* - 50 Stone Shards 47990 - 30 Bassoon - 10 Baek Jinju 47992 - 7 Cheongjinju 47993 - 3 Pearl 47994 - */ - { - item->SetCount(item->GetCount() - 1); - - int r = number(1, 100); - - if (r <= 50) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 돌조각이 나왔습니다.")); - AutoGiveItem(27990); - } - else - { - const int prob_table_euckr[] = - { - 80, 90, 97 - }; - - const int prob_table_gb2312[] = - { - 95, 97, 99 - }; - - const int * prob_table = !g_iUseLocale ? prob_table_euckr : prob_table_gb2312; - - if (r <= prob_table[0]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개가 흔적도 없이 사라집니다.")); - } - else if (r <= prob_table[1]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 백진주가 나왔습니다.")); - AutoGiveItem(27992); - } - else if (r <= prob_table[2]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 청진주가 나왔습니다.")); - AutoGiveItem(27993); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 피진주가 나왔습니다.")); - AutoGiveItem(27994); - } - } - } - break; - - case 71013: // Festive Fireworks - CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this); - item->SetCount(item->GetCount() - 1); - break; - - case 50100: // Firecracker - case 50101: - case 50102: - case 50103: - case 50104: - case 50105: - case 50106: - CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this); - item->SetCount(item->GetCount() - 1); - break; - - case 50200: // Bassoon - if (LC_IsYMIR() == true || LC_IsKorea() == true) - { - if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true) - { - __OpenPrivateShop(); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다")); - } - } - else - { - __OpenPrivateShop(); - } - break; - - case fishing::FISH_MIND_PILL_VNUM: - AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true); - item->SetCount(item->GetCount() - 1); - break; - - case 50301: // Leadership training book - case 50302: - case 50303: - { - if (IsPolymorphed() == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다.")); - return false; - } - - int lv = GetSkillLevel(SKILL_LEADERSHIP); - - if (lv < item->GetValue(0)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다.")); - return false; - } - - if (lv >= item->GetValue(1)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다.")); - return false; - } - - if (LearnSkillByBook(SKILL_LEADERSHIP)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay); - } - } - break; - - case 50304: // Linkage training book - case 50305: - case 50306: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다.")); - return false; - } - - if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다.")); - return false; - } - - if (GetSkillLevel(SKILL_COMBO) >= 2) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다.")); - return false; - } - - int iPct = item->GetValue(0); - - if (LearnSkillByBook(SKILL_COMBO, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay); - } - } - break; - case 50311: // Language training book - case 50312: - case 50313: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = item->GetValue(0); - int iPct = MINMAX(0, item->GetValue(1), 100); - if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - - case 50061 :// Japanese horse summoning skill training book - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = item->GetValue(0); - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetSkillLevel(dwSkillVnum) >= 10) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - - case 50314: case 50315: case 50316: // Transformation Training Book - case 50323: case 50324: // Bleeding training book - case 50325: case 50326: // Iron training book - { - if (IsPolymorphed() == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다.")); - return false; - } - - int iSkillLevelLowLimit = item->GetValue(0); - int iSkillLevelHighLimit = item->GetValue(1); - int iPct = MINMAX(0, item->GetValue(2), 100); - int iLevelLimit = item->GetValue(3); - DWORD dwSkillVnum = 0; - - switch (item->GetVnum()) - { - case 50314: case 50315: case 50316: - dwSkillVnum = SKILL_POLYMORPH; - break; - - case 50323: case 50324: - dwSkillVnum = SKILL_ADD_HP; - break; - - case 50325: case 50326: - dwSkillVnum = SKILL_RESIST_PENETRATE; - break; - - default: - return false; - } - - if (0 == dwSkillVnum) - return false; - - if (GetLevel() < iLevelLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다.")); - return false; - } - - if (GetSkillLevel(dwSkillVnum) >= 40) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다.")); - return false; - } - - if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - - case 50902: - case 50903: - case 50904: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = SKILL_CREATE; - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetSkillLevel(dwSkillVnum)>=40) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill "); - } - } - else - { - if (test_server) - { - ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill "); - } - } - } - break; - - // MINING - case ITEM_MINING_SKILL_TRAIN_BOOK: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = SKILL_MINING; - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetSkillLevel(dwSkillVnum)>=40) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다.")); - return false; - } - - if (LearnSkillByBook(dwSkillVnum, iPct)) - { - ITEM_MANAGER::instance().RemoveItem(item); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - } - break; - // END_OF_MINING - - case ITEM_HORSE_SKILL_TRAIN_BOOK: - { - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다.")); - return false; - - } - DWORD dwSkillVnum = SKILL_HORSE; - int iPct = MINMAX(0, item->GetValue(1), 100); - - if (GetLevel() < 50) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다.")); - return false; - } - - if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum)) - { - if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY)) - { - // Ignore the time limit while using the magic spell - RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다.")); - } - else - { - SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time()); - return false; - } - } - - if (GetPoint(POINT_HORSE_SKILL) >= 20 || - GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 || - GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다.")); - return false; - } - - if (number(1, 100) <= iPct) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다.")); - PointChange(POINT_HORSE_SKILL, 1); - - int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX); - if (distribution_test_server) iReadDelay /= 3; - - if (!test_server) - SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다.")); - } - - ITEM_MANAGER::instance().RemoveItem(item); - } - break; - - case 70102: // Lead - case 70103: // Lead - { - if (GetAlignment() >= 0) - return false; - - int delta = MIN(-GetAlignment(), item->GetValue(0)); - - sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta); - - UpdateAlignment(delta); - item->SetCount(item->GetCount() - 1); - - if (delta / 10 > 0) - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10); - } - } - break; - - case 71107: // Nectarine - { - int val = item->GetValue(0); - int interval = item->GetValue(1); - quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID()); - int last_use_time = pPC->GetFlag("mythical_peach.last_use_time"); - - if (get_global_time() - last_use_time < interval * 60 * 60) - { - if (test_server == false) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다.")); - return false; - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과")); - } - } - - if (GetAlignment() == 200000) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다.")); - return false; - } - - if (200000 - GetAlignment() < val * 10) - { - val = (200000 - GetAlignment()) / 10; - } - - int old_alignment = GetAlignment() / 10; - - UpdateAlignment(val*10); - - item->SetCount(item->GetCount()-1); - pPC->SetFlag("mythical_peach.last_use_time", get_global_time()); - - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val); - - char buf[256 + 1]; - snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10); - LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf); - } - break; - - case 71109: // Exit book - case 72719: - { - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging() == true) - return false; - - if (item2->GetSocketCount() == 0) - return false; - - switch( item2->GetType() ) - { - case ITEM_WEAPON: - break; - case ITEM_ARMOR: - switch (item2->GetSubType()) - { - case ARMOR_EAR: - case ARMOR_WRIST: - case ARMOR_NECK: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다")); - return false; - } - break; - - default: - return false; - } - - std::stack socket; - - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - socket.push(item2->GetSocket(i)); - - int idx = ITEM_SOCKET_MAX_NUM - 1; - - while (socket.size() > 0) - { - if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM) - break; - - idx--; - socket.pop(); - } - - if (socket.size() == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다")); - return false; - } - - LPITEM pItemReward = AutoGiveItem(socket.top()); - - if (pItemReward != NULL) - { - item2->SetSocket(idx, 1); - - char buf[256+1]; - snprintf(buf, sizeof(buf), "%s(%u) %s(%u)", - item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID()); - LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf); - - item->SetCount(item->GetCount() - 1); - } - } - break; - - case 70201: // Bleach - case 70202: // Hair dye (white) - case 70203: // Hair dye (gold) - case 70204: // Hair dye (red) - case 70205: // Hair dye (brown) - case 70206: // Hair dye (black) - { - // NEW_HAIR_STYLE_ADD - if (GetPart(PART_HAIR) >= 1001) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다.")); - } - // END_NEW_HAIR_STYLE_ADD - else - { - quest::CQuestManager& q = quest::CQuestManager::instance(); - quest::PC* pPC = q.GetPC(GetPlayerID()); - - if (pPC) - { - int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level"); - - if (last_dye_level == 0 || - last_dye_level+3 <= GetLevel() || - item->GetVnum() == 70201) - { - SetPart(PART_HAIR, item->GetVnum() - 70201); - - if (item->GetVnum() == 70201) - pPC->SetFlag("dyeing_hair.last_dye_level", 0); - else - pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel()); - - item->SetCount(item->GetCount() - 1); - UpdatePacket(); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3); - } - } - } - } - break; - - case ITEM_NEW_YEAR_GREETING_VNUM: - { - DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM; - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets; - int count = 0; - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - for (int i = 0; i < count; i++) - { - if (dwVnums[i] == CSpecialItemGroup::GOLD) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - } - - item->SetCount(item->GetCount() - 1); - } - } - break; - - case ITEM_VALENTINE_ROSE: - case ITEM_VALENTINE_CHOCOLATE: - { - DWORD dwBoxVnum = item->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - - if (item->GetVnum() == ITEM_VALENTINE_ROSE && SEX_MALE==GET_SEX(this) || - item->GetVnum() == ITEM_VALENTINE_CHOCOLATE && SEX_FEMALE==GET_SEX(this)) - { - // Cannot be used because the gender does not match. - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다.")); - return false; - } - - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - item->SetCount(item->GetCount()-1); - } - break; - - case ITEM_WHITEDAY_CANDY: - case ITEM_WHITEDAY_ROSE: - { - DWORD dwBoxVnum = item->GetVnum(); - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - - if (item->GetVnum() == ITEM_WHITEDAY_CANDY && SEX_MALE==GET_SEX(this) || - item->GetVnum() == ITEM_WHITEDAY_ROSE && SEX_FEMALE==GET_SEX(this)) - { - // Cannot be used because the gender does not match. - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다.")); - return false; - } - - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - item->SetCount(item->GetCount()-1); - } - break; - - case 50011: // Moonlight - { - DWORD dwBoxVnum = 50011; - std::vector dwVnums; - std::vector dwCounts; - std::vector item_gets(NULL); - int count = 0; - - if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count)) - { - for (int i = 0; i < count; i++) - { - char buf[50 + 1]; - snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]); - LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf); - - item->SetCount(item->GetCount() - 1); - - switch (dwVnums[i]) - { - case CSpecialItemGroup::GOLD: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]); - break; - - case CSpecialItemGroup::EXP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]); - break; - - case CSpecialItemGroup::MOB: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - - case CSpecialItemGroup::SLOW: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!")); - break; - - case CSpecialItemGroup::DRAIN_HP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다.")); - break; - - case CSpecialItemGroup::POISON: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!")); - break; - - case CSpecialItemGroup::MOB_GROUP: - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!")); - break; - - default: - if (item_gets[i]) - { - if (dwCounts[i] > 1) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]); - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName()); - } - break; - } - } - } - else - { - ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다.")); - return false; - } - } - break; - - case ITEM_GIVE_STAT_RESET_COUNT_VNUM: - { - //PointChange(POINT_GOLD, -iCost); - PointChange(POINT_STAT_RESET_COUNT, 1); - item->SetCount(item->GetCount()-1); - } - break; - - case 50107: - { - EffectPacket(SE_CHINA_FIREWORK); - // Increase stun attack - AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true); - item->SetCount(item->GetCount()-1); - } - break; - - case 50108: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - EffectPacket(SE_SPIN_TOP); - // Increase stun attack - AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true); - item->SetCount(item->GetCount()-1); - } - break; - - case ITEM_WONSO_BEAN_VNUM: - PointChange(POINT_HP, GetMaxHP() - GetHP()); - item->SetCount(item->GetCount()-1); - break; - - case ITEM_WONSO_SUGAR_VNUM: - PointChange(POINT_SP, GetMaxSP() - GetSP()); - item->SetCount(item->GetCount()-1); - break; - - case ITEM_WONSO_FRUIT_VNUM: - PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina()); - item->SetCount(item->GetCount()-1); - break; - - case ITEM_ELK_VNUM: // Money pack - { - int iGold = item->GetSocket(0); - ITEM_MANAGER::instance().RemoveItem(item); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), iGold); - PointChange(POINT_GOLD, iGold); - } - break; - - // Lord's token - case 70021: - { - int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold"); - if (HealPrice == 0) - HealPrice = 2000000; - - if (CMonarch::instance().HealMyEmpire(this, HealPrice)) - { - char szNotice[256]; - snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire())); - SendNoticeMap(szNotice, GetMapIndex(), false); - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다.")); - } - } - break; - - case 27995: - { - } - break; - - case 71092 : // Temporary transformation dismantling part - { - if (m_pkChrTarget != NULL) - { - if (m_pkChrTarget->IsPolymorphed()) - { - m_pkChrTarget->SetPolymorph(0); - m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH); - } - } - else - { - if (IsPolymorphed()) - { - SetPolymorph(0); - RemoveAffect(AFFECT_POLYMORPH); - } - } - } - break; - - case 71051 : // Jinjae-ga - { - // Banned from use in Europe, Singapore, and Vietnam - if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam()) - return false; - - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell))) - return false; - - if (item2->IsExchanging() == true) - return false; - - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->AddRareAttribute() == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성공적으로 속성이 추가 되었습니다")); - - int iAddedIdx = item2->GetRareAttrCount() + 4; - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - LogManager::instance().ItemLog( - GetPlayerID(), - item2->GetAttributeType(iAddedIdx), - item2->GetAttributeValue(iAddedIdx), - item->GetID(), - "ADD_RARE_ATTR", - buf, - GetDesc()->GetHostName(), - item->GetOriginalVnum()); - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템으로 속성을 추가할 수 없습니다")); - } - } - break; - - case 71052 : // Jin Jae-kyung - { - // Banned from use in Europe, Singapore, and Vietnam - if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam()) - return false; - - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging() == true) - return false; - - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->ChangeRareAttribute() == true) - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf); - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다")); - } - } - break; - - case ITEM_AUTO_HP_RECOVERY_S: - case ITEM_AUTO_HP_RECOVERY_M: - case ITEM_AUTO_HP_RECOVERY_L: - case ITEM_AUTO_HP_RECOVERY_X: - case ITEM_AUTO_SP_RECOVERY_S: - case ITEM_AUTO_SP_RECOVERY_M: - case ITEM_AUTO_SP_RECOVERY_L: - case ITEM_AUTO_SP_RECOVERY_X: - /* - Horrible, but scary to fix what you did before... - So just hard coded. Automatic potion items for gift boxes. - */ - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - EAffectTypes type = AFFECT_NONE; - bool isSpecialPotion = false; - - switch (item->GetVnum()) - { - case ITEM_AUTO_HP_RECOVERY_X: - isSpecialPotion = true; - - case ITEM_AUTO_HP_RECOVERY_S: - case ITEM_AUTO_HP_RECOVERY_M: - case ITEM_AUTO_HP_RECOVERY_L: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S: - type = AFFECT_AUTO_HP_RECOVERY; - break; - - case ITEM_AUTO_SP_RECOVERY_X: - isSpecialPotion = true; - - case ITEM_AUTO_SP_RECOVERY_S: - case ITEM_AUTO_SP_RECOVERY_M: - case ITEM_AUTO_SP_RECOVERY_L: - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS: - case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S: - case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S: - type = AFFECT_AUTO_SP_RECOVERY; - break; - } - - if (AFFECT_NONE == type) - break; - - if (item->GetCount() > 1) - { - int pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); - break; - } - - item->SetCount( item->GetCount() - 1 ); - - LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 ); - item2->AddToCharacter(this, TItemPos(INVENTORY, pos)); - - if (item->GetSocket(1) != 0) - { - item2->SetSocket(1, item->GetSocket(1)); - } - - item = item2; - } - - CAffect* pAffect = FindAffect( type ); - - if (NULL == pAffect) - { - EPointTypes bonus = POINT_NONE; - - if (true == isSpecialPotion) - { - if (type == AFFECT_AUTO_HP_RECOVERY) - { - bonus = POINT_MAX_HP_PCT; - } - else if (type == AFFECT_AUTO_SP_RECOVERY) - { - bonus = POINT_MAX_SP_PCT; - } - } - - AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false); - - item->Lock(true); - item->SetSocket(0, true); - - AutoRecoveryItemProcess( type ); - } - else - { - if (item->GetID() == pAffect->dwFlag) - { - RemoveAffect( pAffect ); - - item->Lock(false); - item->SetSocket(0, false); - } - else - { - LPITEM old = FindItemByID( pAffect->dwFlag ); - - if (NULL != old) - { - old->Lock(false); - old->SetSocket(0, false); - } - - RemoveAffect( pAffect ); - - EPointTypes bonus = POINT_NONE; - - if (true == isSpecialPotion) - { - if (type == AFFECT_AUTO_HP_RECOVERY) - { - bonus = POINT_MAX_HP_PCT; - } - else if (type == AFFECT_AUTO_SP_RECOVERY) - { - bonus = POINT_MAX_SP_PCT; - } - } - - AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false); - - item->Lock(true); - item->SetSocket(0, true); - - AutoRecoveryItemProcess( type ); - } - } - } - break; - } - break; - - case USE_CLEAR: - { - RemoveBadAffect(); - item->SetCount(item->GetCount() - 1); - } - break; - - case USE_INVISIBILITY: - { - if (item->GetVnum() == 70026) - { - quest::CQuestManager& q = quest::CQuestManager::instance(); - quest::PC* pPC = q.GetPC(GetPlayerID()); - - if (pPC != NULL) - { - int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time"); - - if (get_global_time() - last_use_time < 10*60) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다.")); - return false; - } - - pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time()); - } - } - - AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true); - item->SetCount(item->GetCount() - 1); - } - break; - - case USE_POTION_NODELAY: - { - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - switch (item->GetVnum()) - { - case 70020 : - case 71018 : - case 71019 : - case 71020 : - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) - { - if (m_nPotionLimit <= 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); - return false; - } - } - break; - - default : - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - } - - bool used = false; - - if (item->GetValue(0) != 0) // Absolute HP recovery - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(1) != 0) // SP Absolute Value Recovery - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (item->GetValue(3) != 0) // HP % recovery - { - if (GetHP() < GetMaxHP()) - { - PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100); - EffectPacket(SE_HPUP_RED); - used = TRUE; - } - } - - if (item->GetValue(4) != 0) // SP % recovery - { - if (GetSP() < GetMaxSP()) - { - PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100); - EffectPacket(SE_SPUP_BLUE); - used = TRUE; - } - } - - if (used) - { - if (item->GetVnum() == 50085 || item->GetVnum() == 50086) - { - if (test_server) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다")); - SetUseSeedOrMoonBottleTime(); - } - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - m_nPotionLimit--; - - //RESTRICT_USE_SEED_OR_MOONBOTTLE - item->SetCount(item->GetCount() - 1); - //END_RESTRICT_USE_SEED_OR_MOONBOTTLE - } - } - break; - - case USE_POTION: - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - - switch (item->GetVnum()) - { - case 27001 : - case 27002 : - case 27003 : - case 27004 : - case 27005 : - case 27006 : - if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000) - { - if (m_nPotionLimit <= 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다.")); - return false; - } - } - break; - - default : - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); - return false; - } - } - - if (item->GetValue(1) != 0) - { - if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP()) - { - return false; - } - - PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100); - StartAffectEvent(); - EffectPacket(SE_SPUP_BLUE); - } - - if (item->GetValue(0) != 0) - { - if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP()) - { - return false; - } - - PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100); - StartAffectEvent(); - EffectPacket(SE_HPUP_RED); - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - m_nPotionLimit--; - break; - - case USE_POTION_CONTINUE: - { - if (item->GetValue(0) != 0) - { - AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true); - } - else if (item->GetValue(1) != 0) - { - AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true); - } - else - return false; - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - case USE_ABILITY_UP: - { - switch (item->GetValue(0)) - { - case APPLY_MOV_SPEED: - AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true); - break; - - case APPLY_ATT_SPEED: - AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true); - break; - - case APPLY_STR: - AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_DEX: - AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_CON: - AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_INT: - AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_CAST_SPEED: - AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_ATT_GRADE_BONUS: - AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - - case APPLY_DEF_GRADE_BONUS: - AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS, - item->GetValue(2), 0, item->GetValue(1), 0, true); - break; - } - } - - if (GetDungeon()) - GetDungeon()->UsePotion(this); - - if (GetWarMap()) - GetWarMap()->UsePotion(this, item); - - item->SetCount(item->GetCount() - 1); - break; - - case USE_TALISMAN: - { - const int TOWN_PORTAL = 1; - const int MEMORY_PORTAL = 2; - - - // gm_guild_build, prevents the use of the return memory in the oxevent map - if (GetMapIndex() == 200 || GetMapIndex() == 113) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다.")); - return false; - } - - if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다.")); - return false; - } - - if (m_pkWarpEvent) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다")); - return false; - } - - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - int consumeLife = CalculateConsume(this); - - if (consumeLife < 0) - return false; - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - - if (item->GetValue(0) == TOWN_PORTAL) // Return - { - if (item->GetSocket(0) == 0) - { - if (!GetDungeon()) - if (!GiveRecallItem(item)) - return false; - - PIXEL_POSITION posWarp; - - if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp)) - { - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - PointChange(POINT_HP, -consumeLife, false); - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - - WarpSet(posWarp.x, posWarp.y); - } - else - { - sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY()); - } - } - else - { - if (test_server) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀")); - - ProcessRecallItem(item); - } - } - else if (item->GetValue(0) == MEMORY_PORTAL) // Return memory - { - if (item->GetSocket(0) == 0) - { - if (GetDungeon()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."), - item->GetName(), - g_iUseLocale ? "" : (under_han(item->GetName()) ? LC_TEXT("을") : LC_TEXT("를"))); - return false; - } - - if (!GiveRecallItem(item)) - return false; - } - else - { - // CONSUME_LIFE_WHEN_USE_WARP_ITEM - PointChange(POINT_HP, -consumeLife, false); - // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM - - ProcessRecallItem(item); - } - } - } - break; - - case USE_TUNING: - case USE_DETACHMENT: - { - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging()) - return false; - - if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343) // Spirit +3 - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다")); - return false; - } - - if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443) // Spirit +4 - { - if (item->GetVnum() == 71056) // Blue Dragon's Breath - { - RefineItem(item, item2); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다")); - } - } - else - { - RefineItem(item, item2); - } - } - break; - - // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES - case USE_PUT_INTO_BELT_SOCKET: - case USE_PUT_INTO_RING_SOCKET: - case USE_PUT_INTO_ACCESSORY_SOCKET: - case USE_ADD_ACCESSORY_SOCKET: - case USE_CLEAN_SOCKET: - case USE_CHANGE_ATTRIBUTE: - case USE_CHANGE_ATTRIBUTE2 : - case USE_ADD_ATTRIBUTE: - case USE_ADD_ATTRIBUTE2: - { - LPITEM item2; - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsEquipped()) - { - BuffOnAttr_RemoveBuffsFromItem(item2); - } - - /* - [NOTE] There was a request to give random properties to costume items when the item is first created, but to prevent financial costs, etc. - Originally, it was planned to add an item flag such as ANTI_CHANGE_ATTRIBUTE to allow flexible control at the planning level. - I don't need anything like that, so shut up and get it done quickly, so I'm just stopping here... -_- - */ - - if (ITEM_COSTUME == item2->GetType()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->IsExchanging()) - return false; - - if (item2->IsEquipped()) - return false; - - switch (item->GetSubType()) - { - case USE_CLEAN_SOCKET: - { - int i; - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM) - break; - } - - if (i == ITEM_SOCKET_MAX_NUM) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다.")); - return false; - } - - int j = 0; - - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0) - item2->SetSocket(j++, item2->GetSocket(i)); - } - - for (; j < ITEM_SOCKET_MAX_NUM; ++j) - { - if (item2->GetSocket(j) > 0) - item2->SetSocket(j, 1); - } - - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf); - } - - item->SetCount(item->GetCount() - 1); - - } - break; - - case USE_CHANGE_ATTRIBUTE : - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->GetAttributeCount() == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다.")); - return false; - } - - if (GM_PLAYER == GetGMLevel() && false == test_server) - { - - /* - Check whether sufficient time has elapsed from the time the item property was changed previously through Event Flag - If enough time has elapsed, set the time for the current property change. - */ - - DWORD dwChangeItemAttrCycle = quest::CQuestManager::instance().GetEventFlag(msc_szChangeItemAttrCycleFlag); - if (dwChangeItemAttrCycle < msc_dwDefaultChangeItemAttrCycle) - dwChangeItemAttrCycle = msc_dwDefaultChangeItemAttrCycle; - - quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID()); - - if (pPC) - { - DWORD dwNowMin = get_global_time() / 60; - - DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag); - - if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"), - dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin)); - return false; - } - - pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowMin); - } - } - - if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2) - { - int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] = - { - 0, 0, 30, 40, 3 - }; - - item2->ChangeAttribute(aiChangeProb); - } - else if (item->GetVnum() == 76014) - { - int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] = - { - 0, 10, 50, 39, 1 - }; - - item2->ChangeAttribute(aiChangeProb); - } - - else - { - /* - Special handling of Yeonjae-kyung - Hard-coded because serialization will never be added. - */ - if (item->GetVnum() == 71151 || item->GetVnum() == 76023) - { - if ((item2->GetType() == ITEM_WEAPON) - || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) - { - bool bCanUse = true; - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) - { - bCanUse = false; - break; - } - } - if (false == bCanUse) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다.")); - break; - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다.")); - break; - } - } - item2->ChangeAttribute(); - } - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다.")); - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf); - } - - item->SetCount(item->GetCount() - 1); - break; - - case USE_ADD_ATTRIBUTE : - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - if (item2->GetAttributeCount() < 4) - { - /* - Special handling of serialization - Hard-coded because serialization will never be added. - */ - if (item->GetVnum() == 71152 || item->GetVnum() == 76024) - { - if ((item2->GetType() == ITEM_WEAPON) - || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) - { - bool bCanUse = true; - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) - { - bCanUse = false; - break; - } - } - if (false == bCanUse) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다.")); - break; - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다.")); - break; - } - } - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()]) - { - item2->AddAttribute(); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다.")); - - int iAddedIdx = item2->GetAttributeCount() - 1; - LogManager::instance().ItemLog( - GetPlayerID(), - item2->GetAttributeType(iAddedIdx), - item2->GetAttributeValue(iAddedIdx), - item->GetID(), - "ADD_ATTRIBUTE_SUCCESS", - buf, - GetDesc()->GetHostName(), - item->GetOriginalVnum()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다.")); - } - break; - - case USE_ADD_ATTRIBUTE2 : - /* - Blessing Orb - Add one more attribute to the item to which 4 attributes have been added through the home secretary. - */ - if (item2->GetAttributeSetIndex() == -1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다.")); - return false; - } - - // Attributes can be added only when 4 attributes have already been added. - if (item2->GetAttributeCount() == 4) - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()]) - { - item2->AddAttribute(); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다.")); - - int iAddedIdx = item2->GetAttributeCount() - 1; - LogManager::instance().ItemLog( - GetPlayerID(), - item2->GetAttributeType(iAddedIdx), - item2->GetAttributeValue(iAddedIdx), - item->GetID(), - "ADD_ATTRIBUTE2_SUCCESS", - buf, - GetDesc()->GetHostName(), - item->GetOriginalVnum()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else if (item2->GetAttributeCount() == 5) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다.")); - } - else if (item2->GetAttributeCount() < 4) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요.")); - } - else - { - // wtf ?! - sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount()); - } - break; - - case USE_ADD_ACCESSORY_SOCKET: - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (item2->IsAccessoryForSocket()) - { - if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM) - { - if (number(1, 100) <= 50) - { - item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다.")); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다.")); - } - } - break; - - case USE_PUT_INTO_BELT_SOCKET: - case USE_PUT_INTO_ACCESSORY_SOCKET: - if (item2->IsAccessoryForSocket() && item->CanPutInto(item2)) - { - char buf[21]; - snprintf(buf, sizeof(buf), "%u", item2->GetID()); - - if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade()) - { - if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()]) - { - item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다.")); - LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다.")); - LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf); - } - - item->SetCount(item->GetCount() - 1); - } - else - { - if (item2->GetAccessorySocketMaxGrade() == 0) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다.")); - else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다.")); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다.")); - } - else - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다.")); - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다.")); - } - break; - } - if (item2->IsEquipped()) - { - BuffOnAttr_AddBuffsFromItem(item2); - } - } - break; - // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES - - case USE_BAIT: - { - - if (m_pkFishingEvent) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다.")); - return false; - } - - LPITEM weapon = GetWear(WEAR_WEAPON); - - if (!weapon || weapon->GetType() != ITEM_ROD) - return false; - - if (weapon->GetSocket(2)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName()); - } - - weapon->SetSocket(2, item->GetValue(0)); - item->SetCount(item->GetCount() - 1); - } - break; - - case USE_MOVE: - case USE_TREASURE_BOX: - case USE_MONEYBAG: - break; - - case USE_AFFECT : - { - if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false); - item->SetCount(item->GetCount() - 1); - } - } - break; - - case USE_CREATE_STONE: - AutoGiveItem(number(28000, 28013)); - item->SetCount(item->GetCount() - 1); - break; - - // Process recipe for potion making skill - case USE_RECIPE : - { - LPITEM pSource1 = FindSpecifyItem(item->GetValue(1)); - DWORD dwSourceCount1 = item->GetValue(2); - - LPITEM pSource2 = FindSpecifyItem(item->GetValue(3)); - DWORD dwSourceCount2 = item->GetValue(4); - - if (dwSourceCount1 != 0) - { - if (pSource1 == NULL) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다.")); - return false; - } - } - - if (dwSourceCount2 != 0) - { - if (pSource2 == NULL) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다.")); - return false; - } - } - - if (pSource1 != NULL) - { - if (pSource1->GetCount() < dwSourceCount1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName()); - return false; - } - - pSource1->SetCount(pSource1->GetCount() - dwSourceCount1); - } - - if (pSource2 != NULL) - { - if (pSource2->GetCount() < dwSourceCount2) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName()); - return false; - } - - pSource2->SetCount(pSource2->GetCount() - dwSourceCount2); - } - - LPITEM pBottle = FindSpecifyItem(50901); - - if (!pBottle || pBottle->GetCount() < 1) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다.")); - return false; - } - - pBottle->SetCount(pBottle->GetCount() - 1); - - if (number(1, 100) > item->GetValue(5)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다.")); - return false; - } - - AutoGiveItem(item->GetValue(0)); - } - break; - } - } - break; - - case ITEM_METIN: - { - LPITEM item2; - - if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) - return false; - - if (item2->IsExchanging()) - return false; - - if (item2->GetType() == ITEM_PICK) return false; - if (item2->GetType() == ITEM_ROD) return false; - - int i; - - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - { - DWORD dwVnum; - - if ((dwVnum = item2->GetSocket(i)) <= 2) - continue; - - TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum); - - if (!p) - continue; - - if (item->GetValue(5) == p->alValues[5]) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다.")); - return false; - } - } - - if (item2->GetType() == ITEM_ARMOR) - { - if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다.")); - return false; - } - } - else if (item2->GetType() == ITEM_WEAPON) - { - if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다.")); - return false; - } - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다.")); - return false; - } - - for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2)) - { - // Stone probability - if (number(1, 100) <= 30) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다.")); - item2->SetSocket(i, item->GetVnum()); - } - else - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다.")); - item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM); - } - - LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName()); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)"); - break; - } - - if (i == ITEM_SOCKET_MAX_NUM) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다.")); - } - break; - - case ITEM_AUTOUSE: - case ITEM_MATERIAL: - case ITEM_SPECIAL: - case ITEM_TOOL: - case ITEM_LOTTERY: - break; - - case ITEM_TOTEM: - { - if (!item->IsEquipped()) - EquipItem(item); - } - break; - - case ITEM_BLEND: - // New herbs - sys_log(0,"ITEM_BLEND!!"); - if (Blend_Item_find(item->GetVnum())) - { - int affect_type = AFFECT_BLEND; - if (item->GetSocket(0) >= _countof(aApplyInfo)) - { - sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0)); - return false; - } - int apply_type = aApplyInfo[item->GetSocket(0)].bPointType; - int apply_value = item->GetSocket(1); - int apply_duration = item->GetSocket(2); - - if (FindAffect(affect_type, apply_type)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다.")); - } - else - { - AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false); - item->SetCount(item->GetCount() - 1); - } - } - } - break; - case ITEM_EXTRACT: - { - LPITEM pDestItem = GetItem(DestCell); - if (NULL == pDestItem) - { - return false; - } - switch (item->GetSubType()) - { - case EXTRACT_DRAGON_SOUL: - if (pDestItem->IsDragonSoul()) - { - return DSManager::instance().PullOut(this, NPOS, pDestItem, item); - } - return false; - case EXTRACT_DRAGON_HEART: - if (pDestItem->IsDragonSoul()) - { - return DSManager::instance().ExtractDragonHeart(this, pDestItem, item); - } - return false; - default: - return false; - } - } - break; - - case ITEM_NONE: - sys_err("Item type NONE %s", item->GetName()); - break; - - default: - sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType()); - return false; - } - - return true; -} - -int g_nPortalLimitTime = 10; - -bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell) -{ - WORD wCell = Cell.cell; - BYTE window_type = Cell.window_type; - WORD wDestCell = DestCell.cell; - BYTE bDestInven = DestCell.window_type; - LPITEM item; - - if (!CanHandleItem()) - return false; - - if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell))) - return false; - - sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell); - - if (item->IsExchanging()) - return false; - - if (!item->CanUsedBy(this)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군직이 맞지않아 이 아이템을 사용할 수 없습니다.")); - return false; - } - - if (IsStun()) - return false; - - if (false == FN_check_item_sex(this, item)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다.")); - return false; - } - - //PREVENT_TRADE_WINDOW - if (IS_SUMMON_ITEM(item->GetVnum())) - { - if (false == IS_SUMMONABLE_ZONE(GetMapIndex())) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다.")); - return false; - } - - // Check in WarpToPC() whether the partner of the wedding ring is in SUMMONABLE_ZONE - - // Block the return unit in the three-way map. - if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex())) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다.")); - return false; - } - int iPulse = thecore_pulse(); - - //Check after opening the warehouse - if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); - - if (test_server) - ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime)); - return false; - } - - //Check transaction related window - if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다.")); - return false; - } - - //PREVENT_REFINE_HACK - //Check time after improvement - { - if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); - return false; - } - } - //END_PREVENT_REFINE_HACK - - //PREVENT_ITEM_COPY - { - if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime); - return false; - } - - } - //END_PREVENT_ITEM_COPY - - // Check the return distance - if (item->GetVnum() != 70302) - { - PIXEL_POSITION posWarp; - - int x = 0; - int y = 0; - - double nDist = 0; - const double nDistant = 5000.0; - // Return memory - if (item->GetVnum() == 22010) - { - x = item->GetSocket(0) - GetX(); - y = item->GetSocket(1) - GetY(); - } - // Return - else if (item->GetVnum() == 22000) - { - SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp); - - if (item->GetSocket(0) == 0) - { - x = posWarp.x - GetX(); - y = posWarp.y - GetY(); - } - else - { - x = item->GetSocket(0) - GetX(); - y = item->GetSocket(1) - GetY(); - } - } - - nDist = sqrt(pow((float)x,2) + pow((float)y,2)); - - if (nDistant > nDist) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다.")); - if (test_server) - ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist); - return false; - } - } - - //PREVENT_PORTAL_AFTER_EXCHANGE - //Check the time after exchange - if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime); - return false; - } - //END_PREVENT_PORTAL_AFTER_EXCHANGE - - } - - //Check the transaction window limit when using bundle silk - if (item->GetVnum() == 50200 | item->GetVnum() == 71049) - { - if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다.")); - return false; - } - - } - //END_PREVENT_TRADE_WINDOW - - if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG)) // Handle items that leave a usage log - { - DWORD vid = item->GetVID(); - DWORD oldCount = item->GetCount(); - DWORD vnum = item->GetVnum(); - - char hint[ITEM_NAME_MAX_LEN + 32 + 1]; - int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName()); - - if (len < 0 || len >= (int) sizeof(hint) - 32) - len = (sizeof(hint) - 32) - 1; - - bool ret = UseItemEx(item, DestCell); - - if (NULL == ITEM_MANAGER::instance().FindByVID(vid)) // The item was deleted from UseItemEx. Leave a delete log - { - LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint); - } - else if (oldCount != item->GetCount()) - { - snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1); - LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint); - } - return (ret); - } - else - return UseItemEx(item, DestCell); -} - -bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount) -{ - LPITEM item = NULL; - - if (!CanHandleItem()) - { - if (NULL != DragonSoul_RefineWindow_GetOpener()) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다.")); - return false; - } - - if (IsDead()) - return false; - - if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell))) - return false; - - if (item->IsExchanging()) - return false; - - if (true == item->isLocked()) - return false; - - if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true) - return false; - - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다.")); - return false; - } - - if (bCount == 0 || bCount > item->GetCount()) - bCount = item->GetCount(); - - SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255); // Erased from quickslot - - LPITEM pkItemToDrop; - - if (bCount == item->GetCount()) - { - item->RemoveFromCharacter(); - pkItemToDrop = item; - } - else - { - if (bCount == 0) - { - if (test_server) - sys_log(0, "[DROP_ITEM] drop item count == 0"); - return false; - } - - item->SetCount(item->GetCount() - bCount); - ITEM_MANAGER::instance().FlushDelayedSave(item); - - pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount); - - // copy item socket -- by mhh - FN_copy_item_socket(pkItemToDrop, item); - - char szBuf[51 + 1]; - snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount()); - LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf); - } - - PIXEL_POSITION pxPos = GetXYZ(); - - if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos)) - { - /* - There are many genuine users in Korea who throw away items and want to restore them. - When an item is thrown on the floor, an attribute log is left. - */ - if (LC_IsYMIR()) - item->AttrLog(); - - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다.")); - pkItemToDrop->StartDestroyEvent(); - - ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop); - - char szHint[32 + 1]; - snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum()); - LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint); - //Motion(MOTION_PICKUP); - } - - return true; -} - -bool CHARACTER::DropGold(int gold) -{ - if (gold <= 0 || gold > GetGold()) - return false; - - if (!CanHandleItem()) - return false; - - if (0 != g_GoldDropTimeLimitValue) - { - if (get_dword_time() < m_dwLastGoldDropTime+g_GoldDropTimeLimitValue) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다.")); - return false; - } - } - - m_dwLastGoldDropTime = get_dword_time(); - - LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold); - - if (item) - { - PIXEL_POSITION pos = GetXYZ(); - - if (item->AddToGround(GetMapIndex(), pos)) - { - //Motion(MOTION_PICKUP); - PointChange(POINT_GOLD, -gold, true); - - /* - there is a bug that money disappears in Brazil, - One of the possible scenarios is, - Use macros or hacks to keep throwing money under 1000 won to make gold 0, - It may be a request for recovery because the money is gone. - So log the low gold to catch such cases. - */ - - if (LC_IsBrazil() == true) - { - if (gold >= 213) - LogManager::instance().CharLog(this, gold, "DROP_GOLD", ""); - } - else - { - if (gold > 1000) // Records over 1,000 won. - LogManager::instance().CharLog(this, gold, "DROP_GOLD", ""); - } - - if (false == LC_IsBrazil()) - { - item->StartDestroyEvent(150); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 150/60); - } - else - { - item->StartDestroyEvent(60); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 1); - } - } - - Save(); - return true; - } - - return false; -} - -bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count) -{ - LPITEM item = NULL; - - if (!IsValidItemPosition(Cell)) - return false; - - if (!(item = GetItem(Cell))) - return false; - - if (item->IsExchanging()) - return false; - - if (item->GetCount() < count) - return false; - - if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE)) - return false; - - if (true == item->isLocked()) - return false; - - if (!IsValidItemPosition(DestCell)) - { - return false; - } - - if (!CanHandleItem()) - { - if (NULL != DragonSoul_RefineWindow_GetOpener()) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다.")); - return false; - } - - // At the request of the planner, only certain types of items can be placed in the belt inventory. - if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다.")); - return false; - } - - // When moving an item that is already worn to another location, check if it is possible to 'Remove the book' and move it - if (Cell.IsEquipPosition() && !CanUnequipNow(item)) - return false; - - if (DestCell.IsEquipPosition()) - { - if (GetItem(DestCell)) // In the case of equipment, you only need to check one place. - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다.")); - - return false; - } - - EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM); - } - else - { - if (item->IsDragonSoul()) - { - if (item->IsEquipped()) - { - return DSManager::instance().PullOut(this, DestCell, item); - } - else - { - if (DestCell.window_type != DRAGON_SOUL_INVENTORY) - { - return false; - } - - if (!DSManager::instance().IsValidCellForThisItem(item, DestCell)) - return false; - } - } - // Non-Dragon Soul Stone items cannot be placed in Dragon Soul Stone inventory. - else if (DRAGON_SOUL_INVENTORY == DestCell.window_type) - return false; - - LPITEM item2; - - if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() && - !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) && - item2->GetVnum() == item->GetVnum()) // For items that can be combined - { - for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i) - if (item2->GetSocket(i) != item->GetSocket(i)) - return false; - - if (count == 0) - count = item->GetCount(); - - sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, - DestCell.window_type, DestCell.cell, count); - - count = MIN(200 - item2->GetCount(), count); - - item->SetCount(item->GetCount() - count); - item2->SetCount(item2->GetCount() + count); - return true; - } - - if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell)) - return false; - - if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK)) - { - sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, - DestCell.window_type, DestCell.cell, count); - - item->RemoveFromCharacter(); - SetItem(DestCell, item); - - if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type) - SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell); - } - else if (count < item->GetCount()) - { - - sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell, - DestCell.window_type, DestCell.cell, count); - - item->SetCount(item->GetCount() - count); - LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count); - - // copy socket -- by mhh - FN_copy_item_socket(item2, item); - - item2->AddToCharacter(this, DestCell); - - char szBuf[51+1]; - snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount()); - LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf); - } - } - - return true; -} - -namespace NPartyPickupDistribute -{ - struct FFindOwnership - { - LPITEM item; - LPCHARACTER owner; - - FFindOwnership(LPITEM item) - : item(item), owner(NULL) - { - } - - void operator () (LPCHARACTER ch) - { - if (item->IsOwnership(ch)) - owner = ch; - } - }; - - struct FCountNearMember - { - int total; - int x, y; - - FCountNearMember(LPCHARACTER center ) - : total(0), x(center->GetX()), y(center->GetY()) - { - } - - void operator () (LPCHARACTER ch) - { - if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE) - total += 1; - } - }; - - struct FMoneyDistributor - { - int total; - LPCHARACTER c; - int x, y; - int iMoney; - - FMoneyDistributor(LPCHARACTER center, int iMoney) - : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney) - { - } - - void operator ()(LPCHARACTER ch) - { - if (ch!=c) - if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE) - { - ch->PointChange(POINT_GOLD, iMoney, true); - - if (iMoney > 1000) // Records over 1,000 won. - LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", ""); - } - } - }; -} - -void CHARACTER::GiveGold(int iAmount) -{ - if (iAmount <= 0) - return; - - sys_log(0, "GIVE_GOLD: %s %d", GetName(), iAmount); - - if (GetParty()) - { - LPPARTY pParty = GetParty(); - - // If there is a party, share it. - DWORD dwTotal = iAmount; - DWORD dwMyAmount = dwTotal; - - NPartyPickupDistribute::FCountNearMember funcCountNearMember(this); - pParty->ForEachOnlineMember(funcCountNearMember); - - if (funcCountNearMember.total > 1) - { - DWORD dwShare = dwTotal / funcCountNearMember.total; - dwMyAmount -= dwShare * (funcCountNearMember.total - 1); - - NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare); - - pParty->ForEachOnlineMember(funcMoneyDist); - } - - PointChange(POINT_GOLD, dwMyAmount, true); - - if (dwMyAmount > 1000) // Record only over 1,000 won. - LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", ""); - } - else - { - PointChange(POINT_GOLD, iAmount, true); - - /* - there is a bug that money disappears in Brazil, - One of the possible scenarios is, - Use macros or hacks to keep throwing money under 1000 won to make gold 0, - It may be a request for recovery because the money is gone. - So log the low gold to catch such cases. - */ - - if (LC_IsBrazil() == true) - { - if (iAmount >= 213) - LogManager::instance().CharLog(this, iAmount, "GET_GOLD", ""); - } - else - { - if (iAmount > 1000) // Records over 1,000 won. - LogManager::instance().CharLog(this, iAmount, "GET_GOLD", ""); - } - } -} - -bool CHARACTER::PickupItem(DWORD dwVID) -{ - LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID); - - if (IsObserverMode()) - return false; - - if (!item || !item->GetSectree()) - return false; - - if (item->DistanceValid(this)) - { - if (item->IsOwnership(this)) - { - // If the item to be given is an elk - if (item->GetType() == ITEM_ELK) - { - GiveGold(item->GetCount()); - item->RemoveFromGround(); - - M2_DESTROY_ITEM(item); - - Save(); - } - // If it's an ordinary item - else - { - if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK)) - { - BYTE bCount = item->GetCount(); - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - LPITEM item2 = GetInventoryItem(i); - - if (!item2) - continue; - - if (item2->GetVnum() == item->GetVnum()) - { - int j; - - for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j) - if (item2->GetSocket(j) != item->GetSocket(j)) - break; - - if (j != ITEM_SOCKET_MAX_NUM) - continue; - - BYTE bCount2 = MIN(200 - item2->GetCount(), bCount); - bCount -= bCount2; - - item2->SetCount(item2->GetCount() + bCount2); - - if (bCount == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName()); - M2_DESTROY_ITEM(item); - if (item2->GetType() == ITEM_QUEST) - quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2); - return true; - } - } - } - - item->SetCount(bCount); - } - - int iEmptyCell; - if (item->IsDragonSoul()) - { - if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1) - { - sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - else - { - if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1) - { - sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - - item->RemoveFromGround(); - - if (item->IsDragonSoul()) - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); - else - item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); - - char szHint[32+1]; - snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum()); - LogManager::instance().ItemLog(this, item, "GET", szHint); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - - if (item->GetType() == ITEM_QUEST) - quest::CQuestManager::instance().PickupItem (GetPlayerID(), item); - } - - //Motion(MOTION_PICKUP); - return true; - } - else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty()) - { - // If you want to give another party member ownership item - NPartyPickupDistribute::FFindOwnership funcFindOwnership(item); - - GetParty()->ForEachOnlineMember(funcFindOwnership); - - LPCHARACTER owner = funcFindOwnership.owner; - - int iEmptyCell; - - if (item->IsDragonSoul()) - { - if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1)) - { - owner = this; - - if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1) - { - owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - } - else - { - if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1)) - { - owner = this; - - if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1) - { - owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다.")); - return false; - } - } - } - - item->RemoveFromGround(); - - if (item->IsDragonSoul()) - item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); - else - item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell)); - - char szHint[32+1]; - snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum()); - LogManager::instance().ItemLog(owner, item, "GET", szHint); - - if (owner == this) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - else - { - owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName()); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName()); - } - - if (item->GetType() == ITEM_QUEST) - quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item); - - return true; - } - } - - return false; -} - -bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell) -{ - if (!CanHandleItem()) - return false; - - TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell); - - /* - Check if the cell is correct - Dragon Soul Stone cannot be swapped, so it gets stuck here. - */ - - if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition()) - return false; - - // Check if it is the same cell - if (bCell == bDestCell) - return false; - - // If both are located in the equipment window, swapping is not possible. - if (srcCell.IsEquipPosition() && destCell.IsEquipPosition()) - return false; - - LPITEM item1, item2; - - // So that item2 is in the equipment window. - if (srcCell.IsEquipPosition()) - { - item1 = GetInventoryItem(bDestCell); - item2 = GetInventoryItem(bCell); - } - else - { - item1 = GetInventoryItem(bCell); - item2 = GetInventoryItem(bDestCell); - } - - if (!item1 || !item2) - return false; - - if (item1 == item2) - { - sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell); - return false; - } - - // Check if item2 can enter the bCell location. - if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell())) - return false; - - // If the item to be replaced is in the equipment window - if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition()) - { - BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM; - BYTE bInvenCell = item1->GetCell(); - - // You can take off the item you are wearing and proceed only when the item to be worn can be worn - if (false == CanUnequipNow(item2) || false == CanEquipNow(item1)) - return false; - - if (bEquipCell != item1->FindEquipCell(this)) // Allow only when same location - return false; - - item2->RemoveFromCharacter(); - - if (item1->EquipTo(this, bEquipCell)) - item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell)); - else - sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName()); - } - else - { - BYTE bCell1 = item1->GetCell(); - BYTE bCell2 = item2->GetCell(); - - item1->RemoveFromCharacter(); - item2->RemoveFromCharacter(); - - item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2)); - item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1)); - } - - return true; -} - -bool CHARACTER::UnequipItem(LPITEM item) -{ - int pos; - - if (false == CanUnequipNow(item)) - return false; - - if (item->IsDragonSoul()) - pos = GetEmptyDragonSoulInventory(item); - else - pos = GetEmptyInventory(item->GetSize()); - - // HARD CODING - if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE) - ShowAlignment(true); - - item->RemoveFromCharacter(); - if (item->IsDragonSoul()) - { - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos)); - } - else - item->AddToCharacter(this, TItemPos(INVENTORY, pos)); - - CheckMaximumPoints(); - - return true; -} - -// -// @version 05/07/05 Bang2ni - Skill Do not wear equipment within 1.5 seconds of use -// - -bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) -{ - if (item->IsExchanging()) - return false; - - if (false == item->IsEquipable()) - return false; - - if (false == CanEquipNow(item)) - return false; - - int iWearCell = item->FindEquipCell(this, iCandidateCell); - - if (iWearCell < 0) - return false; - - // Do not wear a tuxedo while riding something - if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다.")); - return false; - } - - if (iWearCell != WEAR_ARROW && IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다.")); - return false; - } - - if (FN_check_item_sex(this, item) == false) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다.")); - return false; - } - - // When using a new mount, check whether an existing horse is used - if(item->IsRideItem() && IsRiding()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다.")); - return false; - } - - // Except for arrows, equipment can be changed after the last attack time or 1.5 after using the skill - DWORD dwCurTime = get_dword_time(); - - if (iWearCell != WEAR_ARROW - && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다.")); - return false; - } - - // Special handling of dragon soul stone - if (item->IsDragonSoul()) - { - /* - If a dragon soul stone of the same type is already included, it cannot be worn. - Dragon Soul Stone must not support swap. - */ - if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell)) - { - ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다."); - return false; - } - - if (!item->EquipTo(this, iWearCell)) - { - return false; - } - } - // This is not a dragon soul stone. - else - { - // If there is an item to wear, - if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE)) - { - // Once this item is embedded, it cannot be changed. Swap is also completely impossible. - if (item->GetWearFlag() == WEARABLE_ABILITY) - return false; - - if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell)) - { - return false; - } - } - else - { - BYTE bOldCell = item->GetCell(); - - if (item->EquipTo(this, iWearCell)) - { - SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell); - } - } - } - - if (true == item->IsEquipped()) - { - // After the first use of the item, the time is deducted even if it is not used. - if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex) - { - // Whether the item has been used at least once is judged by looking at Socket1. (Record the number of uses in Socket1) - if (0 == item->GetSocket(1)) - { - // For the available time, use the Limit Value as the default value, but if there is a value in Socket0, use that value. (unit is seconds) - long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[item->GetProto()->cLimitRealTimeFirstUseIndex].lValue; - - if (0 == duration) - duration = 60 * 60 * 24 * 7; - - item->SetSocket(0, time(0) + duration); - item->StartRealTimeExpireEvent(); - } - - item->SetSocket(1, item->GetSocket(1) + 1); - } - - if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE) - ShowAlignment(false); - - const DWORD& dwVnum = item->GetVnum(); - - // The effect is activated when wearing the Ramadan Event Crescent Ring (71135) - if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum)) - { - this->EffectPacket(SE_EQUIP_RAMADAN_RING); - } - // Effect is activated when wearing Halloween Candy (71136) - else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum)) - { - this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY); - } - // Effect is activated when wearing Ring of Happiness (71143) - else if (true == CItemVnumHelper::IsHappinessRing(dwVnum)) - { - this->EffectPacket(SE_EQUIP_HAPPINESS_RING); - } - // Effect activates when wearing Pendant of Love (71145) - else if (true == CItemVnumHelper::IsLovePendant(dwVnum)) - { - this->EffectPacket(SE_EQUIP_LOVE_PENDANT); - } - // In case of ITEM_UNIQUE, it is defined in SpecialItemGroup, (item->GetSIGVnum() != NULL) - else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum()) - { - const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum()); - if (NULL != pGroup) - { - const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum())); - if (NULL != pAttrGroup) - { - const std::string& std = pAttrGroup->m_stEffectFileName; - SpecificEffectPacket(std.c_str()); - } - } - } - - if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE)) - { - quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false); - } - } - - return true; -} - -void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem) -{ - for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++) - { - TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]); - if (it != m_map_buff_on_attrs.end()) - { - it->second->AddBuffFromItem(pItem); - } - } -} - -void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem) -{ - for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++) - { - TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]); - if (it != m_map_buff_on_attrs.end()) - { - it->second->RemoveBuffFromItem(pItem); - } - } -} - -void CHARACTER::BuffOnAttr_ClearAll() -{ - for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++) - { - CBuffOnAttributes* pBuff = it->second; - if (pBuff) - { - pBuff->Initialize(); - } - } -} - -void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue) -{ - TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType); - - if (0 == bNewValue) - { - if (m_map_buff_on_attrs.end() == it) - return; - else - it->second->Off(); - } - else if(0 == bOldValue) - { - CBuffOnAttributes* pBuff; - if (m_map_buff_on_attrs.end() == it) - { - switch (bType) - { - case POINT_ENERGY: - { - static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD }; - static std::vector vec_slots (abSlot, abSlot + _countof(abSlot)); - pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots); - } - break; - case POINT_COSTUME_ATTR_BONUS: - { - static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR }; - static std::vector vec_slots (abSlot, abSlot + _countof(abSlot)); - pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots); - } - break; - default: - break; - } - m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff)); - - } - else - pBuff = it->second; - - pBuff->On(bNewValue); - } - else - { - if (m_map_buff_on_attrs.end() == it) - return; - else - it->second->ChangeBuffValue(bNewValue); - } -} - - -LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const -{ - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum) - return GetInventoryItem(i); - - return NULL; -} - -LPITEM CHARACTER::FindItemByID(DWORD id) const -{ - for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i) - { - if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id) - return GetInventoryItem(i); - } - - for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i) - { - if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id) - return GetInventoryItem(i); - } - - return NULL; -} - -int CHARACTER::CountSpecifyItem(DWORD vnum) const -{ - int count = 0; - LPITEM item; - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - item = GetInventoryItem(i); - if (NULL != item && item->GetVnum() == vnum) - { - // If the item is registered in the personal store, it is skipped. - if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID())) - { - continue; - } - else - { - count += item->GetCount(); - } - } - } - - return count; -} - -void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count) -{ - if (0 == count) - return; - - for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i) - { - if (NULL == GetInventoryItem(i)) - continue; - - if (GetInventoryItem(i)->GetVnum() != vnum) - continue; - - /* - If the item is registered in the personal store, it will be skipped. - (It is a problem if you enter this part when it is sold in a private store!) - */ - - if(m_pkMyShop) - { - bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); - if (isItemSelling) - continue; - } - - if (vnum >= 80003 && vnum <= 80007) - LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem"); - - if (count >= GetInventoryItem(i)->GetCount()) - { - count -= GetInventoryItem(i)->GetCount(); - GetInventoryItem(i)->SetCount(0); - - if (0 == count) - return; - } - else - { - GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); - return; - } - } - - // Exception handling is weak. - if (count) - sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count); -} - -int CHARACTER::CountSpecifyTypeItem(BYTE type) const -{ - int count = 0; - - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - LPITEM pItem = GetInventoryItem(i); - if (pItem != NULL && pItem->GetType() == type) - { - count += pItem->GetCount(); - } - } - - return count; -} - -void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count) -{ - if (0 == count) - return; - - for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i) - { - if (NULL == GetInventoryItem(i)) - continue; - - if (GetInventoryItem(i)->GetType() != type) - continue; - - /* - If the item is registered in the personal store, it will be skipped. - (It is a problem if you enter this part when it is sold in a private store!) - */ - - if(m_pkMyShop) - { - bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID()); - if (isItemSelling) - continue; - } - - if (count >= GetInventoryItem(i)->GetCount()) - { - count -= GetInventoryItem(i)->GetCount(); - GetInventoryItem(i)->SetCount(0); - - if (0 == count) - return; - } - else - { - GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count); - return; - } - } -} - -void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip) -{ - if (NULL == item) - { - sys_err ("NULL point."); - return; - } - if (item->GetOwner()) - { - sys_err ("item %d 's owner exists!",item->GetID()); - return; - } - - int cell; - if (item->IsDragonSoul()) - { - cell = GetEmptyDragonSoulInventory(item); - } - else - { - cell = GetEmptyInventory (item->GetSize()); - } - - if (cell != -1) - { - if (item->IsDragonSoul()) - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell)); - else - item->AddToCharacter(this, TItemPos(INVENTORY, cell)); - - LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName()); - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION) - { - TQuickslot * pSlot; - - if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE) - { - TQuickslot slot; - slot.type = QUICKSLOT_TYPE_ITEM; - slot.pos = cell; - SetQuickslot(0, slot); - } - } - } - else - { - item->AddToGround (GetMapIndex(), GetXYZ()); - item->StartDestroyEvent(); - - if (longOwnerShip) - item->SetOwnership (this, 300); - else - item->SetOwnership (this, 60); - LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName()); - } -} - -LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg) -{ - TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum); - - if (!p) - return NULL; - - DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount); - - if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND) - { - for (int i = 0; i < INVENTORY_MAX_NUM; ++i) - { - LPITEM item = GetInventoryItem(i); - - if (!item) - continue; - - if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item)) - { - if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT)) - { - if (bCount < p->alValues[1]) - bCount = p->alValues[1]; - } - - BYTE bCount2 = MIN(200 - item->GetCount(), bCount); - bCount -= bCount2; - - item->SetCount(item->GetCount() + bCount2); - - if (bCount == 0) - { - if (bMsg) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - - return item; - } - } - } - } - - LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true); - - if (!item) - { - sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName()); - return NULL; - } - - if (item->GetType() == ITEM_BLEND) - { - for (int i=0; i < INVENTORY_MAX_NUM; i++) - { - LPITEM inv_item = GetInventoryItem(i); - - if (inv_item == NULL) continue; - - if (inv_item->GetType() == ITEM_BLEND) - { - if (inv_item->GetVnum() == item->GetVnum()) - { - if (inv_item->GetSocket(0) == item->GetSocket(0) && - inv_item->GetSocket(1) == item->GetSocket(1) && - inv_item->GetSocket(2) == item->GetSocket(2) && - inv_item->GetCount() < ITEM_MAX_COUNT) - { - inv_item->SetCount(inv_item->GetCount() + item->GetCount()); - return inv_item; - } - } - } - } - } - - int iEmptyCell; - if (item->IsDragonSoul()) - { - iEmptyCell = GetEmptyDragonSoulInventory(item); - } - else - iEmptyCell = GetEmptyInventory(item->GetSize()); - - if (iEmptyCell != -1) - { - if (bMsg) - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName()); - - if (item->IsDragonSoul()) - item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell)); - else - item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell)); - LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName()); - - if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION) - { - TQuickslot * pSlot; - - if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE) - { - TQuickslot slot; - slot.type = QUICKSLOT_TYPE_ITEM; - slot.pos = iEmptyCell; - SetQuickslot(0, slot); - } - } - } - else - { - item->AddToGround(GetMapIndex(), GetXYZ()); - item->StartDestroyEvent(); - - /* - For items with anti-drop flag, - If there is no empty space in the inventory and you have to drop it, - Maintain ownership until the item disappears (300 seconds). - */ - - if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP)) - item->SetOwnership(this, 300); - else - item->SetOwnership(this, 60); - LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName()); - } - - sys_log(0, - "7: %d %d", dwItemVnum, bCount); - return item; -} - -bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell) -{ - if (!CanHandleItem()) - return false; - - LPITEM item = GetItem(Cell); - - if (item && !item->IsExchanging()) - { - if (victim->CanReceiveItem(this, item)) - { - victim->ReceiveItem(this, item); - return true; - } - } - - return false; -} - -bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const -{ - if (IsPC()) - return false; - - // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX - if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000) - return false; - // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX - - switch (GetRaceNum()) - { - case fishing::CAMPFIRE_MOB: - if (item->GetType() == ITEM_FISH && - (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD)) - return true; - break; - - case fishing::FISHER_MOB: - if (item->GetType() == ITEM_ROD) - return true; - break; - - // BUILDING_NPC - case BLACKSMITH_WEAPON_MOB: - case DEVILTOWER_BLACKSMITH_WEAPON_MOB: - if (item->GetType() == ITEM_WEAPON && - item->GetRefinedVnum()) - return true; - else - return false; - break; - - case BLACKSMITH_ARMOR_MOB: - case DEVILTOWER_BLACKSMITH_ARMOR_MOB: - if (item->GetType() == ITEM_ARMOR && - (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) && - item->GetRefinedVnum()) - return true; - else - return false; - break; - - case BLACKSMITH_ACCESSORY_MOB: - case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB: - if (item->GetType() == ITEM_ARMOR && - !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) && - item->GetRefinedVnum()) - return true; - else - return false; - break; - // END_OF_BUILDING_NPC - - case BLACKSMITH_MOB: - if (item->GetRefinedVnum() && item->GetRefineSet() < 500) - { - return true; - } - else - { - return false; - } - - case BLACKSMITH2_MOB: - if (item->GetRefineSet() >= 500) - { - return true; - } - else - { - return false; - } - - case ALCHEMIST_MOB: - if (item->GetRefinedVnum()) - return true; - break; - - case 20101: - case 20102: - case 20103: - // Beginner horse - if (item->GetVnum() == ITEM_REVIVE_HORSE_1) - { - if (!IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1) - { - if (IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3) - { - return false; - } - break; - case 20104: - case 20105: - case 20106: - // Intermediate Horse - if (item->GetVnum() == ITEM_REVIVE_HORSE_2) - { - if (!IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_2) - { - if (IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3) - { - return false; - } - break; - case 20107: - case 20108: - case 20109: - // Advanced horse - if (item->GetVnum() == ITEM_REVIVE_HORSE_3) - { - if (!IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_3) - { - if (IsDead()) - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다.")); - return false; - } - return true; - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2) - { - return false; - } - break; - } - - //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE)) - { - return true; - } - - return false; -} - -void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item) -{ - if (IsPC()) - return; - - switch (GetRaceNum()) - { - case fishing::CAMPFIRE_MOB: - if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD)) - fishing::Grill(from, item); - else - { - // TAKE_ITEM_BUG_FIX - from->SetQuestNPCID(GetVID()); - // END_OF_TAKE_ITEM_BUG_FIX - quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item); - } - break; - - // DEVILTOWER_NPC - case DEVILTOWER_BLACKSMITH_WEAPON_MOB: - case DEVILTOWER_BLACKSMITH_ARMOR_MOB: - case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB: - if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500) - { - from->SetRefineNPC(this); - from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY); - } - else - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - } - break; - // END_OF_DEVILTOWER_NPC - - case BLACKSMITH_MOB: - case BLACKSMITH2_MOB: - case BLACKSMITH_WEAPON_MOB: - case BLACKSMITH_ARMOR_MOB: - case BLACKSMITH_ACCESSORY_MOB: - if (item->GetRefinedVnum()) - { - from->SetRefineNPC(this); - from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL); - } - else - { - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다.")); - } - break; - - case 20101: - case 20102: - case 20103: - case 20104: - case 20105: - case 20106: - case 20107: - case 20108: - case 20109: - if (item->GetVnum() == ITEM_REVIVE_HORSE_1 || - item->GetVnum() == ITEM_REVIVE_HORSE_2 || - item->GetVnum() == ITEM_REVIVE_HORSE_3) - { - from->ReviveHorse(); - item->SetCount(item->GetCount()-1); - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다.")); - } - else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || - item->GetVnum() == ITEM_HORSE_FOOD_2 || - item->GetVnum() == ITEM_HORSE_FOOD_3) - { - from->FeedHorse(); - from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다.")); - item->SetCount(item->GetCount()-1); - EffectPacket(SE_HPUP_RED); - } - break; - - default: - sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName()); - from->SetQuestNPCID(GetVID()); - quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item); - break; - } -} - -bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const -{ - { - LPITEM u = GetWear(WEAR_UNIQUE1); - - if (u && u->GetVnum() == dwItemVnum) - return true; - } - - { - LPITEM u = GetWear(WEAR_UNIQUE2); - - if (u && u->GetVnum() == dwItemVnum) - return true; - } - - // If it is a language ring, check whether it is a language ring (sample). - if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE) - return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE); - - return false; -} - -// CHECK_UNIQUE_GROUP -bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const -{ - { - LPITEM u = GetWear(WEAR_UNIQUE1); - - if (u && u->GetSpecialGroup() == (int) dwGroupVnum) - return true; - } - - { - LPITEM u = GetWear(WEAR_UNIQUE2); - - if (u && u->GetSpecialGroup() == (int) dwGroupVnum) - return true; - } - - return false; -} -// END_OF_CHECK_UNIQUE_GROUP - -void CHARACTER::SetRefineMode(int iAdditionalCell) -{ - m_iRefineAdditionalCell = iAdditionalCell; - m_bUnderRefine = true; -} - -void CHARACTER::ClearRefineMode() -{ - m_bUnderRefine = false; - SetRefineNPC( NULL ); -} - -bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector &dwItemVnums, - std::vector &dwItemCounts, std::vector &item_gets, int &count) -{ - const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum); - - if (!pGroup) - { - sys_err("cannot find special item group %d", dwGroupNum); - return false; - } - - std::vector idxes; - int n = pGroup->GetMultiIndex(idxes); - - bool bSuccess; - - for (int i = 0; i < n; i++) - { - bSuccess = false; - int idx = idxes[i]; - DWORD dwVnum = pGroup->GetVnum(idx); - DWORD dwCount = pGroup->GetCount(idx); - int iRarePct = pGroup->GetRarePct(idx); - LPITEM item_get = NULL; - switch (dwVnum) - { - case CSpecialItemGroup::GOLD: - PointChange(POINT_GOLD, dwCount); - LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", ""); - - bSuccess = true; - break; - case CSpecialItemGroup::EXP: - { - PointChange(POINT_EXP, dwCount); - LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", ""); - bSuccess = true; - } - break; - - case CSpecialItemGroup::MOB: - { - sys_log(0, "CSpecialItemGroup::MOB %d", dwCount); - int x = GetX() + number(-500, 500); - int y = GetY() + number(-500, 500); - - LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1); - if (ch) - ch->SetAggressive(); - bSuccess = true; - } - break; - - case CSpecialItemGroup::SLOW: - { - sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount); - AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true); - bSuccess = true; - } - break; - - case CSpecialItemGroup::DRAIN_HP: - { - int iDropHP = GetMaxHP()*dwCount/100; - sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP); - iDropHP = MIN(iDropHP, GetHP()-1); - sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP); - PointChange(POINT_HP, -iDropHP); - bSuccess = true; - } - break; - - case CSpecialItemGroup::POISON: - { - AttackedByPoison(NULL); - bSuccess = true; - } - break; - - case CSpecialItemGroup::MOB_GROUP: - { - int sx = GetX() - number(300, 500); - int sy = GetY() - number(300, 500); - int ex = GetX() + number(300, 500); - int ey = GetY() + number(300, 500); - CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true); - - bSuccess = true; - } - break; - - default: - { - item_get = AutoGiveItem(dwVnum, dwCount, iRarePct); - - if (item_get) - { - bSuccess = true; - } - } - break; - } - - if (bSuccess) - { - dwItemVnums.push_back(dwVnum); - dwItemCounts.push_back(dwCount); - item_gets.push_back(item_get); - count++; - } - - else - { - return false; - } - } - return bSuccess; -} - -// NEW_HAIR_STYLE_ADD -bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell) -{ - if (item->CheckItemUseLevel(GetLevel()) == false) - { - // Hit level limit - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다.")); - return false; - } - - DWORD hair = item->GetVnum(); - - switch (GetJob()) - { - case JOB_WARRIOR : - hair -= 72000; // 73001 - 72000 = 1001 hair number start from - break; - - case JOB_ASSASSIN : - hair -= 71250; - break; - - case JOB_SURA : - hair -= 70500; - break; - - case JOB_SHAMAN : - hair -= 69750; - break; - - default : - return false; - break; - } - - if (hair == GetPart(PART_HAIR)) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다.")); - return true; - } - - item->SetCount(item->GetCount() - 1); - - SetPart(PART_HAIR, hair); - UpdatePacket(); - - return true; -} -// END_NEW_HAIR_STYLE_ADD - -bool CHARACTER::ItemProcess_Polymorph(LPITEM item) -{ - if (IsPolymorphed()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다.")); - return false; - } - - if (true == IsRiding()) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다.")); - return false; - } - - DWORD dwVnum = item->GetSocket(0); - - if (dwVnum == 0) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다.")); - item->SetCount(item->GetCount()-1); - return false; - } - - const CMob* pMob = CMobManager::instance().Get(dwVnum); - - if (pMob == NULL) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다.")); - item->SetCount(item->GetCount()-1); - return false; - } - - switch (item->GetVnum()) - { - case 70104 : - case 70105 : - case 70106 : - case 70107 : - case 71093 : - { - // Handle the armor - sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum); - - // Check level limit - int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10); - if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다.")); - return false; - } - - int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25)); - iDuration *= 60; - - DWORD dwBonus = 0; - - if (true == LC_IsYMIR() || true == LC_IsKorea()) - { - dwBonus = GetSkillLevel(POLYMORPH_SKILL_ID) + 60; - } - else - { - dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100; - } - - AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true); - AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false); - - item->SetCount(item->GetCount()-1); - } - break; - - case 50322: - { - /* - Hold - - handle disguise - socket 0 socket 1 socket 2 - Monster number to be disguised as training level - */ - sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum); - - if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true) - { - CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item); - } - else - { - } - } - break; - - default : - sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum()); - return false; - } - - return true; -} - -bool CHARACTER::CanDoCube() const -{ - if (m_bIsObserver) return false; - if (GetShop()) return false; - if (GetMyShop()) return false; - if (m_bUnderRefine) return false; - if (IsWarping()) return false; - - return true; -} - -bool CHARACTER::UnEquipSpecialRideUniqueItem() -{ - LPITEM Unique1 = GetWear(WEAR_UNIQUE1); - LPITEM Unique2 = GetWear(WEAR_UNIQUE2); -#ifdef ENABLE_COSTUME_MOUNT - LPITEM CostumeMount = GetWear(WEAR_COSTUME_MOUNT); -#endif - - if (NULL != Unique1) { - if( UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup() ) - { - return UnequipItem(Unique1); - } - } - - if (NULL != Unique2) { - if( UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup() ) - { - return UnequipItem(Unique2); - } - } - -#ifdef ENABLE_COSTUME_MOUNT - if (CostumeMount) { - return UnequipItem(CostumeMount); - } -#endif - - return true; -} - -void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type) -{ - if (true == IsDead() || true == IsStun()) - return; - - if (false == IsPC()) - return; - - if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type) - return; - - if (NULL != FindAffect(AFFECT_STUN)) - return; - - { - const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG }; - - for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i) - { - const CAffect* p = FindAffect(stunSkills[i]); - - if (NULL != p && AFF_STUN == p->dwFlag) - return; - } - } - - const CAffect* pAffect = FindAffect(type); - const size_t idx_of_amount_of_used = 1; - const size_t idx_of_amount_of_full = 2; - - if (NULL != pAffect) - { - LPITEM pItem = FindItemByID(pAffect->dwFlag); - - if (NULL != pItem && true == pItem->GetSocket(0)) - { - if (false == CArenaManager::instance().IsArenaMap(GetMapIndex())) - { - const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used); - const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full); - - const int32_t avail = amount_of_full - amount_of_used; - - int32_t amount = 0; - - if (AFFECT_AUTO_HP_RECOVERY == type) - { - amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY)); - } - else if (AFFECT_AUTO_SP_RECOVERY == type) - { - amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY)); - } - - if (amount > 0) - { - if (avail > amount) - { - const int pct_of_used = amount_of_used * 100 / amount_of_full; - const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full; - - bool bLog = false; - - /* - Logging in units of 10% of usage - (In % of usage, log each time the tens place changes.) - */ - - if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1) - bLog = true; - pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog); - } - else - { - amount = avail; - - ITEM_MANAGER::instance().RemoveItem( pItem ); - } - - if (AFFECT_AUTO_HP_RECOVERY == type) - { - PointChange( POINT_HP_RECOVERY, amount ); - EffectPacket( SE_AUTO_HPUP ); - } - else if (AFFECT_AUTO_SP_RECOVERY == type) - { - PointChange( POINT_SP_RECOVERY, amount ); - EffectPacket( SE_AUTO_SPUP ); - } - } - } - else - { - pItem->Lock(false); - pItem->SetSocket(0, false); - RemoveAffect( const_cast(pAffect) ); - } - } - else - { - RemoveAffect( const_cast(pAffect) ); - } - } -} - -bool CHARACTER::IsValidItemPosition(TItemPos Pos) const -{ - BYTE window_type = Pos.window_type; - WORD cell = Pos.cell; - - switch (window_type) - { - case RESERVED_WINDOW: - return false; - - case INVENTORY: - case EQUIPMENT: - return cell < (INVENTORY_AND_EQUIP_SLOT_MAX); - - case DRAGON_SOUL_INVENTORY: - return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM); - - case SAFEBOX: - if (NULL != m_pkSafebox) - return m_pkSafebox->IsValidPosition(cell); - else - return false; - - case MALL: - if (NULL != m_pkMall) - return m_pkMall->IsValidPosition(cell); - else - return false; - - default: - return false; - } -} - -/* - Macro I made because I was bothered.. A macro that outputs msg and returns false if exp is true - (It may be confusing because of the name because it is slightly opposite to the normal use of verify because of return..) -*/ - -#define VERIFY_MSG(exp, msg) \ - if (true == (exp)) { \ - ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \ - return false; \ - } - -// A function that checks whether the given item can be worn based on the current character's status, and if not, informs the character why -bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/ -{ - const TItemTable* itemTable = item->GetProto(); - BYTE itemType = item->GetType(); - BYTE itemSubType = item->GetSubType(); - - switch (GetJob()) - { - case JOB_WARRIOR: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR) - return false; - break; - - case JOB_ASSASSIN: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN) - return false; - break; - - case JOB_SHAMAN: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN) - return false; - break; - - case JOB_SURA: - if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA) - return false; - break; - } - - for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) - { - long limit = itemTable->aLimits[i].lValue; - switch (itemTable->aLimits[i].bType) - { - case LIMIT_LEVEL: - if (GetLevel() < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_STR: - if (GetPoint(POINT_ST) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_INT: - if (GetPoint(POINT_IQ) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_DEX: - if (GetPoint(POINT_DX) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다.")); - return false; - } - break; - - case LIMIT_CON: - if (GetPoint(POINT_HT) < limit) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다.")); - return false; - } - break; - } - } - - if (item->GetWearFlag() & WEARABLE_UNIQUE) - { - if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) || - (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item))) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다.")); - return false; - } - - if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) && - !marriage::CManager::instance().IsMarried(GetPlayerID())) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다.")); - return false; - } - - } - - return true; -} - -// A function that checks whether the item being worn can be taken off based on the current character's state, and if not, informs the character of the reason -bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/ -{ - - if (ITEM_BELT == item->GetType()) - VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "벨트 인벤토리에 아이템이 존재하면 해제할 수 없습니다."); - - // An item that can't be dispelled forever - if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE)) - return false; - - // Check if there is an empty space when moving an item to the inventory when unequip - { - int pos = -1; - - if (item->IsDragonSoul()) - pos = GetEmptyDragonSoulInventory(item); - else - pos = GetEmptyInventory(item->GetSize()); - - VERIFY_MSG( -1 == pos, "소지품에 빈 공간이 없습니다." ); - } - - return true; -} diff --git a/tutorial/Srcs-Server/common/service.h or commonDefines.h b/tutorial/Srcs-Server/common/service.h or commonDefines.h deleted file mode 100644 index 5e06ba9..0000000 --- a/tutorial/Srcs-Server/common/service.h or commonDefines.h +++ /dev/null @@ -1,3 +0,0 @@ -// Add - -#define ENABLE_STONES_STACKFIX \ No newline at end of file diff --git a/tutorial/Srcs-Server/game/src/char_item.cpp b/tutorial/Srcs-Server/game/src/char_item.cpp deleted file mode 100644 index 93183c5..0000000 --- a/tutorial/Srcs-Server/game/src/char_item.cpp +++ /dev/null @@ -1,141 +0,0 @@ -/// 1.) Search in bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly): - - // END_OF_REFINE_COST - - if (prob <= prt->prob) - { - // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득 - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); - -// and add under, this: - -#ifdef ENABLE_STONES_STACKFIX - DWORD pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You don't have enough inventory space.")); - return false; - } -#endif - -// under, you have: if (pkNewItem) - // well, in this 'if', search this: - - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); - // END_OF_DETAIL_REFINE_LOG - - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - -// and replace this raw with this: - -#ifdef ENABLE_STONES_STACKFIX - DWORD dwItemVnum = item->GetVnum(); - - if (item->GetVnum() >= 28000 && item->GetVnum() <= 29000) { - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - } - - item->SetCount(item->GetCount() - 1); -#else - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); -#endif - -/// 2.) Search in bool CHARACTER::DoRefineWithScroll(LPITEM item): - - if (prob <= success_prob) - { - // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득 - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false); - -// and add under, this: - -#ifdef ENABLE_STONES_STACKFIX - DWORD pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You don't have enough inventory space.")); - return false; - } -#endif - -// under, you have: if (pkNewItem) - // well, in this 'if', search this: - - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); - - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - -// and replace this raw with this: - -#ifdef ENABLE_STONES_STACKFIX - DWORD dwItemVnum = item->GetVnum(); - - if (item->GetVnum() >= 28000 && item->GetVnum() <= 29000) { - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - } - - item->SetCount(item->GetCount() - 1); -#else - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)"); -#endif - -/// 3.) Search:: - - else if (!bDestroyWhenFail && result_fail_vnum) - { - - LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false); - -// and add under, this: - -#ifdef ENABLE_STONES_STACKFIX - DWORD pos = GetEmptyInventory(item->GetSize()); - - if (-1 == pos) - { - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You don't have enough inventory space.")); - return false; - } -#endif - -// under, you have: if (pkNewItem) - // well, in this 'if', search this: - - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); - - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - -// and replace this raw with this: - -#ifdef ENABLE_STONES_STACKFIX - DWORD dwItemVnum = item->GetVnum(); - - if (item->GetVnum() >= 28000 && item->GetVnum() <= 29000) { - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, pos)); - ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem); - } - - item->SetCount(item->GetCount() - 1); -#else - pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell)); - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)"); -#endif - -// search: - - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)"); - -// and replace with this: - -#ifdef ENABLE_STONES_STACKFIX - item->SetCount(item->GetCount() - 1); -#else - ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)"); -#endif -