Initial commit

This commit is contained in:
Mitachi
2024-02-05 18:59:21 +01:00
commit 1a73ca484c
13 changed files with 364 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto

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README.txt Normal file
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Copr. Mitachi
Pros:
- Fewer lines of code (50 or so, versus 1200+ in the public system)
- By not using apply_type and value to assign the monster to ride, we will not lose a usable bonus
- Being horse-based, trivially it is code that has been tested for years.
- If you are on the mount and warp, you will still be on the mount at login (being that we use EnterHorse)
- You can take advantage of the horse name system with a few modifications
- You only get mount bonuses if you are riding it and not while it is summoned
Cons:
- I couldn't find any
USAGE:
Put the mount vnum in the seal item's value1.
You can remove ride.quest or whatever quest you're using for mounts.

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This is a change that required by the system but is not part of it, I just moved code

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// Search:
static bool IsPhoenix(DWORD vnum) { return 34001 == vnum; }
// add under, this:
static bool IsMount(DWORD vnum) {
switch (vnum) {
case 20030: case 20110: case 20111: case 20112: case 20113: case 20114: case 20115:
case 20116: case 20117: case 20118: case 20205: case 20206: case 20207: case 20208:
case 20209: case 20210: case 20211: case 20212: case 20119: case 20219: case 20220:
case 20221: case 20222: case 20120: case 20121: case 20122: case 20123: case 20124:
case 20125: case 20214: case 20215: case 20217: case 20218: case 20224: case 20225:
case 20226: case 20227:
return true;
default:
return false;
}
}
// If you are sick:
static constexpr bool IsMount(const DWORD& vnum) noexcept {

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// Search:
DWORD GetSIGVnum() const
{
return m_dwSIGVnum;
}
// add under, this:
// #ifdef ENABLE_MOUNT_COSTUME
const bool IsMount() { return GetType() == ITEM_COSTUME && GetSubType() == COSTUME_MOUNT; }
// #endif

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// Search:
#include "locale_service.h"
// add under, this:
#include "../../common/VnumHelper.h"
// Search:
if( true == pkChr->IsHorseRiding() )
{
if( pkChr->GetHorseLevel() > 0 && 1 == pkChr->GetHorseGrade() )
return false;
}
else
{
if(!g_bAllMountAttack)
{
switch( pkChr->GetMountVnum() )
{
case 0:
case 20030:
....
}
}
}
// and replace with:
if (pkChr->IsHorseRiding())
{
if (pkChr->GetHorseLevel() > 0 && 1 == pkChr->GetHorseGrade())
return false;
}
else {
const auto mountVnum = pkChr->GetMountVnum();
if (mountVnum != 0 && !CMobVnumHelper::IsMount(mountVnum))
return false;
}
/*
NOTE: Make sure that all the cases you had in the switch,
are present in the new IsMount method added in VnumHelper.h
Also: g_bAllMountAttack comes from novaline, however if you have mainline replace the if/else statement anyway.
*/

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// Add
#define ENABLE_MOUNT_LIKE_HORSE

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/// 1.) Search in void CHARACTER::SetProto(const CMob * pkMob):
if (m_bCharType == CHAR_TYPE_HORSE ||
GetRaceNum() == 20101 ||
GetRaceNum() == 20102 ||
GetRaceNum() == 20103 ||
GetRaceNum() == 20104 ||
GetRaceNum() == 20105 ||
GetRaceNum() == 20106 ||
GetRaceNum() == 20107 ||
GetRaceNum() == 20108 ||
GetRaceNum() == 20109
)
// and replace with:
if (m_bCharType == CHAR_TYPE_HORSE ||
GetRaceNum() == 20101 ||
GetRaceNum() == 20102 ||
GetRaceNum() == 20103 ||
GetRaceNum() == 20104 ||
GetRaceNum() == 20105 ||
GetRaceNum() == 20106 ||
GetRaceNum() == 20107 ||
GetRaceNum() == 20108 ||
GetRaceNum() == 20109
#ifdef ENABLE_MOUNT_LIKE_HORSE
|| CMobVnumHelper::IsMount(GetRaceNum())
#endif
)
/// 2.) Search in void CHARACTER::MountVnum(DWORD vnum):
}
SetValidComboInterval(0);
SetComboSequence(0);
// and add under, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
RemoveAffect(AFFECT_MOUNT_BONUS);
if (const auto pMountItem = GetWear(WEAR_COSTUME_MOUNT))
{
for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i) {
if (pMountItem->GetProto()->aApplies[i].bType == APPLY_NONE || vnum == 0)
continue;
AddAffect(AFFECT_MOUNT_BONUS, aApplyInfo[pMountItem->GetProto()->aApplies[i].bType].bPointType, pMountItem->GetProto()->aApplies[i].lValue, AFF_NONE, INFINITE_AFFECT_DURATION, 0, true);
}
}
#endif
/// 3.) Add at the end of the file:
#ifdef ENABLE_MOUNT_LIKE_HORSE
void CHARACTER::CheckEnterMount()
{
if (GetHorse()) // If is already summoned, do nothing
return;
if (const auto pMountItem = GetWear(WEAR_COSTUME_MOUNT))
HorseSummon(true, false, pMountItem->GetValue(1));
}
#endif

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/// 1.) Search:
};
ESex GET_SEX(LPCHARACTER ch);
// and add before, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
public:
void CheckEnterMount();
#endif
// like:
/*
#ifdef ENABLE_MOUNT_LIKE_HORSE
public:
void CheckEnterMount();
#endif
};
ESex GET_SEX(LPCHARACTER ch);
#endif
*/

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/// 1.) Search in bool CHARACTER::StartRiding():
return false;
}
DWORD dwMountVnum = m_chHorse ? m_chHorse->GetRaceNum() : GetMyHorseVnum();
// and add under, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (const LPITEM pMountItem = GetWear(WEAR_COSTUME_MOUNT))
dwMountVnum = pMountItem->GetValue(1);
#endif
// then search:
UpdatePacket();
}
PointChange(POINT_ST, 0);
PointChange(POINT_DX, 0);
PointChange(POINT_HT, 0);
PointChange(POINT_IQ, 0);
// and add under, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
RemoveAffect(AFFECT_MOUNT_BONUS);
#endif
/// 2.) Search in LPCHARACTER CHARACTER::GetRider() const:
void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const char* pPetName)
{
// and add at the init, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (const LPITEM pMountItem = GetWear(WEAR_COSTUME_MOUNT))
dwVnum = pMountItem->GetValue(1);
#endif
/*Example:
void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const char* pPetName)
{
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (const LPITEM pMountItem = GetWear(WEAR_COSTUME_MOUNT))
dwVnum = pMountItem->GetValue(1);
#endif
if (bSummon)
{...
*/
/// 3.) Search in void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const char* pPetName):
m_chHorse->m_stName += LC_TEXT("´ÔÀÇ ¸»");
// and replace with:
#ifdef ENABLE_MOUNT_LIKE_HORSE
m_chHorse->m_stName += LC_TEXT(CMobVnumHelper::IsMount(dwVnum) ? "'s Mount" : "´ÔÀÇ ¸»");
#else
m_chHorse->m_stName += LC_TEXT("´ÔÀÇ ¸»");
#endif
/*Example:
if (pHorseName && strlen(pHorseName) != 0)
m_chHorse->m_stName = pHorseName;
else
{
m_chHorse->m_stName = GetName();
#ifdef ENABLE_MOUNT_LIKE_HORSE
m_chHorse->m_stName += LC_TEXT(CMobVnumHelper::IsMount(dwVnum) ? "'s Mount" : "´ÔÀÇ ¸»");
#else
m_chHorse->m_stName += LC_TEXT("´ÔÀÇ ¸»");
#endif
}
*/

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/// 1.) Search in bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count):
if (!CanHandleItem())
{
if (NULL != DragonSoul_RefineWindow_GetOpener())
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°­È­Ã¢À» ¿¬ »óÅ¿¡¼­´Â ¾ÆÀÌÅÛÀ» ¿Å±æ ¼ö ¾ø½À´Ï´Ù."));
return false;
}
// and add under, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (item->IsMount() && item->IsEquipped() && DestCell.IsDefaultInventoryPosition()) {
StopRiding();
HorseSummon(false);
}
#endif
/// 2.) Search in bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell):
item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
}
// and add under, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (item1->IsMount() && item2->IsMount() && destCell.IsEquipPosition()) {
HorseSummon(false);
HorseSummon(true);
}
#endif
/// 3.) Search in bool CHARACTER::UnequipItem(LPITEM item):
if (!CanUnequipNow(item))
return false;
// and add before, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (item->IsMount()) {
StopRiding();
HorseSummon(false);
}
#endif
/// 4.) in bool CHARACTER::UnequipItem(LPITEM item):
// before the final "return true;", add this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (item->IsMount())
HorseSummon(true);
#endif

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/// 1.) Search in void CInputLogin::Entergame(LPDESC d, const char * data):
if (ch->GetHorseLevel() > 0)
ch->EnterHorse();
// and add under, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
ch->CheckEnterMount();
#endif

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/// 1.) Search in void CItem::ModifyPoints(bool bAdd):
for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
{
if (m_pProto->aApplies[i].bType == APPLY_NONE)
continue;
// and add under, this:
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (IsMount())
continue;
#endif
/*Example:
for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i)
{
if (m_pProto->aApplies[i].bType == APPLY_NONE)
continue;
#ifdef ENABLE_MOUNT_LIKE_HORSE
if (IsMount())
continue;
#endif
long value = m_pProto->aApplies[i].lValue;
...
*/