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55
Srcs-Server/game/src/char_item.cpp
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55
Srcs-Server/game/src/char_item.cpp
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/// 1.) Search in bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count):
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if (!CanHandleItem())
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{
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if (NULL != DragonSoul_RefineWindow_GetOpener())
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ÈâÀ» ¿¬ »óÅ¿¡¼´Â ¾ÆÀÌÅÛÀ» ¿Å±æ ¼ö ¾ø½À´Ï´Ù."));
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return false;
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}
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// and add under, this:
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#ifdef ENABLE_MOUNT_LIKE_HORSE
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if (item->IsMount() && item->IsEquipped() && DestCell.IsDefaultInventoryPosition()) {
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StopRiding();
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HorseSummon(false);
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}
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#endif
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/// 2.) Search in bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell):
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item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
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item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
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}
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// and add under, this:
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#ifdef ENABLE_MOUNT_LIKE_HORSE
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if (item1->IsMount() && item2->IsMount() && destCell.IsEquipPosition()) {
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HorseSummon(false);
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HorseSummon(true);
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}
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#endif
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/// 3.) Search in bool CHARACTER::UnequipItem(LPITEM item):
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if (!CanUnequipNow(item))
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return false;
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// and add before, this:
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#ifdef ENABLE_MOUNT_LIKE_HORSE
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if (item->IsMount()) {
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StopRiding();
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HorseSummon(false);
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}
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#endif
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/// 4.) in bool CHARACTER::UnequipItem(LPITEM item):
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// before the final "return true;", add this:
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#ifdef ENABLE_MOUNT_LIKE_HORSE
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if (item->IsMount())
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HorseSummon(true);
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#endif
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