Initial commit 2

This commit is contained in:
Mitachi
2025-06-11 16:04:11 +02:00
parent 7aeea8f66c
commit 5eb0a751d2
10 changed files with 544 additions and 0 deletions

View File

@ -0,0 +1,3 @@
// Add
#define ENABLE_START_ITEMS

View File

@ -0,0 +1,95 @@
#include "stdafx.h"
#include "start_item.h"
#include <fstream>
#include <nlohmann/json.hpp>
std::vector<BaseItem> g_vecCommonItems;
std::vector<BaseItem> g_vecSharedItems;
std::unordered_map<BYTE, std::vector<BaseItem>> g_umapJobItems;
bool LoadStarterItemsFromJSON()
{
const std::string strPath = LocaleService_GetBasePath() + "/give_basic_weapon.json";
std::ifstream ifsFile(strPath);
if (!ifsFile.is_open())
{
sys_err("StarterItems: Failed to open %s", strPath.c_str());
return false;
}
nlohmann::json jRoot;
try
{
ifsFile >> jRoot;
}
catch (const std::exception& e)
{
sys_err("StarterItems: JSON parse error: %s", e.what());
return false;
}
// validate required fields
if (!jRoot.contains("common") || !jRoot.contains("shared") || !jRoot.contains("jobs"))
{
sys_err("StarterItems: Missing required sections in JSON");
return false;
}
std::vector<BaseItem> vecCommonItems;
std::vector<BaseItem> vecSharedItems;
std::unordered_map<BYTE, std::vector<BaseItem>> umapJobItems;
auto fnParseItem = [](const nlohmann::json& jItem) -> BaseItem {
BaseItem stItem;
stItem.vnum = jItem["vnum"];
stItem.pos = jItem["pos"];
stItem.is_equipment = jItem["equip"];
stItem.count = jItem.value("count", 1);
if (jItem.contains("sockets") && jItem["sockets"].is_array())
{
const auto& jSockets = jItem["sockets"];
for (size_t i = 0; i < MIN(jSockets.size(), stItem.sockets.size()); ++i)
stItem.sockets[i] = jSockets[i];
}
if (jItem.contains("attrs") && jItem["attrs"].is_array())
{
const auto& jAttrs = jItem["attrs"];
for (size_t i = 0; i < MIN(jAttrs.size(), stItem.attrs.size()); ++i)
{
stItem.attrs[i].bType = jAttrs[i].value("type", 0);
stItem.attrs[i].sValue = jAttrs[i].value("value", 0);
}
}
return stItem;
};
for (const auto& jItem : jRoot["common"])
vecCommonItems.emplace_back(fnParseItem(jItem));
for (const auto& jItem : jRoot["shared"])
vecSharedItems.emplace_back(fnParseItem(jItem));
for (const auto& [strKey, jItems] : jRoot["jobs"].items())
{
BYTE byJob = static_cast<BYTE>(std::stoi(strKey));
if (!jItems.is_array())
continue;
auto& vecJob = umapJobItems[byJob];
for (const auto& jItem : jItems)
vecJob.emplace_back(fnParseItem(jItem));
}
// commit parsed items
g_vecCommonItems = std::move(vecCommonItems);
g_vecSharedItems = std::move(vecSharedItems);
g_umapJobItems = std::move(umapJobItems);
sys_log(0, "StarterItems: Loaded successfully from %s", strPath.c_str());
return true;
}

View File

@ -0,0 +1,20 @@
#pragma once
#include "locale_service.h"
#include "../../common/tables.h"
#include "../../common/item_length.h"
struct BaseItem
{
DWORD vnum;
BYTE pos;
bool is_equipment;
BYTE count{1};
std::array<long, ITEM_SOCKET_MAX_NUM> sockets{};
std::array<TPlayerItemAttribute, ITEM_ATTRIBUTE_MAX_NUM> attrs{};
};
extern std::vector<BaseItem> g_vecCommonItems;
extern std::vector<BaseItem> g_vecSharedItems;
extern std::unordered_map<BYTE, std::vector<BaseItem>> g_umapJobItems;
extern bool LoadStarterItemsFromJSON();

View File

@ -0,0 +1,7 @@
## 1.) Look for
DragonSoul.cpp
# replace with:
DragonSoul.cpp start_item.cpp

View File

@ -0,0 +1,37 @@
/// 1.) Search at the begin of the file
#include "unique_item.h"
#include "DragonSoul.h"
// and add under, this:
#ifdef ENABLE_START_ITEMS
#include "start_item.h"
#endif
/// 2.) Search in void CHARACTER::MountVnum(DWORD vnum):
//RELOAD_ADMIN
case 'a':
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading Admin infomation.");
db_clientdesc->DBPacket(HEADER_GD_RELOAD_ADMIN, 0, NULL, 0);
sys_log(0, "Reloading admin infomation.");
break;
//END_RELOAD_ADMIN
case 'c': // cube
// ·ÎÄà ÇÁ·Î¼¼½º¸¸ °»»êÇÑ´Ù.
Cube_init ();
break;
default:
{
// and add under, this:
#ifdef ENABLE_START_ITEMS
if (strstr(arg1, "give_basic_weapon"))
{
ch->ChatPacket(CHAT_TYPE_INFO, "Reloading: give_basic_weapon");
LoadStarterItemsFromJSON();
}
#endif

View File

@ -0,0 +1,111 @@
/// 1.) Search at the begin of the file
#include "map_location.h"
#include "DragonSoul.h"
// and add under, this:
#ifdef ENABLE_START_ITEMS
#include "start_item.h"
#endif
/// 2.) Scroll a bit down and look for
extern void gm_insert(const char * name, BYTE level);
extern BYTE gm_get_level(const char * name, const char * host, const char* account);
extern void gm_host_insert(const char * host);
// and add under, this:
#ifdef ENABLE_START_ITEMS
extern bool RaceToJob(unsigned race, unsigned* ret_job);
#endif
/// 3.) Search:
void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data)
{
[...]
}
// and add UPPER, this:
#ifdef ENABLE_START_ITEMS
static void PlayerCreateGiveBasicItems(const DWORD dwPlayerID, const BYTE byJob)
{
// extract real job
unsigned int real_job = 0;
RaceToJob(byJob, &real_job);
// helper lambda to give items
auto fnGiveItem = [&](const BaseItem& item)
{
if (!item.vnum)
return;
TPlayerItem t{};
t.id = ITEM_MANAGER::instance().GetNewID();
t.owner = dwPlayerID;
t.window = item.is_equipment ? EQUIPMENT : INVENTORY;
t.pos = item.pos;
t.vnum = item.vnum;
t.count = item.count;
std::copy(item.sockets.begin(), item.sockets.end(), t.alSockets);
std::copy(item.attrs.begin(), item.attrs.end(), t.aAttr);
db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_SAVE, 0, sizeof(t));
db_clientdesc->Packet(&t, sizeof(t));
};
// items giving
for (const auto& item : g_vecCommonItems)
fnGiveItem(item);
for (const auto& item : g_vecSharedItems)
fnGiveItem(item);
if (auto it = g_umapJobItems.find(real_job); it != g_umapJobItems.end())
{
for (const auto& item : it->second)
fnGiveItem(item);
}
}
#endif
/// 3.) Search always inside void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data):
TPacketGCPlayerCreateSuccess pack{};
pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
pack.player = pPacketDB->player;
d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
// and add under (like before the function end), this:
#ifdef ENABLE_START_ITEMS
// Base items
PlayerCreateGiveBasicItems(pPacketDB->player.dwID, pPacketDB->player.byJob);
#endif
// like:
/*
....
pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
pack.player = pPacketDB->player;
d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
#ifdef ENABLE_START_ITEMS
// Base items
PlayerCreateGiveBasicItems(pPacketDB->player.dwID, pPacketDB->player.byJob);
#endif
LogManager::instance().CharLog(pack.player.dwID, 0, 0, 0, "CREATE PLAYER", "", d->GetHostName());
}
*/

View File

@ -0,0 +1,22 @@
/// 1.) Search at the begin of the file
#include "skill_power.h"
#include "DragonSoul.h"
// and add under, this:
#ifdef ENABLE_START_ITEMS
#include "start_item.h"
#endif
/// 2.) Search inside int main(int argc, char **argv):
Blend_Item_init();
ani_init();
PanamaLoad();
// and add under, this:
#ifdef ENABLE_START_ITEMS
LoadStarterItemsFromJSON();
#endif