Initial commit 2
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111
Srcs-Server/game/src/input_db.cpp
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111
Srcs-Server/game/src/input_db.cpp
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/// 1.) Search at the begin of the file
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#include "map_location.h"
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#include "DragonSoul.h"
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// and add under, this:
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#ifdef ENABLE_START_ITEMS
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#include "start_item.h"
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#endif
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/// 2.) Scroll a bit down and look for
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extern void gm_insert(const char * name, BYTE level);
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extern BYTE gm_get_level(const char * name, const char * host, const char* account);
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extern void gm_host_insert(const char * host);
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// and add under, this:
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#ifdef ENABLE_START_ITEMS
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extern bool RaceToJob(unsigned race, unsigned* ret_job);
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#endif
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/// 3.) Search:
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void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data)
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{
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[...]
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}
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// and add UPPER, this:
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#ifdef ENABLE_START_ITEMS
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static void PlayerCreateGiveBasicItems(const DWORD dwPlayerID, const BYTE byJob)
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{
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// extract real job
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unsigned int real_job = 0;
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RaceToJob(byJob, &real_job);
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// helper lambda to give items
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auto fnGiveItem = [&](const BaseItem& item)
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{
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if (!item.vnum)
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return;
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TPlayerItem t{};
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t.id = ITEM_MANAGER::instance().GetNewID();
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t.owner = dwPlayerID;
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t.window = item.is_equipment ? EQUIPMENT : INVENTORY;
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t.pos = item.pos;
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t.vnum = item.vnum;
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t.count = item.count;
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std::copy(item.sockets.begin(), item.sockets.end(), t.alSockets);
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std::copy(item.attrs.begin(), item.attrs.end(), t.aAttr);
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db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_SAVE, 0, sizeof(t));
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db_clientdesc->Packet(&t, sizeof(t));
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};
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// items giving
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for (const auto& item : g_vecCommonItems)
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fnGiveItem(item);
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for (const auto& item : g_vecSharedItems)
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fnGiveItem(item);
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if (auto it = g_umapJobItems.find(real_job); it != g_umapJobItems.end())
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{
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for (const auto& item : it->second)
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fnGiveItem(item);
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}
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}
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#endif
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/// 3.) Search always inside void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data):
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TPacketGCPlayerCreateSuccess pack{};
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pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
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pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
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pack.player = pPacketDB->player;
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d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
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// and add under (like before the function end), this:
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#ifdef ENABLE_START_ITEMS
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// Base items
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PlayerCreateGiveBasicItems(pPacketDB->player.dwID, pPacketDB->player.byJob);
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#endif
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// like:
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/*
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....
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pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
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pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
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pack.player = pPacketDB->player;
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d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
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#ifdef ENABLE_START_ITEMS
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// Base items
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PlayerCreateGiveBasicItems(pPacketDB->player.dwID, pPacketDB->player.byJob);
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#endif
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LogManager::instance().CharLog(pack.player.dwID, 0, 0, 0, "CREATE PLAYER", "", d->GetHostName());
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}
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*/
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